File: libbinio.dsp

package info (click to toggle)
libbinio 1.4%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 2,264 kB
  • sloc: sh: 8,413; cpp: 937; makefile: 21
file content (167 lines) | stat: -rw-r--r-- 4,353 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
# Microsoft Developer Studio Project File - Name="libbinio" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libbinio - Win32 Debug
!MESSAGE Dies ist kein gltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und fhren Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "libbinio.mak".
!MESSAGE 
!MESSAGE Sie knnen beim Ausfhren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "libbinio.mak" CFG="libbinio - Win32 Debug"
!MESSAGE 
!MESSAGE Fr die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "libbinio - Win32 Release" (basierend auf  "Win32 (x86) Static Library")
!MESSAGE "libbinio - Win32 Debug" (basierend auf  "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libbinio - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Release\binio.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Installing library and headers...
PostBuild_Cmds=call vc6inst l "Release\binio.lib"	call vc6inst i *.h libbinio
# End Special Build Tool

!ELSEIF  "$(CFG)" == "libbinio - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\biniod.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Installing library and headers...
PostBuild_Cmds=call vc6inst l "Debug\biniod.lib"	call vc6inst i *.h libbinio
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "libbinio - Win32 Release"
# Name "libbinio - Win32 Debug"
# Begin Group "Quellcodedateien"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\binfile.cpp
# End Source File
# Begin Source File

SOURCE=.\binio.cpp
# End Source File
# Begin Source File

SOURCE=.\binstr.cpp
# End Source File
# Begin Source File

SOURCE=.\binwrap.cpp
# End Source File
# End Group
# Begin Group "Header-Dateien"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\binfile.h
# End Source File
# Begin Source File

SOURCE=.\binio.h
# End Source File
# Begin Source File

SOURCE=.\binio.h.in

!IF  "$(CFG)" == "libbinio - Win32 Release"

# Begin Custom Build - Rewriting $(InputName)...
InputDir=.
InputPath=.\binio.h.in
InputName=binio.h

"$(InputDir)\binio.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy /Y $(InputPath) $(InputDir)\$(InputName)

# End Custom Build

!ELSEIF  "$(CFG)" == "libbinio - Win32 Debug"

# Begin Custom Build - Rewriting $(InputName)...
InputDir=.
InputPath=.\binio.h.in
InputName=binio.h

"$(InputDir)\binio.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy /Y $(InputPath) $(InputDir)\$(InputName)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\binstr.h
# End Source File
# Begin Source File

SOURCE=.\binwrap.h
# End Source File
# End Group
# End Target
# End Project