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#pragma once
#include <parser/gmlobjectparser.h>
#include <string>
#include <vector>
#include <memory>
namespace citygml {
class CityObject;
class Appearance;
class AppearanceElementParser : public GMLObjectElementParser {
public:
AppearanceElementParser(CityGMLDocumentParser& documentParser, CityGMLFactory& factory, std::shared_ptr<CityGMLLogger> logger);
// ElementParser interface
virtual std::string elementParserName() const override;
virtual bool handlesElement(const NodeType::XMLNode &node) const override;
protected:
// CityGMLElementParser interface
virtual bool parseElementStartTag(const NodeType::XMLNode& node, Attributes& attributes) override;
virtual bool parseElementEndTag(const NodeType::XMLNode& node, const std::string& characters) override;
virtual bool parseChildElementStartTag(const NodeType::XMLNode& node, Attributes& attributes) override;
virtual bool parseChildElementEndTag(const NodeType::XMLNode& node, const std::string& characters) override;
// GMLObjectElementParser interface
virtual Object* getObject() override;
private:
std::vector<std::shared_ptr<Appearance> > m_surfaceDataList;
std::shared_ptr<Object> m_appearanceObj;
std::string m_theme;
};
}
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