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#pod =head1 DESCRIPTION
#pod
#pod App::Cmd is a set of tools designed to make it simple to write sophisticated
#pod command line programs. It handles commands with multiple subcommands,
#pod generates usage text, validates options, and lets you write your program as
#pod easy-to-test classes.
#pod
#pod An App::Cmd-based application is made up of three main parts: the script,
#pod the application class, and the command classes.
#pod
#pod =head2 The Script
#pod
#pod The script is the actual executable file run at the command line. It can
#pod generally consist of just a few lines:
#pod
#pod #!/usr/bin/perl
#pod use YourApp;
#pod YourApp->run;
#pod
#pod =head2 The Application Class
#pod
#pod All the work of argument parsing, validation, and dispatch is taken care of by
#pod your application class. The application class can also be pretty simple, and
#pod might look like this:
#pod
#pod package YourApp;
#pod use App::Cmd::Setup -app;
#pod 1;
#pod
#pod When a new application instance is created, it loads all of the command classes
#pod it can find, looking for modules under the Command namespace under its own
#pod name. In the above snippet, for example, YourApp will look for any module with
#pod a name starting with C<YourApp::Command::>.
#pod
#pod =head2 The Command Classes
#pod
#pod We can set up a simple command class like this:
#pod
#pod # ABSTRACT: set up YourApp
#pod package YourApp::Command::initialize;
#pod use YourApp -command;
#pod 1;
#pod
#pod Now, a user can run this command, but he'll get an error:
#pod
#pod $ yourcmd initialize
#pod YourApp::Command::initialize does not implement mandatory method 'execute'
#pod
#pod Oops! This dies because we haven't told the command class what it should do
#pod when executed. This is easy, we just add some code:
#pod
#pod sub execute {
#pod my ($self, $opt, $args) = @_;
#pod
#pod print "Everything has been initialized. (Not really.)\n";
#pod }
#pod
#pod Now it works:
#pod
#pod $ yourcmd initialize
#pod Everything has been initialized. (Not really.)
#pod
#pod =head2 Default Commands
#pod
#pod By default applications made with App::Cmd know two commands: C<commands> and
#pod C<help>.
#pod
#pod =over
#pod
#pod =item commands
#pod
#pod lists available commands.
#pod
#pod $yourcmd commands
#pod Available commands:
#pod
#pod commands: list the application's commands
#pod help: display a command's help screen
#pod
#pod init: set up YourApp
#pod
#pod Note that by default the commands receive a description from the C<# ABSTRACT>
#pod comment in the respective command's module, or from the C<=head1 NAME> Pod
#pod section.
#pod
#pod =item help
#pod
#pod allows one to query for details on command's specifics.
#pod
#pod $yourcmd help initialize
#pod yourcmd initialize [-z] [long options...]
#pod
#pod -z --zero ignore zeros
#pod
#pod Of course, it's possible to disable or change the default commands, see
#pod L<App::Cmd>.
#pod
#pod =back
#pod
#pod =head2 Arguments and Options
#pod
#pod In this example
#pod
#pod $ yourcmd reset -zB --new-seed xyzzy foo.db bar.db
#pod
#pod C<-zB> and C<--new-seed xyzzy> are "options" and C<foo.db> and C<bar.db>
#pod are "arguments."
#pod
#pod With a properly configured command class, the above invocation results in
#pod nicely formatted data:
#pod
#pod $opt = {
#pod zero => 1,
#pod no_backup => 1, #default value
#pod new_seed => 'xyzzy',
#pod };
#pod
#pod $args = [ qw(foo.db bar.db) ];
#pod
#pod Arguments are processed by L<Getopt::Long::Descriptive> (GLD). To customize
#pod its argument processing, a command class can implement a few methods:
#pod C<usage_desc> provides the usage format string; C<opt_spec> provides the option
#pod specification list; C<validate_args> is run after Getopt::Long::Descriptive,
#pod and is meant to validate the C<$args>, which GLD ignores. See L<Getopt::Long>
#pod for format specifications.
