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</R>Purpose<!R>
The Cdk file selector widget allows the user to select a valid file using
a full screen interface.
</R>Construction Options<!R>
The file selector widget is defined using the following syntax. The variable
</B>$fselectObject<!B> contains the reference to the entry object.
<C></B>$fselectObject = new Cdk::Fselect ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Label Required Scalar The label of the widget.
Height Required Scalar The height of the widget.
Width Required Scalar The width of the widget.
Dattrib Normal Scalar The display attributes of a directory
inside the scroll region.
Fattrib Normal Scalar The display attributes of a file
inside the scroll region.
Lattrib Normal Scalar The display attributes of a link
inside the scroll region.
Sattrib Normal Scalar The display attributes of a socket
inside the scroll region.
Highlight Reverse Scalar The highlight attribute of the
scrolling list.
Fieldattr Normal Scalar The attribute of the characters
typed in.
Filler . Scalar The default field character.
Xpos Center Scalar This is the position of the window
on the X axis.
Ypos Center Scalar This is the position of the window
on the Y axis.
Box True Scalar This Boolean states whether the
dialog box will have a box drawn
around it.
Shadow False Scalar This Boolean states whether the
dialog box will have a shadow on
the box.
</R>Available Methods<!R>
</B>activate<!B>
Activation of an object means to make the object available for use. The
following example demonstrates how to activate a entry widget.
<C></B>$returnValue = $fselectObject->activate ();
The variable </B>$returnValue<!B> contains a scalar value of what was typed into
the entry field.
</B>inject<!B>
This function injects a single character into the widget. The following
examples demonstrates how to call the inject method.
<C></B>$fselectObject->inject ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Shadow Required Scalar The character to inject into the widget.
If you are injecting a special character into the widget, then you can
use a pre-defined value to represent the key.
<C><#UL><#HL(12)><#TT><#HL(15)><#UR>
<C><#VL></U>Key <#VL>Key Value <!U><#VL>
<C><#VL>Left Arrow <#VL>KEY_LEFT <#VL>
<C><#VL>Right Arrow <#VL>KEY_RIGHT <#VL>
<C><#VL>Up Arrow <#VL>KEY_UP <#VL>
<C><#VL>Down Arrow <#VL>KEY_DOWN <#VL>
<C><#VL>Delete <#VL>KEY_DELETE <#VL>
<C><#VL>Backspace <#VL>KEY_BACKSPACE <#VL>
<C><#VL>Page Up <#VL>KEY_PPAGE <#VL>
<C><#VL>Page Down <#VL>KEY_NPAGE <#VL>
<C><#VL>Home <#VL>KEY_HOME <#VL>
<C><#VL>End <#VL>KEY_END <#VL>
<C><#VL>Escape <#VL>KEY_ESC <#VL>
<C><#LL><#HL(12)><#BT><#HL(15)><#LR>
</B>set<!B>
Sets or resets certain attributes or features of the widget. The following
demonstrates how to call the set method from the entry field.
<C></B>$fselectObject->set ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Directory Required Scalar The directory to display.
Dattrib Normal Scalar The display attributes of a directory
inside the scroll region.
Fattrib Normal Scalar The display attributes of a file
inside the scroll region.
Lattrib Normal Scalar The display attributes of a link
inside the scroll region.
Sattrib Normal Scalar The display attributes of a socket
inside the scroll region.
Highlight Reverse Scalar The highlight attribute of the
scrolling list.
Fieldattr Normal Scalar The attribute of the characters
typed in.
Filler . Scalar The default field character.
Box True Scalar Changes the current value of the
box flag.
</B>bind<!B>
The bind method binds keys to events. The binding is specific to the individual
objects. The following example demonstrates how to call the bind method.
<C></B>$fselectObject->bind ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Key Required Scalar This is the character to bind the event to.
Function Required Scalar This is the name of the callback function.
</B>preProcess<!B>
The </B>preProcess<!B> function sets a process to be run before the key entered
is processed. If this function returns a value of 0, then the key injected
into the widget will not be processed; otherwise the character will be
processed as normal. The following example demonstrates how to call the
preProcess method.
<C></B>$fselectObject->preProcess ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Function Required Scalar This is the name of the
callback function.
To create a pre-process callback the following code segment demonstrates
how to do it properly.
<C></B>$fselectObject->preProcess ('Function' => sub { callback (@_); });
Notice that the array </B>@_<!B> is passed into the function called
</B>callback<!B>. This is done because when the callback process is
called the key which was pressed is passed into the perl subroutine.
Since we nest the call-back function inside an anonymous subroutine,
we need to pass the array </B>@_<!B> to the call-back function. If
the key given to the call-back function is a non alphanumeric key
then a predefined value will be given to the function. The following
table describes the values passed into the function.
