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.de It
.br
.ie \\n(.$>=3 .ne \\$3
.el .ne 3
.IP "\\$1" \\$2
..
.TH cdk_label 3 "24 April 1997"
.SH NAME
newCDKLabel, setCDKLabel,
setCDKLabelMessage, getCDKLabelMessage,
setCDKLabelBox, getCDKLabelBox,
setCDKLabelULChar, setCDKLabelURChar,
setCDKLabelLLChar, setCDKLabelLRChar,
setCDKLabelVerticalChar, setCDKLabelHorizontalChar,
setCDKLabelBoxAttribute,
setCDKLabelBackgroundColor,
drawCDKLabel, eraseCDKLabel,
destroyCDKLabel, waitCDKLabel \- Creates a managed curses label widget.
.SH SYNOPSIS
.LP
.B cc
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
.B \-lcdk
.RI "[ " "library" " \|.\|.\|. ]"
.LP
#include <cdk.h>
.LP
.BI "CDKLABEL *newCDKLabel (CDKSCREEN *" "cdkscreen",
.BI "int " "xpos",
.BI "int " "ypos",
.BI "char **" "message",
.BI "int " "messageLines",
.BI "boolean " "box",
.BI "boolean " "shadow");
.LP
.BI "void setCDKLabel (CDKLABEL *" "label",
.BI "char **" "message",
.BI "int " "messageLines",
.BI "boolean " "box");
.LP
.BI "void setCDKLabelMessage (CDKLABEL *" "label",
.BI "char **" "message",
.BI "int " "messageLines");
.LP
.BI "chtype **getCDKLabelMessage (CDKLABEL *" "label"
.BI "int *" "messageLines");
.LP
.BI "void setCDKLabelBox (CDKLABEL *" "label",
.BI "boolean " "box");
.LP
.BI "boolean getCDKLabelBox (CDKLABEL *" "label");
.LP
.BI "void setCDKLabelULChar (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelURChar (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelLLChar (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelLRChar (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelVerticalChar (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelHorizontalChar (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelBoxAttribute (CDKLABEL *", "label",
.BI "chtype " "character");
.LP
.BI "void setCDKLabelBackgroundColor (CDKLABEL *", "label",
.BI "char * " "color");
.LP
.BI "void moveCDKLabel (CDKLABEL *" "label",
.BI "int " "box",
.BI "int " "box",
.BI "boolean " "relative",
.BI "boolean " "refresh");
.LP
.BI "void positionCDKLabel (CDKLABEL *" "label");
.LP
.BI "void drawCDKLabel (CDKLABEL *" "label",
.BI "boolean " "box");
.LP
.BI "void eraseCDKLabel (CDKLABEL *" "label");
.LP
.BI "void destroyCDKLabel (CDKLABEL *" "label");
.LP
.BI "void waitCDKLabel (CDKLABEL *" "label",
.BI "char " "key");
.SH DESCRIPTION
The Cdk label widget creates a pop-up label window. The following are functions
which create or manipulate the Cdk label widget.
.SH AVAILABLE FUNCTIONS
CDKLABEL *newCDKLabel (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, char **\f2message\f1, int \f2messageLines\f1, boolean \f2box\f1, boolean \f2shadow\f1);
.RS 3
This function creates a pointer to a label widget. The \f2screen\f1 parameter
is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
controls the placement of the object along the horizontal axis. This parameter
can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
of the object along the vertical axis. This parameter can accept an integer
value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
The \f2message\f1 parameter is the message to be displayed in the window. The
message can accept the full compliment of the standard Cdk display format
commands. To learn more about this read the \f4cdk_display\f1 manual page.
The parameter \f2rows\f1 is the number of message rows that were passed in
on the \f2message\f1 parameter. The \f2box\f1 parameter states whether the
widget will be drawn with a box around it or not. The \f2shadow\f1 parameter
accepts a boolean value to turn the shadow on or off around this widget.
If the widget could not be created then a \f4NULL\f1 pointer is returned.
.RE
void setCDKLabel (CDKLABEL *\f2label\f1, char **\f2message\f1, int \f2messageLines\f1, boolean \f2box\f1);
.RS 3
This function allows the user to change the contents of the label widget.
The parameters are the same as the \f4newCDKLabel\f1.
.RE
void setCDKLabelMessage (CDKLABEL *\f2label\f1, char **\f2message\f1, int \f2messageLines\f1);
.RS 3
This sets the contents of the label widget.
.RE
chtype **getCDKLabelMessage (CDKLABEL *\f2label\f1, int *\f2messageLines\f1);
.RS 3
This returns the contents of the label widget. The parameter \f2messageLines\f1
is an integer pointer which will be given the number of messageLines passed
back.
.RE
void setCDKLabelBox (CDKLABEL *\f2label\f1, boolean \f2boxWidget\f1);
.RS 3
This sets whether or not the widget will be draw with a box around it.
