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// -*- c++ -*-
//------------------------------------------------------------------------------
// TimerQueue.cpp
//------------------------------------------------------------------------------
// Copyright (c) 2000,2005 by Vladislav Grinchenko
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
//------------------------------------------------------------------------------
// Created: 07/28/99
//------------------------------------------------------------------------------
#include "assa/TimerQueue.h"
using namespace ASSA;
TimerQueue::
~TimerQueue ()
{
trace_with_mask("TimerQueue::~TimerQueue",REACTTRACE);
while (m_queue.size ()) {
delete m_queue.pop ();
}
}
int
TimerQueue::
remove (EventHandler* eh_)
{
// Like STL iterators, after deletion of an element,
// queue structure and indexing might drastically change
// and there is no guarantee that elements we haven't seen
// yet will not be moved past the iterator. Therefore,
// we must start scanning from the beginning after each deletion :-(
trace_with_mask("TimerQueue::remove(eh_)",REACTTRACE);
register size_t i;
int cnt = 0;
bool f = true; // changed flag
register Timer* tmr;
DL((REACT,"Searching for Timer: 0x%x\n", dynamic_cast<void*> (eh_)));
while (f) {
f = false;
DL((REACT,"Queue size: %d\n", m_queue.size()));
for (i = 0; i < m_queue.size (); i++) {
if (m_queue[i]->getHandler() == eh_) {
DL((REACT,"Found Timer: 0x%x in slot: %d\n",
dynamic_cast<void*>(eh_), i));
tmr = m_queue[i];
m_queue.remove (tmr);
delete tmr;
cnt++;
f = true;
}
}
}
return cnt;
}
bool
TimerQueue::
remove (TimerId tid_)
{
trace_with_mask("TimerQueue::remove(tid)",REACTTRACE);
register size_t i;
DL((REACTTRACE,"Queue size before remove: %d\n", m_queue.size()));
for (i = 0; i < m_queue.size (); i++) {
if (m_queue[i] == (Timer*) tid_) {
Timer* tmr = m_queue[i];
int ret = m_queue.remove (tmr);
delete tmr;
DL((REACTTRACE,"Queue size after remove: %d\n", m_queue.size()));
return ret;
}
}
return false;
}
int
TimerQueue::
expire (const TimeVal& tv_)
{
trace_with_mask("TimerQueue::expire",REACTTRACE);
register Timer* tp = (Timer*) NULL;
register int cnt = 0;
while (m_queue.size () && (tp = m_queue.top ()) != (Timer*) NULL) {
if (tp->getExpirationTime () > tv_) {
DL((REACT,"Top timer:\n"));
tp->dump ();
break;
}
/* First, pop item from the queue. Then call an appropriate
EventHandler. If done in reverse, EventHandler might
remove item first and then pop () will fail
(This needs more investigation!).
*/
m_queue.pop ();
DL((REACT,"Expired %s [t=%s] timer!\n",
tp->get_id ().c_str (),
tp->getExpirationTime ().fmtString ().c_str ()));
int ret = tp->getHandler ()->handle_timeout ((TimerId) tp);
/** Reschedule without deleting the Timer object so that
application-level code can still hold to the valid TimerId.
*/
if (ret == 1) {
tp->rescheduleExpirationTime ();
m_queue.insert (tp);
}
else {
delete tp;
tp = (Timer*)NULL;
}
cnt++;
}
if (cnt) {
DL((TRACE,"Expired total of %d timer(s).\n",cnt));
}
return cnt;
}
TimerId
TimerQueue::
insert (EventHandler* eh_,
const TimeVal& tv_,
const TimeVal& delta_,
const std::string& name_)
{
trace("TimerQueue::insert");
Timer* t = new Timer (eh_, tv_, delta_, name_);
m_queue.insert (t);
return (TimerId) t;
}
void
TimerQueue::
dump (void)
{
trace("TimerQueue::dump");
if (m_queue.size() == 0) {
DL((REACT,"Queue is empty\n"));
}
else {
for (size_t i = 0; i < m_queue.size (); ) {
m_queue[i++]->dump();
}
}
}
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