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#pragma once
#include <parser/gmlfeaturecollectionparser.h>
#include <functional>
#include <unordered_map>
#include <unordered_set>
#include <mutex>
#include <citygml/cityobject.h>
namespace citygml {
class CityObjectElementParser : public GMLFeatureCollectionElementParser {
public:
CityObjectElementParser(CityGMLDocumentParser& documentParser, CityGMLFactory& factory, std::shared_ptr<CityGMLLogger> logger, std::function<void(CityObject*)> callback);
// ElementParser interface
virtual std::string elementParserName() const override;
virtual bool handlesElement(const NodeType::XMLNode &node) const override;
protected:
// CityGMLElementParser interface
virtual bool parseElementStartTag(const NodeType::XMLNode& node, Attributes& attributes) override;
virtual bool parseElementEndTag(const NodeType::XMLNode& node, const std::string& characters) override;
virtual bool parseChildElementStartTag(const NodeType::XMLNode& node, Attributes& attributes) override;
virtual bool parseChildElementEndTag(const NodeType::XMLNode& node, const std::string& characters) override;
// GMLFeatureCollectionElementParser interface
virtual FeatureObject* getFeatureObject() override;
private:
static void initializeTypeIDTypeMap();
static void initializeAttributesSet();
static AttributeType getAttributeType(const NodeType::XMLNode& node);
CityObject* m_model;
std::function<void(CityObject*)> m_callback;
std::string m_lastAttributeName;
AttributeType m_lastAttributeType;
// The nodes that are valid CityObjects
static std::mutex initializedTypeIDMutex;
static std::unordered_map<int, CityObject::CityObjectsType> typeIDTypeMap;
static bool typeIDTypeMapInitialized;
static std::mutex initializedAttributeSetMutex;
static std::unordered_set<int> attributesSet;
static std::unordered_map<int, AttributeType> attributeTypeMap;
static bool attributesSetInitialized;
void parseGeometryForLODLevel(int lod);
void parseGeometryForLODLevel(int lod, CityObject::CityObjectsType parentType);
void parseImplicitGeometryForLODLevel(int lod);
void parseGeometryPropertyElementForLODLevel(int lod, const std::string& id);
};
}
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