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.\" $Id: cdk_traverse.3,v 1.3 2002/07/09 21:51:16 tom Exp $
.TH cdk_traverse 3
.SH NAME
traverseCDKScreen,
exitOKCDKScreen,
exitOKCDKScreenOf,
exitCancelCDKScreen,
exitCancelCDKScreenOf,
resetCDKScreen,
resetCDKScreenOf - functions to support keyboard traversal
.SH SYNOPSIS
.LP
.B cc
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
.B \-lcdk
.RI "[ " "library" " \|.\|.\|. ]"
.LP
#include <cdk.h>
.LP
.BI "int traverseCDKScreen (CDKSCREEN *" "screen");
.LP
.BI "void exitOKCDKScreen (CDKSCREEN *" "screen");
.LP
.BI "void exitCancelCDKScreen (CDKSCREEN *" "screen");
.LP
.BI "void resetCDKScreen (CDKSCREEN *" "screen");
.LP
.BI "void exitOKCDKScreenOf(CDKOBJS *" "obj");
.LP
.BI "void exitCancelCDKScreenOf (CDKOBJS *" "obj");
.LP
.BI "void resetCDKScreenOf (CDKOBJS *" "obj");
.SH DESCRIPTION
The functions above handle the traversal of a screen populated with various
widgets. Once the screen has been created and populated with widgets, a
single call to \f2traverseCDKScreen()\f1 will allow the user to move between
widgets and enter data (or otherwise manipulate widgets). The remainder of
the functions above are intended to be used as callbacks by the widgets on
the screen.
.LP
In order for widgets to be used on a screen which is to be handled by
\f2traverseCDKScreen()\f1, it must have the following methods available:
.nf
.ft C
injectCharObj
inputWindowObj
focusObj
unfocusObj
saveDataObj
refreshDataObj
.ft R
.fi
.LP
In addition, the following object properties must be properly handled:
.nf
.ft C
acceptsFocus
hasFocus
inputWindow
dataPtr
dataType
.ft R
.fi
.LP
At the time of this writing, not all widgets have been modified to work with
the screen-traversal facility.
.SH AVAILABLE FUNCTIONS
int traverseCDKScreen (CDKSCREEN *\f2screen\f1);
.RS 3
This function contains the main screen traversal engine.
It does the following:
.TP 4
1.
Calls the refreshData method on each of the widgets to tell them to
update their appearance to match the data which are referenced by their
respective data pointers.
.TP 4
2.
Calls the focusObject method on the first widget.
.TP 4
3.
Repeats the following until one of the exit functions listed above has been
called:
.RS 4
.TP 3
*
Read a keystroke from the keyboard.
.TP 3
*
If the keystroke is ESCAPE and a menu widget is present, activate the
menu and traverse it until the user selects an entry or hits TAB.
.TP 3
*
If the keystroke is TAB/BACKTAB then call the unfocusObject method on the
current widget, and move focus to the next/previous widget (not counting
menu widgets). Call the focusObject method on the newly current widget.
.TP 3
*
If the keystroke is the EXIT-SAVE keystroke, then call the saveData method
on each widget and return 1.
.TP 3
*
If the keystroke is the EXIT-CANCEL keystroke, return 0 without saving
changes made by the user.
.TP 3
*
If the keystroke is the RESET-DATA keystroke, then call the refreshData
method on each of the widgets to reset their appearance to match the data
values that were present upon entry.
.TP 3
*
Otherwise, pass the keystroke to the current widget.
.RE
.RE
.TP 5
.B exitOKCDKScreen
.RS 3
Causes the traversal engine to exit after calling the saveData
method for each of the widgets.
.RE
.TP 5
.B exitOKCDKScreenOf
.RS 3
Calls \f2exitOKCDKScreen()\f1 on the screen associated with widget
\f2obj\f1. This function was designed to be used as a callback routine
for a button widget used as an OK button on a data-entry screen.
.RE
.TP 5
.B exitCancelCDKScreen
.RS 3
Causes the traversal engine to exit without saving
user modified data.
.RE
.TP 5
.B exitCancelCDKScreenOf
.RS 3
Calls \f2exitCancelCDKScreen()\f1 on the screen associated with widget
\f2obj\f1. This function was designed to be used as a callback routine
for a button widget used as a Cancel button on a data-entry screen.
.RE
.TP 5
.B resetCDKScreen
.RS 3
Causes the traversal engine to call the refreshData
method for each widget. This will cause any unsaved changes to be discarded
and the widget states will be restored to their initial values.
.RE
.TP 5
.B resetCDKScreenOf
.RS 3
Calls \f2resetCDKScreen()\f1 on the screen associated with widget
\f2obj\f1. This function was designed to be used as a callback routine
for a button widget used as a Reset button on a data-entry screen.
.RE
.SH BUGS
Not all widgets have had the extra methods added so that they work with
the screen traversal engine.
.SH AUTHOR
Grant Edwards, Aspen Research Corporation
.SH SEE ALSO
.BR cdk (3),
.BR cdk_binding (3),
.BR cdk_display (3),
.BR cdk_screen (3)
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