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#pragma once
#include <parser/gmlobjectparser.h>
#include <functional>
#include <memory>
#include <string>
namespace citygml {
class Texture;
class TextureTargetDefinition;
class TextureCoordinates;
class TextureElementParser : public GMLObjectElementParser {
public:
TextureElementParser(CityGMLDocumentParser& documentParser, CityGMLFactory& factory, std::shared_ptr<CityGMLLogger> logger, std::function<void(std::shared_ptr<Texture>)> callback);
// ElementParser interface
virtual std::string elementParserName() const override;
virtual bool handlesElement(const NodeType::XMLNode &node) const override;
protected:
// CityGMLElementParser interface
virtual bool parseElementStartTag(const NodeType::XMLNode& node, Attributes& attributes) override;
virtual bool parseElementEndTag(const NodeType::XMLNode& node, const std::string& characters) override;
virtual bool parseChildElementStartTag(const NodeType::XMLNode& node, Attributes& attributes) override;
virtual bool parseChildElementEndTag(const NodeType::XMLNode& node, const std::string& characters) override;
// GMLObjectElementParser interface
virtual Object* getObject() override;
private:
std::shared_ptr<Texture> m_model;
std::function<void(std::shared_ptr<Texture>)> m_callback;
std::shared_ptr<TextureTargetDefinition> m_currentTexTargetDef;
std::shared_ptr<TextureCoordinates> m_currentTexCoords;
};
}
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