#pod
#pod The first two methods provide configuration passed to GLD's C<describe_options>
#pod routine. To improve our command class, we might add the following code:
#pod
#pod sub usage_desc { "yourcmd %o [dbfile ...]" }
#pod
#pod sub opt_spec {
#pod return (
#pod [ "skip-refs|R", "skip reference checks during init", ],
#pod [ "values|v=s@", "starting values", { default => [ 0, 1, 3 ] } ],
#pod );
#pod }
#pod
#pod sub validate_args {
#pod my ($self, $opt, $args) = @_;
#pod
#pod # we need at least one argument beyond the options; die with that message
#pod # and the complete "usage" text describing switches, etc
#pod $self->usage_error("too few arguments") unless @$args;
#pod }
#pod
#pod =head2 Global Options
#pod
#pod There are several ways of making options available everywhere (globally). This
#pod recipe makes local options accessible in all commands.
#pod
#pod To add a C<--help> option to all your commands create a base class like:
#pod
#pod package MyApp::Command;
#pod use App::Cmd::Setup -command;
#pod
#pod sub opt_spec {
#pod my ( $class, $app ) = @_;
#pod return (
#pod [ 'help' => "this usage screen" ],
#pod $class->options($app),
#pod )
#pod }
#pod
#pod sub validate_args {
#pod my ( $self, $opt, $args ) = @_;
#pod if ( $opt->{help} ) {
#pod my ($command) = $self->command_names;
#pod $self->app->execute_command(
#pod $self->app->prepare_command("help", $command)
#pod );
#pod exit;
#pod }
#pod $self->validate( $opt, $args );
#pod }
#pod
#pod Where C<options> and C<validate> are "inner" methods which your command
#pod subclasses implement to provide command-specific options and validation.
#pod
#pod Note: this is a new file, previously not mentioned in this tutorial and this
#pod tip does not recommend the use of global_opt_spec which offers an alternative
#pod way of specifying global options.
#pod
#pod =head1 TIPS
#pod
#pod =over 4
#pod
#pod =item *
#pod
#pod Delay using large modules using L<Class::Load>, L<Module::Runtime> or C<require> in
#pod your commands to save memory and make startup faster. Since only one of these
#pod commands will be run anyway, there's no need to preload the requirements for
#pod all of them.
#pod
#pod =item *
#pod
#pod Add a C<description> method to your commands for more verbose output
#pod from the built-in L<help|App::Cmd::Command::help> command.
#pod
#pod sub description {
#pod return "The initialize command prepares ...";
#pod }
#pod
#pod =item *
#pod
#pod To let your users configure default values for options, put a sub like
#pod
#pod sub config {
#pod my $app = shift;
#pod $app->{config} ||= TheLovelyConfigModule->load_config_file();
#pod }
#pod
#pod in your main app file, and then do something like:
#pod
#pod package YourApp;
#pod sub opt_spec {
#pod my ( $class, $app ) = @_;
#pod my ( $name ) = $class->command_names;
#pod return (
#pod [ 'blort=s' => "That special option",
#pod { default => $app->config->{$name}{blort} || $fallback_default },
#pod ],
#pod );
#pod }
#pod
#pod Or better yet, put this logic in a superclass and process the return value from
#pod an "inner" method:
#pod
#pod package YourApp::Command;
#pod sub opt_spec {
#pod my ( $class, $app ) = @_;
#pod return (
#pod [ 'help' => "this usage screen" ],
#pod $class->options($app),
#pod )
#pod }
#pod
#pod
#pod =item *
#pod
#pod You need to activate C<strict> and C<warnings> as usual if you want them.
#pod App::Cmd doesn't do that for you.
#pod
#pod =back
#pod
#pod =head1 IGNORING THINGS
#pod
#pod Some people find that for whatever reason, they wish to put Modules in their
#pod C<MyApp::Command::> namespace which are not commands, or not commands intended
#pod for use by C<MyApp>.
#pod
#pod Good examples include, but are not limited to, things like
#pod C<MyApp::Command::frobrinate::Plugin::Quietly>, where C<::Quietly> is only
#pod useful for the C<frobrinate> command.
