File: actsDemoSimple.cpp

package info (click to toggle)
libaria 2.8.0%2Brepack-1.2
  • links: PTS, VCS
  • area: main
  • in suites: buster, stretch
  • size: 13,680 kB
  • ctags: 16,626
  • sloc: cpp: 135,490; makefile: 926; python: 597; java: 570; ansic: 182
file content (751 lines) | stat: -rw-r--r-- 17,698 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology

     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.

     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.

     You should have received a copy of the GNU General Public License
     along with this program; if not, write to the Free Software
     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

If you wish to redistribute ARIA under different terms, contact 
Adept MobileRobots for information about a commercial version of ARIA at 
robots@mobilerobots.com or 
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#include "Aria.h"

class DriveTo : public ArAction
{
public:
  enum State {
    STATE_START_LOOKING,
    STATE_LOOKING,
    STATE_FAILED,
    STATE_SUCCEEDED
  };
  DriveTo(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony);
  ~DriveTo(void);
  ArActionDesired *fire(ArActionDesired currentDesired);
  bool setChannel(int channel);
  State getState(void) { return myState; }
  enum {
    WIDTH = 160,
    HEIGHT = 120
  };
protected:
  ArActionDesired myDesired;
  ArACTS_1_2 *myActs;
  ArGripper *myGripper;
  ArSonyPTZ *mySony;
  int myChannel;
  bool myPickup;
  State myState;
  ArTime myLastSeen;
};

DriveTo::DriveTo(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony) :
    ArAction("DriveTo", "Drives to something.")
{
  myActs = acts;
  myGripper = gripper;
  mySony = sony;
  myChannel = 0;
  myState = STATE_FAILED;
  setChannel(1);
}

DriveTo::~DriveTo(void)
{

}

ArActionDesired *DriveTo::fire(ArActionDesired currentDesired)
{
  ArACTSBlob blob;
  double xRel, yRel;

  if (myState == STATE_START_LOOKING)
  {
    myGripper->gripClose();
    myGripper->liftUp();
    mySony->panTilt(0, -5);
    myState = STATE_LOOKING;
    myLastSeen.setToNow();
  }

  if (myActs->getNumBlobs(myChannel) == 0 || 
      !myActs->getBlob(myChannel, 1, &blob))
  {
    if (myLastSeen.mSecSince() > 1000)
    {
      printf("DriveTo:  Lost the blob, failed.\n");
      myState = STATE_FAILED;
      return NULL;
    }
  }
  else
  {
    myLastSeen.setToNow();
  }

  if (myState == STATE_SUCCEEDED || myState == STATE_FAILED)
  {
    return NULL;
  }

  xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
  yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
  
  //printf("xRel %.3f yRel %.3f\n", xRel, yRel);

  myDesired.reset();
  // this if the stuff we want to do if we're not going to just drive forward
  // and home in on the color, ie the pickup-specific stuff
  if (currentDesired.getMaxVelStrength() > 0 &&
      currentDesired.getMaxVel() < 50)
  {
    printf("DriveTo:  Close to a wall of some sort, succeeded.\n");
    myState = STATE_SUCCEEDED;
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  
  if (ArMath::fabs(xRel) < .10)
  {
    //printf("Going straight ahead\n");
    myDesired.setDeltaHeading(0);
  }
  else
  {
    //printf("Turning %.2f\n", -xRel * 10);
    myDesired.setDeltaHeading(-xRel * 10);
  }
  myDesired.setVel(300);
  return &myDesired;
}

bool DriveTo::setChannel(int channel)
{
  if (channel >= 1 && channel <= ArACTS_1_2::NUM_CHANNELS)
  {
    myChannel = channel;
    myState = STATE_START_LOOKING;
    return true;
  }
  else
    return false;
}


class PickUp : public ArAction
{
public:
  enum State {
    STATE_START_LOOKING,
    STATE_LOOKING,
    STATE_FAILED,
    STATE_SUCCEEDED
  };
  PickUp(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony);
  ~PickUp(void);
  ArActionDesired *fire(ArActionDesired currentDesired);
  bool setChannel(int channel);
  State getState(void) { return myState; }
  enum {
    WIDTH = 160,
    HEIGHT = 120
  };
protected:
  ArActionDesired myDesired;
  ArACTS_1_2 *myActs;
  ArGripper *myGripper;
  ArSonyPTZ *mySony;
  int myChannel;
  bool myPickup;
  bool myTried;
  bool myPointedDown;
  State myState;
  ArPose myLastPose;
  ArTime myLastMoved;
  ArTime myLastSeen;
  ArTime mySentLiftDown;
};

