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#include "Aria.h"
#include "ArNetworking.h"
int main(int argc, char **argv)
{
Aria::init();
//ArLog::init(ArLog::StdOut, ArLog::Verbose);
ArClientBase client;
ArArgumentParser parser(&argc, argv);
ArClientSimpleConnector clientConnector(&parser);
parser.loadDefaultArguments();
if (!clientConnector.parseArgs() || !parser.checkHelpAndWarnUnparsed())
{
clientConnector.logOptions();
exit(0);
}
if (!clientConnector.connectClient(&client))
{
if (client.wasRejected())
printf("Server '%s' rejected connection, exiting\n", client.getHost());
else
printf("Could not connect to server '%s', exiting\n", client.getHost());
exit(1);
}
client.runAsync();
ArNetPacket sending;
// We have to tell it what route we want to patrol
sending.strToBuf("hallways");
// tell it how much many times we want to patrol (<= 0 == forever)
sending.byte4ToBuf(0);
client.requestOnce("patrolRouteCount", &sending);
// note that there's also another call (patrol) that just has it always
// patrol forever but this gives you more options and is only
// slightly more complicated (just give it that byte4)
// you have to give the client some time to send the command
ArUtil::sleep(500);
Aria::shutdown();
return 0;
}
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