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// -*- c++ -*-
//------------------------------------------------------------------------------
// $Id: bufio_tests.cpp,v 1.8 2006/07/26 00:27:32 vlg Exp $
//------------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version
// 2 of the License, or (at your option) any later version.
//
// Date: December 4, 1999
//------------------------------------------------------------------------------
const char title [] =
" \n"\
" NAME \n"\
" \n"\
" bufio_tests - server-side of Socketbuf test functionality \n"\
" \n"\
" SYNOPSIS \n"\
" \n"\
" % bufio_tests -p port_name [-D log] [-b] [-m mask] \n"\
" \n"\
" OPTIONS \n"\
" --port port_name : Listening port name \n"\
" --log-file NAME : Pathname of the log file \n"\
" --mask MASK : Debug mask for the log file. 0x40010001 will \n"\
" mask off everything but application messages and \n"\
" trace, and errors. \n"\
" DESCRIPTION \n"\
" \n"\
" This is server-side of buffered IO test. Refer to the comments at the \n"\
" top of bufio_testc.C (or bufio_testc -h) for details. \n"\
" \n"\
" EXAMPLES \n"\
" \n"\
" % bufio_tests --port assatest --log-file=bufioS.log \n"\
" --mask=0x40010001 \n"\
" \n";
//------------------------------------------------------------------------------
#if !defined (WIN32)
#include <iostream>
using namespace std;
#include <assert.h>
#include "assa/GenServer.h"
#include "assa/Singleton.h"
#include "assa/INETAddress.h"
#include "assa/IPv4Socket.h"
#include "assa/Reactor.h"
#include "assa/ServiceHandler.h"
#include "assa/Acceptor.h"
#include "assa/MemDump.h"
#include "assa/CommonUtils.h"
using namespace ASSA;
//------------------------------------------------------------------------------
// Reflector reflects all that comes from client back to server
//------------------------------------------------------------------------------
class Reflector : public ServiceHandler<IPv4Socket>
{
public:
Reflector (IPv4Socket* s_);
~Reflector () { trace("Reflector::~Reflector"); }
int open (void);
int handle_close (int /* fd */);
virtual int handle_read (int fd_);
virtual int handle_signal (int sig_);
private:
enum {start, delay4bytes};
int m_state;
};
//------------------------------------------------------------------------------
// BufSvr
//------------------------------------------------------------------------------
class BufSvr : public GenServer, public Singleton<BufSvr>
{
public:
BufSvr () { trace("BufSvr::BufSvr"); }
~BufSvr () { trace("BufSvr::~BufSvr"); }
void init_service ();
void process_events ()
{
trace("BufSvr::process_events");
while (service_is_active ()) {
m_reactor.waitForEvents ();
}
}
private:
/* Listening socket. I don't have to remove Acceptor from
Reactor or destroy it. It is done anyway by the
Reactor::stopReactor() method.
*/
Acceptor<Reflector, IPv4Socket>* m_lsock;
};
#define BUFSVR BufSvr::get_instance ()
ASSA_DECL_SINGLETON(BufSvr);
void
BufSvr::init_service ()
{
trace("BufSvr::init_service");
m_lsock = new Acceptor<Reflector, IPv4Socket> (&m_reactor);
const char* port = get_port ().c_str();
DL((TRACE,"Listening port = \"%s\"\n", port));
INETAddress laddr (port); // listening port
Assure_exit (!laddr.bad ());
Assure_exit (m_lsock->open (laddr) == 0);
}
//------------------------------------------------------------------------------
// Reflector class methods
//------------------------------------------------------------------------------
Reflector::Reflector (IPv4Socket* s_)
: ServiceHandler<IPv4Socket> (s_),
m_state (Reflector::start)
{
trace("Reflector::Reflector");
}
int
Reflector::open (void)
{
trace("Reflector::open");
/* New connection arrived.
*/
IPv4Socket& s = *this;
BufSvr* bs = BufSvr::get_instance ();
/* Catch read events.
*/
DL((TRACE,"-- Registering to process data --\n"));
bs->get_reactor()->registerIOHandler (this, s.getHandler (), READ_EVENT);
/* Catch SIGUSR1 signal for mode switching.
