1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269
|
#========================================================================
#
# Badger::Factory::Class
#
# DESCRIPTION
# Subclass of Badger::Class for creating Badger::Factory sub-classes.
#
# AUTHOR
# Andy Wardley <abw@wardley.org>
#
#========================================================================
package Badger::Factory::Class;
use Carp;
use Badger::Class
version => 0.01,
debug => 0,
uber => 'Badger::Class',
hooks => 'item path names default',
words => 'ITEM ITEMS',
utils => 'plural permute_fragments',
import => 'CLASS',
constants => 'DELIMITER ARRAY HASH',
constant => {
PATH_SUFFIX => '_PATH',
NAMES_SUFFIX => '_NAMES',
FACTORY => 'Badger::Factory',
};
# chicken and egg
# exports => {
# fail => \&_export_fail_hook,
# };
CLASS->export_before(\&_export_before_hook);
CLASS->export_fail(\&_export_fail_hook);
# catch a hook that has the same name as the items, i.e. widgets
sub _export_before_hook {
my ($class, $target) = @_;
my $klass = class($target, $class);
# special-case: we don't want to force the factory base class on
# Badger::Class if it's loading this module as the uber parent of a
# Factory::Class subclass (e.g. Template::TT3::Factory::Class).
return if $target eq 'Badger::Class';
$class->debug("$class setting $klass ($target) base class to ", $class->FACTORY)
if DEBUG;
$klass->base($class->FACTORY);
}
sub _export_fail_hook {
my ($class, $target, $symbol, $symbols) = @_;
my $klass = class($target, $class);
my $items = $klass->var(ITEMS);
# look for $ITEMS or fall back on plural($ITEM)
unless ($items) {
my $item = $klass->var(ITEM);
$items = plural($item) if $item;
}
# $target->debug("looking for $items to match $symbol\n");
# if the import symbols matches $items (e.g. widgets) then push the
# next argument into the relevant package var (e.g. $WIDGETS)
if ($items && $items eq $symbol) {
croak "You didn't specify a value for the '$items' load option."
unless @$symbols;
$klass->var( uc($items) => shift @$symbols );
}
else {
$class->_export_fail($target, $symbol, $symbols);
}
}
sub default {
my ($self, $item) = @_;
$self->var( DEFAULT => $item );
return $self;
}
sub item {
my ($self, $item) = @_;
$self->var( ITEM => $item );
return $self;
}
sub items {
my ($self, $items) = @_;
$self->var( ITEMS => $items );
return $self;
}
sub path {
my ($self, $path) = @_;
my $type = $self->var(ITEM)
|| croak "\$ITEM is not defined for $self. Please add an 'item' option";
my $var = uc($type) . PATH_SUFFIX;
$path = [ map { permute_fragments($_) } split(DELIMITER, $path) ]
unless ref $path eq ARRAY;
$self->debug("adding $var => [", join(', ', @$path), "]") if DEBUG;
# $self->base(FACTORY);
# we use import_symbol() rather than var() so that it gets declared
# properly, thus avoiding undefined symbol warnings
$self->import_symbol( $var => \$path );
return $self;
}
sub names {
my ($self, $map) = @_;
my $type = $self->var(ITEM)
|| croak "\$ITEM is not defined for $self. Please add an 'item' option";
my $var = uc($type) . NAMES_SUFFIX;
$self->debug("$self adding names $var => {", join(', ', %$map), "}") if DEBUG;
# we use import_symbol() rather than var() so that it gets declared
# properly, thus avoiding undefined symbol warnings
$self->import_symbol( $var => \$map );
return $self;
}
=head1 NAME
Badger::Factory::Class - class module for Badger::Factory sub-classes
=head1 SYNOPSIS
This module can be used to create subclasses of L<Badger::Factory>.
package My::Widgets;
use Badger::Factory::Class
version => 0.01,
item => 'widget',
path => 'My::Widget Your::Widget',
widgets => {
extra => 'Another::Widget::Module',
super => 'Golly::Gosh',
},
names => {
html => 'HTML',
color => 'Colour',
};
package main;
# class method
my $widget = My::Widgets->widget( foo => @args );
# object method
my $widgets = My::Widgets->new;
my $widget = $widgets->widget( foo => @args );
=head1 DESCRIPTION
This module is a subclass of L<Badger::Class> specialised for the purpose
of creating L<Badger::Factory> subclasses. It is used by the
L<Badger::Codecs> module among others.
=head1 METHODS
The following methods are provided in addition to those inherited
from the L<Badger::Class> base class.
=head2 item($name)
The singular name of the item that the factory manages. This is used
to set the C<$ITEM> package variable for L<Badger::Factory> to use.
=head2 items($name)
The plural name of the item that the factory manages. This is used
to set the C<$ITEMS> package variable for L<Badger::Factory> to use.
=head2 path($name)
A list of module names that form the search path when loading modules. This
will set the relevant package variable depending on the value of C<$ITEMS> (or
the regular plural form of C<$ITEM> if C<$ITEMS> is undefined). For example,
is C<$ITEMS> is set to C<widgets> then this method will set C<$WIDGETS_PATH>.
You can specify the path as a reference to a list of module bases, e.g.
use Badger::Factory::Class
item => 'widget',
path => ['My::Widget', 'Your::Widget'];
Or as a single string containing multiple values separated by whitespace.
use Badger::Factory::Class
item => 'widget',
path => 'My::Widget Your::Widget';
If you specify it as a single string then you can also include optional
and/or alternate parts in parentheses. For example the above can be
written more concisely as:
use Badger::Factory::Class
item => 'widget',
path => '(My|Your)::Widget';
If the parentheses don't contain a vertical bar then then enclosed fragment
is treated as being optional. So instead of writing something like:
use Badger::Factory::Class
item => 'widget',
path => 'Badger::Widget BadgerX::Widget';
You can write:
use Badger::Factory::Class
item => 'widget',
path => 'Badger(X)::Widget';
See the L<permute_fragments()|Badger::Utils/permute_fragments()> function in
L<Badger::Utils> for further details on how fragments are expanded.
=head2 names($names)
A reference to a hash array of name mappings. This can be used to handle any
unusual spellings or capitalisations. See L<Badger::Factory> for further
details.
=head2 default($name)
The default name to use when none is specified in a request for a module.
=head1 AUTHOR
Andy Wardley L<http://wardley.org/>
=head1 COPYRIGHT
Copyright (C) 2006-2009 Andy Wardley. All Rights Reserved.
This module is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.
=head1 SEE ALSO
L<Badger::Factory>, L<Badger::Codecs>
=cut
# Local Variables:
# mode: perl
# perl-indent-level: 4
# indent-tabs-mode: nil
# End:
#
# vim: expandtab shiftwidth=4:
1;
|