PickUp::PickUp(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony) :
    ArAction("PickUp", "Picks up something.")
{
  myActs = acts;
  myGripper = gripper;
  mySony = sony;
  myChannel = 0;
  myState = STATE_FAILED;
}

PickUp::~PickUp(void)
{

}

ArActionDesired *PickUp::fire(ArActionDesired currentDesired)
{
  ArPose pose;
  ArACTSBlob blob;
  bool blobSeen = false;
  double xRel, yRel;
  double dist;

  // this if the stuff we want to do if we're not going to just drive forward
  // and home in on the color, ie the pickup-specific stuff
  if (myState == STATE_START_LOOKING)
  {
    myGripper->gripOpen();
    myGripper->liftDown();
    mySentLiftDown.setToNow();
    mySony->panTilt(0, -15);
    myPointedDown = false;
    myState = STATE_LOOKING;
    myLastSeen.setToNow();
    myTried = false;
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  }

  // we want to sit still until the lift is down or for a second and a half
  if (!((mySentLiftDown.mSecSince() > 200 && myGripper->isLiftMaxed()) ||
      mySentLiftDown.mSecSince() > 1500))
  {
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    myLastMoved.setToNow();
    return &myDesired;
  }
     

  if (myState == STATE_SUCCEEDED)
  {
    //printf("PickUp: Succeeded\n");
    return NULL;
  }
  else if (myState == STATE_FAILED)
  {
    //printf("PickUp: Failed\n");
    return NULL;
  }

  pose = myRobot->getPose();
  dist = myLastPose.findDistanceTo(pose);
  if (dist < 10 && myLastMoved.mSecSince() > 1500)
  {
    printf("PickUp: Failed, no movement in the last 1500 msec.\n");
    myState = STATE_FAILED;
    return NULL;
  }
  else if (dist > 10)
  {
    myLastMoved.setToNow();
  }

  if (myActs->getNumBlobs(myChannel) == 0 || 
      !(blobSeen = myActs->getBlob(myChannel, 1, &blob)))
  {
    if (((!myPointedDown && myLastSeen.mSecSince() > 1500) ||
	 (myPointedDown && myLastSeen.mSecSince() > 4000)) &&
	myGripper->getBreakBeamState() == 0)
    {
      printf("PickUp:  Lost the blob, failed, last saw it %ld msec ago.\n",
	     myLastSeen.mSecSince());
      myState = STATE_FAILED;
      return NULL;
    }
  } 
  else
    myLastSeen.setToNow();
  

  if (blobSeen)
  {
    xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
    yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
    //printf("xRel %.3f yRel %.3f:\n", xRel, yRel);
  } 
  else
  {
    //printf("No blob: ");
  }

  myDesired.reset();
  if (myGripper->getBreakBeamState() != 0)
  {
    if (myGripper->getGripState() == 2)
    {
      printf("PickUp: Succeeded, have block.\n");
      myState = STATE_SUCCEEDED;
    }
    else if (!myTried)
    {
      myGripper->gripClose();
      printf("PickUp: Trying to pick up.\n");
      myTried = true;
    }
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  // this means that the grippers are closed, but we don't have anything in 
  // them, ie that we failed to get the block
  else if (myTried && myGripper->getGripState() == 2)
  {
    myState = STATE_FAILED;
    printf("PickUp: Grippers closed, didn't get a block, failed.\n");
    return NULL;
  }

  if (blobSeen && yRel < 0.2 && !myPointedDown)
  {
    printf("PickUp: Pointing the camera down!!!\n");
    mySony->panTilt(0, -ArSonyPTZ::MAX_TILT);
    myPointedDown = true;
  }
  