#pod
#pod The default behaviour is to treat such packages as errors, as for the majority
#pod of use cases, things in C<::Command> are expected to I<only> be commands, and
#pod thus, anything that, by our heuristics, is not a command, is highly likely to be
#pod a mistake.
#pod
#pod And as all commands are loaded simultaneously, an error in any one of these
#pod commands will yield a fatal error.
#pod
#pod There are a few ways to specify that you are sure you want to do this, with
#pod varying ranges of scope and complexity.
#pod
#pod =head2 Ignoring a Single Module.
#pod
#pod This is the simplest approach, and most useful for one-offs.
#pod
#pod package YourApp::Command::foo::NotACommand;
#pod
#pod use YourApp -ignore;
#pod
#pod <whatever you want here>
#pod
#pod This will register this package's namespace with YourApp to be excluded from
#pod its plugin validation magic. It otherwise makes no changes to
#pod C<::NotACommand>'s namespace, does nothing magical with C<@ISA>, and doesn't
#pod bolt any hidden functions on.
#pod
#pod Its also probably good to notice that it is ignored I<only> by
#pod C<YourApp>. If for whatever reason you have two different C<App::Cmd> systems
#pod under which C<::NotACommand> is visible, you'll need to set it ignored to both.
#pod
#pod This is probably a big big warning B<NOT> to do that.
#pod
#pod =head2 Ignoring Multiple modules from the App level.
#pod
#pod If you really fancy it, you can override the C<should_ignore> method provided by
#pod C<App::Cmd> to tweak its ignore logic. The most useful example of this is as
#pod follows:
#pod
#pod sub should_ignore {
#pod my ( $self, $command_class ) = @_;
#pod return 1 if not $command_class->isa( 'App::Cmd::Command' );
#pod return;
#pod }
#pod
#pod This will prematurely mark for ignoring all packages that don't subclass
#pod C<App::Cmd::Command>, which causes non-commands ( or perhaps commands that are
#pod coded wrongly / broken ) to be silently skipped.
#pod
#pod Note that by overriding this method, you will lose the effect of any of the
#pod other ignore mechanisms completely. If you want to combine the original
#pod C<should_ignore> method with your own logic, you'll want to steal C<Moose>'s
#pod C<around> method modifier.
#pod
#pod use Moose::Util;
#pod
#pod Moose::Util::add_method_modifier( __PACKAGE__, 'around', [
#pod should_ignore => sub {
#pod my $orig = shift;
#pod my $self = shift;
#pod return 1 if not $command_class->isa( 'App::Cmd::Command' );
#pod return $self->$orig( @_ );
#pod }]);
#pod
#pod =head1 SEE ALSO
#pod
#pod L<CPAN modules using App::Cmd|http://deps.cpantesters.org/depended-on-by.pl?module=App%3A%3ACmd>
#pod
#pod =cut
# ABSTRACT: getting started with App::Cmd
# PODNAME: App::Cmd::Tutorial
__END__
=pod
=encoding UTF-8
=head1 NAME
App::Cmd::Tutorial - getting started with App::Cmd
=head1 VERSION
version 0.339
=head1 DESCRIPTION
App::Cmd is a set of tools designed to make it simple to write sophisticated
command line programs. It handles commands with multiple subcommands,
generates usage text, validates options, and lets you write your program as
easy-to-test classes.
An App::Cmd-based application is made up of three main parts: the script,
the application class, and the command classes.
=head2 The Script
The script is the actual executable file run at the command line. It can
generally consist of just a few lines:
#!/usr/bin/perl
use YourApp;
YourApp->run;
=head2 The Application Class
All the work of argument parsing, validation, and dispatch is taken care of by
your application class. The application class can also be pretty simple, and
might look like this:
package YourApp;
use App::Cmd::Setup -app;
1;
When a new application instance is created, it loads all of the command classes
it can find, looking for modules under the Command namespace under its own
name. In the above snippet, for example, YourApp will look for any module with
a name starting with C<YourApp::Command::>.
