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</R>Purpose<!R>
The graph widget allows the programmer to create X/Y graphs easily.
</R>Construction Options<!R>
A graph widget is defined using the following syntax. The variable
</B>$graphObject<!B> contains the reference to the graph object.
<C></B>$graphObject = new Cdk::Graph ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Title Required Scalar The title of the whole graph.
Xtitle Required Scalar The title of the X axis.
Ytitle Required Scalar The title of the Y axis.
Height Required Scalar The height of the graph.
Width Required Scalar The width of the graph.
Xpos Center Scalar This is the position of the window on the X axis.
Ypos Center Scalar This is the position of the window on the Y axis.
</R>Available Methods<!R>
</B>set<!B>
Sets or resets certain attributes or features of the widget. The following
example demonstrates how to call the set method.
<C></B>$graphObject->set ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Values Required List Ref This is the list of values to display.
GraphChars List of Characters Scalar This is a scalar variable containing characters for each plot point.
StartAtZero True Scalar This states whether the graph should start at zero or not.
Plottype Line Scalar This is the type of graph to draw; line or plot.
</B>draw<!B>
This method draws the object on the screen. The following example demonstrates
how to call the draw method.
<C></B>$graphObject->draw ( options );
The options are defined in the following table.
</U>Option Default Value Type Purpose<!U>
Box True Scalar Draws the window with a box around it.
</B>erase<!B>
This method removes the object from the screen. This does </B/U>NOT<!B!U>
destroy the object. The following example demonstrates how to call the erase
method.
<C></B>$graphObject->erase ();
</B>raise<!B>
The raise method raises the widget to the top of the screen. This means if there
were any widgets obscuring part of the view, raising the object would bring the
complete object into view. The following example demonstrates how to call the
raise method.
<C></B>$graphObject->raise();
</B>lower<!B>
The lower method lowers the object so it doesn't obscure the view of any other
objects. The following example demonstrates how to call the lower method.
<C></B>$graphObject->lower();
</B>register<!B>
The register method registers the object to the default screen. This does </R>NOT<!R>
have to be called since the objects are registered automatically. This method
should be called if the </B>unregister<!B> method was called. The following
example demonstrates how to call the register method.
<C></B>$graphObject->register();
</B>unregister<!B>
The unregister method should be called when a widget, which is part of the
default screen, needs to be taken away temporarily. This does not delete or free
the object, it just unmaps it from any future screen refreshes. The object can
be registered by calling the </B>register<!B> method. The following example
demonstrates how to call the unregister method.
<C></B>$graphObject->unregister();
</B>getwin<!B>
This method returns a pointer to the window of the object. Not much use for this
yet. It will be useful in the future when the drawing methods are added. The
following example demonstrates how to call the getwin method.
<C></B>$graphObject->getwin();
</R>Default Key Bindings<!R>
None.
</R>Tips & Tricks<!R>
None.
</R>Physical Restrictions<!R>
</U>Restriction Value<!U>
Maximum number of values 10000
</R>Example Use Of The Widget<!R>
<F=../examples/fselect>
<C><#HL(70)>
<C>Document Created: June, 1995
<C>Document Revised: November, 1995
<C>Document Revised: March, 1996
<C>Document Revised: March, 1996
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