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// audiotx.
// A simple and amusing program for testing basic features of ccRTP.
// Copyright (C) 2001,2002 Federico Montesino <fedemp@altern.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// This is an introductory example file that illustrates basic usage
// of ccRTP. You will also see a bit on how to use CommonC++ threads and
// TimerPort.
// I am a transmitter of \mu-law encoded RTP audio packets. In order
// to hear what I transmit, you should be running my colleague
// `audiorx'. You can give me the name of a .au file as argument.
#include <cstdio>
#include <cstdlib>
// Some consts common to audiotx and audiorx
#include <audio.h>
// In order to use ccRTP, the RTP stack of CommonC++, you only need to
// include ...
#include <ccrtp/rtp.h>
#include <fcntl.h>
using namespace ost;
using namespace std;
// TODO: a temporary fix....just to allow building on broken platforms...
#ifndef O_NDELAY
#define O_NDELAY 0
#endif
/**
* @class ccRTP_AudioTransmitter
* This is the class that will do almost everything.
*/
class ccRTP_AudioTransmitter: public Thread, public TimerPort
{
private:
// This is the descriptor of the file we will read from
// (commonly, /dev/audio or a .au file)
int audioinput;
// If we are sending a .au file
bool sendingfile;
// The aforementioned file will be transmitted through this socket
RTPSession *socket;
public:
// Constructor. If it is given a file name, this thread will
// transmit that file. If it is not, /dev/audio input is
// transmitted
ccRTP_AudioTransmitter(char *filename=(char *)"") {
if( !strcmp(filename,"") ) {
filename=(char *)"/dev/audio";
sendingfile = false;
}else{
sendingfile = true;
}
audioinput=open(filename,O_RDONLY|O_NDELAY);
if( audioinput >= 0 ) {
cout << "Ready to transmit " << filename << "." <<endl;
}else{
cout << "I could not open " << filename << "." << endl;
exit();
}
socket=NULL;
}
// Destructor.
~ccRTP_AudioTransmitter() {
terminate();
delete socket;
::close(audioinput);
}
// This method does almost everything.
void run(void) {
// redefined from Thread.
// Before using ccRTP you should learn something about other
// CommonC++ classes. We need InetHostAddress...
// Construct loopback address
InetHostAddress local_ip;
local_ip = "127.0.0.1";
// Is that correct?
if( ! local_ip ){
// this is equivalent to `! local_ip.isInetAddress()'
cerr << ": IP address is not correct!" << endl;
exit();
}
cout << local_ip.getHostname() <<
" is going to transmit audio to perself through " <<
local_ip << "..." << endl;
// ____Here comes the real RTP stuff____
// Construct the RTP socket.
socket = new RTPSession(local_ip,TRANSMITTER_BASE);
// Set up connection
socket->setSchedulingTimeout(10000);
if( !socket->addDestination(local_ip,RECEIVER_BASE) )
cerr << "I could not connect.";
socket->setPayloadFormat(StaticPayloadFormat(sptPCMU));
socket->startRunning();
cout << "The RTP queue service thread is ";
if( socket->isActive() )
cout << "active." << endl;
else
cerr << "not active." << endl;
cout << "Transmitting " << PACKET_SIZE
<< " octects long packets "
<< "every " << PERIOD << " milliseconds..." << endl;
unsigned char buffer[PACKET_SIZE];
int count=PACKET_SIZE;
// This will be useful for periodic execution
TimerPort::setTimer(PERIOD);
// This is the main loop, where packets are transmitted.
for( int i = 0 ; (!sendingfile || count > 0) ; i++ ) {
count = ::read(audioinput,buffer,PACKET_SIZE);
if( count > 0 ) {
// send an RTP packet, providing timestamp,
// payload type and payload.
socket->putData(PACKET_SIZE*i,buffer,
PACKET_SIZE);
}
cout << "." << flush;
// Let's wait for the next cycle
Thread::sleep(TimerPort::getTimer());
TimerPort::incTimer(PERIOD);
}
cout << endl << "I have got no more data to send. " <<endl;
}
};
int main(int argc, char *argv[])
{
cout << "This is audiotx, a simple test program for ccRTP." << endl;
cout << "You should have run audiorx (the server/receiver) before." << endl;
cout << "Strike [Enter] when you are fed up. Enjoy!." << endl;
ccRTP_AudioTransmitter *transmitter;
// Construct the main thread. It will not run yet.
if ( argc == 2 )
transmitter = new ccRTP_AudioTransmitter(argv[1]);
else
transmitter = new ccRTP_AudioTransmitter();
// Start transmitter thread.
transmitter->start();
cin.get();
cout << endl << "That's all." << endl;
delete transmitter;
exit(0);
}
/** EMACS **
* Local variables:
* mode: c++
* c-basic-offset: 4
* End:
*/
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