=head2 The Command Classes
We can set up a simple command class like this:
# ABSTRACT: set up YourApp
package YourApp::Command::initialize;
use YourApp -command;
1;
Now, a user can run this command, but he'll get an error:
$ yourcmd initialize
YourApp::Command::initialize does not implement mandatory method 'execute'
Oops! This dies because we haven't told the command class what it should do
when executed. This is easy, we just add some code:
sub execute {
my ($self, $opt, $args) = @_;
print "Everything has been initialized. (Not really.)\n";
}
Now it works:
$ yourcmd initialize
Everything has been initialized. (Not really.)
=head2 Default Commands
By default applications made with App::Cmd know two commands: C<commands> and
C<help>.
=over
=item commands
lists available commands.
$yourcmd commands
Available commands:
commands: list the application's commands
help: display a command's help screen
init: set up YourApp
Note that by default the commands receive a description from the C<# ABSTRACT>
comment in the respective command's module, or from the C<=head1 NAME> Pod
section.
=item help
allows one to query for details on command's specifics.
$yourcmd help initialize
yourcmd initialize [-z] [long options...]
-z --zero ignore zeros
Of course, it's possible to disable or change the default commands, see
L<App::Cmd>.
=back
=head2 Arguments and Options
In this example
$ yourcmd reset -zB --new-seed xyzzy foo.db bar.db
C<-zB> and C<--new-seed xyzzy> are "options" and C<foo.db> and C<bar.db>
are "arguments."
With a properly configured command class, the above invocation results in
nicely formatted data:
$opt = {
zero => 1,
no_backup => 1, #default value
new_seed => 'xyzzy',
};
$args = [ qw(foo.db bar.db) ];
Arguments are processed by L<Getopt::Long::Descriptive> (GLD). To customize
its argument processing, a command class can implement a few methods:
C<usage_desc> provides the usage format string; C<opt_spec> provides the option
specification list; C<validate_args> is run after Getopt::Long::Descriptive,
and is meant to validate the C<$args>, which GLD ignores. See L<Getopt::Long>
for format specifications.
The first two methods provide configuration passed to GLD's C<describe_options>
routine. To improve our command class, we might add the following code:
sub usage_desc { "yourcmd %o [dbfile ...]" }
sub opt_spec {
return (
[ "skip-refs|R", "skip reference checks during init", ],
[ "values|v=s@", "starting values", { default => [ 0, 1, 3 ] } ],
);
}
sub validate_args {
my ($self, $opt, $args) = @_;
# we need at least one argument beyond the options; die with that message
# and the complete "usage" text describing switches, etc
$self->usage_error("too few arguments") unless @$args;
}
=head2 Global Options
There are several ways of making options available everywhere (globally). This
recipe makes local options accessible in all commands.
To add a C<--help> option to all your commands create a base class like:
package MyApp::Command;
use App::Cmd::Setup -command;
sub opt_spec {
my ( $class, $app ) = @_;
return (
[ 'help' => "this usage screen" ],
$class->options($app),
)
}
sub validate_args {
my ( $self, $opt, $args ) = @_;
if ( $opt->{help} ) {
my ($command) = $self->command_names;
$self->app->execute_command(
$self->app->prepare_command("help", $command)
);
exit;
}
$self->validate( $opt, $args );
}
Where C<options> and C<validate> are "inner" methods which your command
subclasses implement to provide command-specific options and validation.
Note: this is a new file, previously not mentioned in this tutorial and this
tip does not recommend the use of global_opt_spec which offers an alternative
way of specifying global options.
=head1 PERL VERSION
This library should run on perls released even a long time ago. It should
work on any version of perl released in the last five years.
Although it may work on older versions of perl, no guarantee is made that the
minimum required version will not be increased. The version may be increased
for any reason, and there is no promise that patches will be accepted to
lower the minimum required perl.
=head1 TIPS
=over 4
=item *
Delay using large modules using L<Class::Load>, L<Module::Runtime> or C<require> in
your commands to save memory and make startup faster. Since only one of these
commands will be run anyway, there's no need to preload the requirements for
all of them.
