File: autoptr_test.cpp

package info (click to toggle)
libassa 3.5.1-8.1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 3,424 kB
  • sloc: cpp: 15,703; sh: 12,083; makefile: 379; perl: 51
file content (193 lines) | stat: -rw-r--r-- 4,683 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
// -*- c++ -*-
//------------------------------------------------------------------------
// $Id: autoptr_test.cpp,v 1.4 2005/03/19 17:19:24 vlg Exp $
//------------------------------------------------------------------------
//                           src/test/autoptr.C
//------------------------------------------------------------------------------
//  Copyright (c) 1999,2001,2005 by Vladislav Grinchenko
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version
//  2 of the License, or (at your option) any later version.
//------------------------------------------------------------------------
//
// Description:
//
//	This module tests and illustrates auto_ptr usage defined in
//	assa/AutoPtr.h file
//
// Date: March 15, 1999
//------------------------------------------------------------------------

#include <iostream>
#include <assert.h>
#include "assa/AutoPtr.h"

using namespace std;
using namespace ASSA;

/** -------------------------------------------------------------------------
 *  Parent
 ** -------------------------------------------------------------------------
 */
class VParent 
{
private:
    static int m_cnt;

public:
    VParent() { 
		cout << "-- VParent::VParent --\n";
		m_cnt++; 
    }
    ~VParent() { 
		cout << "-- VParent::~VParent --\n";
		m_cnt--; 
    }

    VParent (const VParent& /* m_ */) { 
		cout << "-- VParent::VParent(const VParent&) --\n";
		m_cnt++; 
    }
    
    VParent& operator= (const VParent& /* m_ */) { 
		cout << "-- VParent::operator= --\n";
		m_cnt++; 
		return *this;
    }

    static int getCount() { return m_cnt; }
    static void resetCount() { m_cnt = 0; }
    void printMsg() { cout << "I'm a VParent class!\n"; }
};

int VParent::m_cnt = 0;

/** -------------------------------------------------------------------------
 *  Child
 ** -------------------------------------------------------------------------
 */
class VChild : public VParent {};

void leak_mem ()
{
	cout << "-- leak_mem --\n";
	VParent* a = new VParent();

	a->printMsg();
}

void no_leak_mem ()
{
	cout << "-- no_leak_mem --\n";
	AutoPtr<VParent> a (new VParent);

	a->printMsg();
}

/** -------------------------------------------------------------------------
 *  Function
 ** -------------------------------------------------------------------------
 */
AutoPtr<VParent> foo ()
{
	AutoPtr<VParent> vptr (new VParent);
	return vptr;
}

/** --------------------------------------------------------------------------
 *  Main
 ** --------------------------------------------------------------------------
 */
int main()
{
	cout << "\n*** Testing memory allocation/deallocation ***\n";

	cout << "\nCalling leak_mem()\n";
	leak_mem();
	cout << "copies on heap still allocated: " << VParent::getCount();
	assert (VParent::getCount() == 1);
	cout << " ... ok\n";

	VParent::resetCount ();

	cout << "\nCalling no_leak_mem()\n";
	no_leak_mem();
	cout << "copies on heap still allocated: " << VParent::getCount();
	assert (VParent::getCount() == 0);
	cout << " ... ok\n";

	// How about rebinding later in the game?
	{
		AutoPtr<VParent> fp;
		bool cond = true;
		
		if (cond) {
			AutoPtr<VParent> temp (new VParent);
			fp = temp;
		}
	}

	//---------------------------------------------------------------
	// A function can behave as a source of data. When an AutoPtr
	// is returned, ownership of the returned value gets transferred
	// to the calling function.

	cout << "\n*** Testing ownership transfer by function ***\n\n";

	VParent::resetCount ();
	{
		AutoPtr<VParent> vp;
		for (int i = 0; i < 3; i++) {
			vp = foo ();
		}
	}
	
	//---------------------------------------------------------------
	cout << "\n*** Testing ownership transfer ***\n\n";

	{
		AutoPtr<VParent> p1 (new VParent());
		AutoPtr<VParent> p2;

		cout << "\nUninitialized AutoPtr is a '0' pointer ...";
		assert (p2.get() == 0);
		cout << " ok\n";
		
		cout << "Ownership transfer by assignment ... ";
		p2 = p1;
		assert (p2.get() != 0);
		cout << "ok\n";

		cout << "Ownership transfer by copy constructor ... ";
		AutoPtr<VParent> p3(p2);

		assert (p3.get() != 0);
		cout << "ok\n";
	}

	cout << "\n*** Testing inheritance handling ***\n\n";
	{
		AutoPtr<VParent> pp (new VChild);
		AutoPtr<VChild> pc (new VChild);

		pp = pc;

		AutoPtr<VParent> pp2 (pc);
	}

 	cout << "ok\n";

	// --------------------------------------------------------------
	cout << "\n*** Testing AutoPtrArray handling ***\n\n";

	{
		AutoPtrArray<VParent> vp1 (new VParent[6]);
	}

 	cout << "ok\n";

	cout << "\nTest done!\n\n";
}