*/
DL((TRACE,"-- Registering to catch USR1 signal --\n"));
Assure_exit (bs->get_sig_manager ().install (SIGUSR1, this) != -1);
return 0;
}
int
Reflector::handle_read (int fd_)
{
trace("Reflector::handle_read");
DL((TRACE,"***********************************************\n"));
IPv4Socket& s = *this;
if (s.getHandler () != fd_) return -1;
char buf[1416]; // Max data frame with 60-bytes TCP options.
int bsz = sizeof(buf);
int avail, rval, len;
rval = len = avail = 0;
/* Bytes in the socket buffer */
avail = s.getBytesAvail ();
if (m_state == start) {
do {
DL((TRACE,"Bytes awaiting to read: %d\n", avail));
len = avail < bsz ? avail : bsz;
DL((TRACE,"Reading: %d\n", len));
rval = s.read (buf, len);
DL((TRACE,"Socket::read() = %d\n", rval));
if (rval <= 0) goto done;
s.write (buf, rval);
s << flush;
MemDump hd (buf, rval);
DL((TRACE,"Frame reflected: %s\n", hd.getMemDump()));
avail -= rval;
DL((TRACE,"avail: %d\n", avail));
} while (avail > 0);
}
else if (m_state == delay4bytes) {
DL((TRACE,"=== Delay first 4 bytes state ===\n"));
/* Doing non-blocking read */
len = s.read (buf, bsz);
DL((TRACE,"Socket::read() = %d\n", len));
/* Broken socket or error on read */
if (len <= 0) {
EL((ASSA::ASSAERR,"Socket::read() error\n"));
goto done;
}
MemDump m (buf, len);
DL((TRACE,"Frame received: %s\n", m.getMemDump()));
/*
All I'm expecting is 20 bytes of data.
Send back first 4 bytes, sleep for a second and
send another 10 bytes, sleep more and send the rest.
If less then 4 bytes are received, simply reflect them.
*/
if (len > 4) {
s.write (buf, 4);
s << flush;
DL((TRACE,"Sent first 4 bytes. Sleeping now.\n"));
ASSA::Utils::sleep_for_seconds (1);
DL((TRACE,"Woken up! Sending 10 bytes.\n"));
s.write (buf+4, 10);
s << flush;
ASSA::Utils::sleep_for_seconds (1);
DL((TRACE,"Woken up! Sending the rest.\n"));
s.write (buf+14, 6);
s << flush;
}
else {
s.write (buf, len);
s << flush;
DL((TRACE,"Sent %d bytes.\n",len));
}
}
done:
return BYTES_LEFT_IN_SOCKBUF(s);
}
int
Reflector::handle_signal (int sig_)
{
trace("Reflector::handle_signal");
Assure_exit (sig_ == SIGUSR1);
/* Reception of each USR1 signal switches the state
to the next one, wrapped around.
*/
DL((TRACE,"\n\n\t==> Rcvd SIGUSR1 signal\n\n"));
IPv4Socket& s = *this;
switch (m_state) {
case start:
m_state = delay4bytes;
s.turnOptionOn (Socket::nonblocking);
break;
case delay4bytes:
m_state = start;
s.turnOptionOff (Socket::nonblocking);
break;
default:
EL((ASSA::ASSAERR,"Unknown state: %d\n",m_state));
Assure_exit(false);
}
return 0;
}
int
Reflector::handle_close (int /* fd */)
{
trace("Reflector::handle_close");
delete (this);
return 0;
}
#endif /* !defined WIN32 */
//------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------
int main (int argc, char* argv[])
{
#if !defined (WIN32)
int revision = 0;
string release ("1.0");
BUFSVR->set_version (release, revision);
BUFSVR->set_author ("Vladislav Grinchenko");
BUFSVR->set_flags (GenServer::RMLOG);
BUFSVR->init (&argc, argv, title);
BUFSVR->init_service ();
BUFSVR->process_events ();
#endif /* !defined WIN32 */
return 0;
}
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