  
  if (!blobSeen || ArMath::fabs(xRel) < .10)
  {
    //printf("Going straight ahead\n");
    myDesired.setDeltaHeading(0);
  }
  else
  {
    //printf("Turning %.2f\n", -xRel * 10);
    myDesired.setDeltaHeading(-xRel * 10);
  }
  myDesired.setVel(150);
  return &myDesired;
}

bool PickUp::setChannel(int channel)
{
  if (channel >= 1 && channel <= ArACTS_1_2::NUM_CHANNELS)
  {
    myChannel = channel;
    myState = STATE_START_LOOKING;
    return true;
  }
  else
    return false;
}

class Acquire : public ArAction
{
public:
  enum State {
    STATE_START_LOOKING,
    STATE_LOOKING,
    STATE_FAILED,
    STATE_SUCCEEDED
  };
  Acquire(ArACTS_1_2 *acts);
  virtual ~Acquire(void);
  ArActionDesired *fire(ArActionDesired currentDesired);
  bool setChannel(int channel);
  State getState(void) { return myState; }
protected:
  State myState;
  int myChannel;
  int myStartAngle;
  ArSectors myFirstTurn;
  ArSectors mySecondTurn;
  ArActionDesired myDesired;
  ArACTS_1_2 *myActs;
};

Acquire::Acquire(ArACTS_1_2 *acts) :
  ArAction("Acquire", "Turns until it can find the given channel, gives up after 1 revolution")
{
  myActs = acts;
  myState = STATE_FAILED;
}

Acquire::~Acquire(void)
{
}

ArActionDesired *Acquire::fire(ArActionDesired currentDesired)
{
  myDesired.reset();
  switch (myState) {
  case STATE_START_LOOKING:
    myFirstTurn.clear();
    mySecondTurn.clear();
    myState = STATE_LOOKING;
  case STATE_LOOKING:
    if (myActs->getNumBlobs(myChannel) > 0)
    {
      myDesired.setDeltaHeading(0);
      myState = STATE_SUCCEEDED;
      printf("Acquire: Succeeded!\n");
    }
    else if (myFirstTurn.didAll() && mySecondTurn.didAll())
    {
      myDesired.setDeltaHeading(0);
      myState = STATE_FAILED;
      printf("Acquire: Did two revolutions, didn't see the blob, Failed!\n");
    } 
    else
    {
      myFirstTurn.update(myRobot->getTh());
      if (myFirstTurn.didAll())
	mySecondTurn.update(myRobot->getTh());
      myDesired.setDeltaHeading(8);
    }
    return &myDesired;
  default:
    return NULL;
  }
}

bool Acquire::setChannel(int channel)
{
  if (channel >= 1 && channel <= ArACTS_1_2::NUM_CHANNELS)
  {
    myChannel = channel;
    myState = STATE_START_LOOKING;
    return true;
  }
  else
    return false;
}

class TakeBlockToWall
{
public:
  enum State { 
    STATE_START,
    STATE_ACQUIRE_BLOCK,
    STATE_PICKUP_BLOCK,
    STATE_BACKUP,
    STATE_PICKUP_BLOCK2,
    STATE_ACQUIRE_WALL,
    STATE_DRIVETO_WALL,
    STATE_DROP,
    STATE_SUCCEEDED,
    STATE_FAILED
  };
  TakeBlockToWall(ArRobot *robot, ArGripper *gripper, ArSonyPTZ *sony,
		  Acquire *acquire, DriveTo *driveTo, PickUp *pickup,
		  ArActionConstantVelocity *backup);
  ~TakeBlockToWall(void);
  void handler(void);
  void setState(State state) 
    { myState = state; myNewState = true; myStateStart.setToNow(); }
  enum {
    COLOR_FIRST_WALL = 1,
    COLOR_SECOND_WALL = 3,
    COLOR_BLOCK = 2
  };
    
protected:
  ArTime myStateStart;
  ArRobot *myRobot;
  ArFunctorC<TakeBlockToWall> myHandlerCB;
  ArGripper *myGripper;
  ArSonyPTZ *mySony;
  Acquire *myAcquire;
  DriveTo *myDriveTo;
  PickUp *myPickUp;
  ArActionConstantVelocity *myBackup;
  State myState;
  bool myNewState;
};