<C><#UL><#HL(12)><#TT><#HL(15)><#UR>
<C><#VL></U>Key <#VL>Key Value <!U><#VL>
<C><#VL>Left Arrow <#VL>KEY_LEFT <#VL>
<C><#VL>Right Arrow <#VL>KEY_RIGHT <#VL>
<C><#VL>Up Arrow <#VL>KEY_UP <#VL>
<C><#VL>Down Arrow <#VL>KEY_DOWN <#VL>
<C><#VL>Delete <#VL>KEY_DELETE <#VL>
<C><#VL>Backspace <#VL>KEY_BACKSPACE <#VL>
<C><#VL>Page Up <#VL>KEY_PPAGE <#VL>
<C><#VL>Page Down <#VL>KEY_NPAGE <#VL>
<C><#VL>Home <#VL>KEY_HOME <#VL>
<C><#VL>End <#VL>KEY_END <#VL>
<C><#VL>Escape <#VL>KEY_ESC <#VL>
<C><#LL><#HL(12)><#BT><#HL(15)><#LR>
If the pre-process function returns a value of 0 the key hit will
not be injected into the widget. This allows the programmer to
selectively pick which characters will or will not get injected
into the widget.
The </B>postProcess<!B> function sets a process to be run before the key entered
is processed. If this function returns a value of 0, then the key injected
into the widget will not be processed; otherwise the character will be
processed as normal. The following example demonstrates how to call the
postProcess method.
<C></B>$fselectObject->postProcess ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Function Required Scalar This is the name of the
callback function.
To create a post-process callback the following code segment demonstrates
how to do it properly.
<C></B>$fselectObject->postProcess ('Function' => sub { callback (@_); });
Notice that the array </B>@_<!B> is passed into the function called
</B>callback<!B>. This is done because when the callback process is
called the key which was pressed is passed into the perl subroutine.
Since we nest the call-back function inside an anonymous subroutine,
we need to pass the array </B>@_<!B> to the call-back function. If
the key given to the call-back function is a non alphanumeric key
then a predefined value will be given to the function. The following
table describes the values passed into the function.
<C><#UL><#HL(12)><#TT><#HL(15)><#UR>
<C><#VL></U>Key <#VL>Key Value <!U><#VL>
<C><#VL>Left Arrow <#VL>KEY_LEFT <#VL>
<C><#VL>Right Arrow <#VL>KEY_RIGHT <#VL>
<C><#VL>Up Arrow <#VL>KEY_UP <#VL>
<C><#VL>Down Arrow <#VL>KEY_DOWN <#VL>
<C><#VL>Delete <#VL>KEY_DELETE <#VL>
<C><#VL>Backspace <#VL>KEY_BACKSPACE <#VL>
<C><#VL>Page Up <#VL>KEY_PPAGE <#VL>
<C><#VL>Page Down <#VL>KEY_NPAGE <#VL>
<C><#VL>Home <#VL>KEY_HOME <#VL>
<C><#VL>End <#VL>KEY_END <#VL>
<C><#VL>Escape <#VL>KEY_ESC <#VL>
<C><#LL><#HL(12)><#BT><#HL(15)><#LR>
</B>draw<!B>
This method draws the object on the screen. The following example demonstrates
how to call the draw method.
<C></B>$fselectObject->draw ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Box True Scalar Draws the window with a box around it.
</B>erase<!B>
This method removes the object from the screen. This does </B/U>NOT<!B!U>
destroy the object. The following example demonstrates how to call the erase
method.
<C></B>$fselectObject->erase ();
</B>raise<!B>
The raise method raises the widget to the top of the screen. This means if there
were any widgets obscuring part of the view, raising the object would bring the
complete object into view. The following example demonstrates how to call the
raise method.
<C></B>$fselectObject->raise();
</B>lower<!B>
The lower method lowers the object so it doesn't obscure the view of any other
objects. The following example demonstrates how to call the lower method.
<C></B>$fselectObject->lower();
</B>register<!B>
The register method registers the object to the default screen. This does </R>NOT<!R>
have to be called since the objects are registered automatically. This method
should be called if the </B>unregister<!B> method was called. The following
example demonstrates how to call the register method.
<C></B>$fselectObject->register();
</B>unregister<!B>
The unregister method should be called when a widget, which is part of the
default screen, needs to be taken away temporarily. This does not delete or free
the object, it just unmaps it from any future screen refreshes. The object can
be registered by calling the </B>register<!B> method. The following example
demonstrates how to call the unregister method.
<C></B>$fselectObject->unregister();
</B>getwin<!B>
This method returns a pointer to the window of the object. Not much use for this
yet. It will be useful in the future when the drawing methods are added. The
following example demonstrates how to call the getwin method.
<C></B>$fselectObject->getwin();
</R>Default Key Bindings<!R>
Since this widget is 'driven' by the entry field the default key bindings
of that widget apply. There are others which have been applied, they are
listed below.
</U>Key Action<!U>
Return If the file is a directory, then the file selector will
change directories. Otherwise the widget will return the
full pathname of the selected file.
TAB Displays intformation about the currnetly highlighted file.
Key Up Scrolls the list one item backward.
Page Up Scrolls the list one page backward.
CTRL-B Scrolls the list one page backward.
Key Down Scrolls the list one line forward.
Page Down Scrolls the list one page forward.
CTRL-F Scrolls the list one page forward.
Escape Exits the widget and returns undef.
</R>Tips & Tricks<!R>
None.
</R>Physical Restrictions<!R>
Same as the scrolling list.
</R>Example Use Of The Widget<!R>
<F=../examples/fselect>
<C><#HL(70)>
<C>Document Created: December, 1995
<C>Document Revised: March, 1996
<C>Document Revised: June, 1996
<C>Document Revised: March, 2012
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