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Source: libchdr
Rules-Requires-Root: no
Standards-Version: 4.6.2.0
Build-Depends:
debhelper-compat (= 13),
cmake (>= 3.9),
libzstd-dev,
zlib1g-dev,
Homepage: https://github.com/rtissera/libchdr
Priority: optional
Section: libs
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
Alexandre Detiste <tchet@debian.org>,
Vcs-Git: https://salsa.debian.org/games-team/libchdr.git
Vcs-Browser: https://salsa.debian.org/games-team/libchdr
Package: libchdr0
Architecture: any
Depends:
${shlibs:Depends},
${misc:Depends},
Multi-Arch: same
Description: standalone library for reading MAME CHDv1-v5 formats
The code is based off of MAME's old C codebase which read up to CHDv4
with OS-dependent features removed, and CHDv5 support backported from
MAME's current C++ codebase.
.
CHD is a lossless compression format originally developed for MAME,
for the hard-drive contents of certain arcade machines. It has since
been used in several other emulators as a means of storing CD-ROM game
data. For CD-based games, it compresses the contents of a disc image
(.cue + .bin files) to a single .chd file.
Package: libchdr-dev
Section: libdevel
Architecture: any
Depends: libchdr0 (= ${binary:Version}), ${misc:Depends}
Multi-Arch: same
Description: standalone library for reading MAME CHDv1-v5 formats - dev
The code is based off of MAME's old C codebase which read up to CHDv4
with OS-dependent features removed, and CHDv5 support backported from
MAME's current C++ codebase.
.
CHD is a lossless compression format originally developed for MAME,
for the hard-drive contents of certain arcade machines. It has since
been used in several other emulators as a means of storing CD-ROM game
data. For CD-based games, it compresses the contents of a disc image
(.cue + .bin files) to a single .chd file.
.
This package contains development files for libchdr.
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