=item *
Add a C<description> method to your commands for more verbose output
from the built-in L<help|App::Cmd::Command::help> command.
sub description {
return "The initialize command prepares ...";
}
=item *
To let your users configure default values for options, put a sub like
sub config {
my $app = shift;
$app->{config} ||= TheLovelyConfigModule->load_config_file();
}
in your main app file, and then do something like:
package YourApp;
sub opt_spec {
my ( $class, $app ) = @_;
my ( $name ) = $class->command_names;
return (
[ 'blort=s' => "That special option",
{ default => $app->config->{$name}{blort} || $fallback_default },
],
);
}
Or better yet, put this logic in a superclass and process the return value from
an "inner" method:
package YourApp::Command;
sub opt_spec {
my ( $class, $app ) = @_;
return (
[ 'help' => "this usage screen" ],
$class->options($app),
)
}
=item *
You need to activate C<strict> and C<warnings> as usual if you want them.
App::Cmd doesn't do that for you.
=back
=head1 IGNORING THINGS
Some people find that for whatever reason, they wish to put Modules in their
C<MyApp::Command::> namespace which are not commands, or not commands intended
for use by C<MyApp>.
Good examples include, but are not limited to, things like
C<MyApp::Command::frobrinate::Plugin::Quietly>, where C<::Quietly> is only
useful for the C<frobrinate> command.
The default behaviour is to treat such packages as errors, as for the majority
of use cases, things in C<::Command> are expected to I<only> be commands, and
thus, anything that, by our heuristics, is not a command, is highly likely to be
a mistake.
And as all commands are loaded simultaneously, an error in any one of these
commands will yield a fatal error.
There are a few ways to specify that you are sure you want to do this, with
varying ranges of scope and complexity.
=head2 Ignoring a Single Module.
This is the simplest approach, and most useful for one-offs.
package YourApp::Command::foo::NotACommand;
use YourApp -ignore;
<whatever you want here>
This will register this package's namespace with YourApp to be excluded from
its plugin validation magic. It otherwise makes no changes to
C<::NotACommand>'s namespace, does nothing magical with C<@ISA>, and doesn't
bolt any hidden functions on.
Its also probably good to notice that it is ignored I<only> by
C<YourApp>. If for whatever reason you have two different C<App::Cmd> systems
under which C<::NotACommand> is visible, you'll need to set it ignored to both.
This is probably a big big warning B<NOT> to do that.
=head2 Ignoring Multiple modules from the App level.
If you really fancy it, you can override the C<should_ignore> method provided by
C<App::Cmd> to tweak its ignore logic. The most useful example of this is as
follows:
sub should_ignore {
my ( $self, $command_class ) = @_;
return 1 if not $command_class->isa( 'App::Cmd::Command' );
return;
}
This will prematurely mark for ignoring all packages that don't subclass
C<App::Cmd::Command>, which causes non-commands ( or perhaps commands that are
coded wrongly / broken ) to be silently skipped.
Note that by overriding this method, you will lose the effect of any of the
other ignore mechanisms completely. If you want to combine the original
C<should_ignore> method with your own logic, you'll want to steal C<Moose>'s
C<around> method modifier.
use Moose::Util;
Moose::Util::add_method_modifier( __PACKAGE__, 'around', [
should_ignore => sub {
my $orig = shift;
my $self = shift;
return 1 if not $command_class->isa( 'App::Cmd::Command' );
return $self->$orig( @_ );
}]);
=head1 SEE ALSO
L<CPAN modules using App::Cmd|http://deps.cpantesters.org/depended-on-by.pl?module=App%3A%3ACmd>
=head1 AUTHOR
Ricardo Signes <cpan@semiotic.systems>
=head1 COPYRIGHT AND LICENSE
This software is copyright (c) 2026 by Ricardo Signes.
This is free software; you can redistribute it and/or modify it under
the same terms as the Perl 5 programming language system itself.
=cut
|