TakeBlockToWall::TakeBlockToWall(ArRobot *robot, ArGripper *gripper, 
				 ArSonyPTZ *sony, Acquire *acquire, 
				 DriveTo *driveTo, PickUp *pickUp,
				 ArActionConstantVelocity *backup) : 
  myHandlerCB(this, &TakeBlockToWall::handler)
{
  myRobot = robot;
  myRobot->addUserTask("TakeBlockToWall", 75, &myHandlerCB);
  myGripper = gripper;
  myAcquire = acquire;
  myDriveTo = driveTo;
  myPickUp = pickUp;
  mySony = sony;
  myBackup = backup;
  myState = STATE_START;
  myNewState = true;
}

TakeBlockToWall::~TakeBlockToWall(void)
{
}

void TakeBlockToWall::handler(void)
{
  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    printf("Started state handling!\n");
    handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcqiureBlock: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("## Backup: done\n");
      setState(STATE_PICKUP_BLOCK2);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_ACQUIRE_WALL:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_FIRST_WALL);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcquireWall:: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireWall: successful\n");
      setState(STATE_DRIVETO_WALL);
      handler();
      return;
    }
    break;
  case STATE_DRIVETO_WALL:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(COLOR_FIRST_WALL);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("## DriveToWall: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("## DriveToWall: succesful\n");
      setState(STATE_DROP);
      handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      myGripper->liftDown(); 
      myNewState = false;
    }
    
    if (myStateStart.mSecSince() > 3500)
    {
      myGripper->gripOpen();
    }
    if (myStateStart.mSecSince() > 5500)
    {
      printf("## Drop: success\n");
      setState(STATE_SUCCEEDED);
      handler();
      return;
    }
    break;
  case STATE_SUCCEEDED:
    printf("Succeeded at the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  case STATE_FAILED:
    printf("Failed to complete the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  default:
    printf("TakeBlockToWall::handler: Unknown state!\n");
    
  }

}

int main(void)
{
  ArSerialConnection con;
  ArRobot robot;
  int ret;
  std::string str;
  ArActionLimiterForwards limiter("speed limiter near", 300, 600, 250);
  ArActionLimiterForwards limiterFar("speed limiter far", 300, 1100, 400);
  ArActionLimiterBackwards backwardsLimiter;
  ArActionConstantVelocity stop("stop", 0);
  ArActionConstantVelocity backup("backup", -200);
  ArSonarDevice sonar;
  ArACTS_1_2 acts;
  ArGripper gripper(&robot);
  ArSonyPTZ sony(&robot);

  Acquire acq(&acts);
  DriveTo driveTo(&acts, &gripper, &sony);
  PickUp pickUp(&acts, &gripper, &sony);

  TakeBlockToWall takeBlock(&robot, &gripper, &sony, &acq, &driveTo, &pickUp,
			    &backup);

  Aria::init();

  acts.openPort(&robot);
  
  robot.addRangeDevice(&sonar);
  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    Aria::shutdown();
    return 1;
  }
  
  robot.setDeviceConnection(&con);
  if (!robot.blockingConnect())
  {
    printf("Could not connect to robot... exiting\n");
    Aria::shutdown();
    return 1;
  }

  sony.init();
  ArUtil::sleep(1000);
  robot.setAbsoluteMaxTransVel(400);

  robot.comInt(ArCommands::ENABLE, 1);
  robot.comInt(ArCommands::SOUNDTOG, 0);
  ArUtil::sleep(200);
  robot.addAction(&limiter, 100);
  robot.addAction(&limiterFar, 99);
  robot.addAction(&backwardsLimiter, 98);
  robot.addAction(&acq, 77);
  robot.addAction(&driveTo, 76);
  robot.addAction(&pickUp, 75);
  robot.addAction(&backup, 50);
  robot.addAction(&stop, 30);

  robot.run(true);
  
  Aria::shutdown();
  return 0;
}