.RE
boolean getCDKLabelBox (CDKLABEL *\f2label\f1);
.RS 3
This returns whether or not the widget will be drawn with a box around it.
.RE
void setCDKLabelULChar (CDKLABEL *\f2label\f1, chtype \f2character\f1);
.RS 3
This function sets the upper left hand corner of the widgets box to
the given character.
.RE
void setCDKLabelURChar (CDKLABEL *\f2label\f1, chtype \f2character\f1);
.RS 3
This function sets the upper right hand corner of the widgets box to
the given character.
.RE
void setCDKLabelLLChar (CDKLABEL *\f2label\f1, chtype \f2character\f1);
.RS 3
This function sets the lower left hand corner of the widgets box to
the given character.
.RE
void setCDKLabelLRChar (CDKLABEL *\f2label\f1, chtype \f2character\f1);
.RS 3
This function sets the lower right hand corner of the widgets box to
the given character.
.RE
void setCDKLabelVerticalChar (CDKLABEL *\f2label\f1, chtype \f2character\f1);
.RS 3
This function sets the vertical drawing character for the box to
the given character.
.RE
void setCDKLabelHorizontalChar (CDKLABEL *\f2label\f1, chtype \f2character\f1);
.RS 3
This function sets the horizontal drawing character for the box to
the given character.
.RE
void setCDKLabelBoxAttribute (CDKLABEL *\f2label\f1, chtype \f2attribute\f1);
.RS 3
This function sets the attribute of the box.
.RE
void setCDKLabelBackgroundColor (CDKLABEL *\f2label\f1, char *\f2color\f1);
.RS 3
This sets the background color of the widget. The parameter \f2color\f1
is in the format of the Cdk format strings. To get more information look
at the \f4cdk_display\f1 manual page.
.RE
void moveCDKLabel (CDKLABEL *\f2label\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
.RS 3
This function moves the given widget to the given position. The parameters
\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
\f2xpos\f1 can accept an integer value or one of the pre-defined values of
\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
accept an integer value or one of the pre-defined values of \f4LEFT\f1,
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
then the widget would move one row down and two columns right. If the value
of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (wierd things
may happen). The final parameter \f2refresh\f1 is a boolean value which
states whether the widget will get refreshed after the move or not.
.RE
void positionCDKLabel (CDKLABEL *\f2label\f1);
.RS 3
This function allows the user to move the widget around the screen via the
cursor/keypad keys. The following key bindings can be used to move the
widget around the screen.
.LP
.nf
\f4Key Bindings\f1
.RS 3
\f2Key Action\f1
Up Arrow Moves the widget up one line.
Down Arrow Moves the widget down one line.
Left Arrow Moves the widget left one column
Right Arrow Moves the widget right one column
Keypad-1 Moves the widget down one line
and left one column.
Keypad-2 Moves the widget down one line.
Keypad-3 Moves the widget down one line
and right one column.
Keypad-4 Moves the widget left one column
Keypad-5 Centers the widget both vertically
and horizontally.
Keypad-6 Moves the widget right one column
Keypad-7 Moves the widget up one line
and left one column.
Keypad-8 Moves the widget up one line.
Keypad-9 Moves the widget up one line
and right one column.
t Moves the widget to the top of the screen.
b Moves the widget to the bottom of the screen.
l Moves the widget to the left of the screen.
r Moves the widget to the right of the screen.
c Centers the widget between the left and
right of the window.
C Centers the widget between the top and
bottom of the window.
Escape Returns the widget to it's original position.
Return Exits the function and leaves the widget
where it was.
.fi
.RE
.RS 3
.LP
Keypad means that if the keyboard you are using has a keypad, then the
Num-Lock light has to be on in order to use the keys as listed. (The
numeric keys at the top of the keyboard will work as well.)
.LP
void drawCDKLabel (CDKLABEL *\f2label\f1, boolean \f2box\f1);
.RS 3
This function draws the label widget on the screen. The \f2box\f1 option
draws the widget with or without a box.
.RE
void eraseCDKLabel (CDKLABEL *\f2label\f1);
.RS 3
This function removes the widget from the screen. This does \f4NOT\f1 destroy
the widget.
.RE
void destroyCDKLabel (CDKLABEL *\f2label\f1);
.RS 3
This function removes the widget from the screen and frees up any memory the
object may be using.
.RE
void waitCDKLabel (CDKLABEL *\f2label\f1, chtype \f2key\f1);
.RS 3
This function will wait for a user to press a key, then carry on. The
\f2label\f1 parameter is the pointer to a label widget, while \f2key\f1 is
the key to wait for. If no specific key is desired then pass in
\f4(char )NULL\f1.
.RE
.SH SEE ALSO
.BR cdk (3),
.BR cdk_binding (3),
.BR cdk_display (3),
.BR cdk_screen (3)
.SH NOTES
.PP
The header file \f4<cdk.h>\f1 automatically includes the header files
\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
.PP
If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
compile line to include the Ncurses header files instead.
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