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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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SparseDoubleMatrix3D (Colt 1.2.0 - API Specification)
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cern.colt.matrix.impl</FONT>
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Class SparseDoubleMatrix3D</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/Object.html" title="class or interface in java.lang">java.lang.Object</A>
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../cern/colt/PersistentObject.html" title="class in cern.colt">cern.colt.PersistentObject</A>
      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../cern/colt/matrix/impl/AbstractMatrix.html" title="class in cern.colt.matrix.impl">cern.colt.matrix.impl.AbstractMatrix</A>
          <IMG SRC="../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../cern/colt/matrix/impl/AbstractMatrix3D.html" title="class in cern.colt.matrix.impl">cern.colt.matrix.impl.AbstractMatrix3D</A>
              <IMG SRC="../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">cern.colt.matrix.DoubleMatrix3D</A>
                  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by"><B>cern.colt.matrix.impl.SparseDoubleMatrix3D</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/Cloneable.html" title="class or interface in java.lang">Cloneable</A>, <A HREF="http://java.sun.com/j2se/1.4/docs/api/java/io/Serializable.html" title="class or interface in java.io">Serializable</A></DD>
</DL>
<HR>
<DL>
<DT>public class <B>SparseDoubleMatrix3D</B><DT>extends <A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></DL>

<P>
Sparse hashed 3-d matrix holding <tt>double</tt> elements.
First see the <a href="package-summary.html">package summary</a> and javadoc <a href="package-tree.html">tree view</a> to get the broad picture.
<p>
<b>Implementation:</b>
<p>
Note that this implementation is not synchronized.
Uses a <A HREF="../../../../cern/colt/map/OpenIntDoubleHashMap.html" title="class in cern.colt.map"><CODE>OpenIntDoubleHashMap</CODE></A>, which is a compact and performant hashing technique.
<p>
<b>Memory requirements:</b>
<p>
Cells that
<ul>
<li>are never set to non-zero values do not use any memory.
<li>switch from zero to non-zero state do use memory.
<li>switch back from non-zero to zero state also do use memory. However, their memory is automatically reclaimed from time to time. It can also manually be reclaimed by calling <A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#trimToSize()"><CODE>trimToSize()</CODE></A>.
</ul>
<p>
worst case: <tt>memory [bytes] = (1/minLoadFactor) * nonZeros * 13</tt>.
<br>best  case: <tt>memory [bytes] = (1/maxLoadFactor) * nonZeros * 13</tt>.
<br>Where <tt>nonZeros = cardinality()</tt> is the number of non-zero cells.
Thus, a 100 x 100 x 100 matrix with minLoadFactor=0.25 and maxLoadFactor=0.5 and 1000000 non-zero cells consumes between 25 MB and 50 MB.
The same 100 x 100 x 100 matrix with 1000 non-zero cells consumes between 25 and 50 KB.
<p>
<b>Time complexity:</b>
<p>
This class offers <i>expected</i> time complexity <tt>O(1)</tt> (i.e. constant time) for the basic operations
<tt>get</tt>, <tt>getQuick</tt>, <tt>set</tt>, <tt>setQuick</tt> and <tt>size</tt>
assuming the hash function disperses the elements properly among the buckets.
Otherwise, pathological cases, although highly improbable, can occur, degrading performance to <tt>O(N)</tt> in the worst case.
As such this sparse class is expected to have no worse time complexity than its dense counterpart <A HREF="../../../../cern/colt/matrix/impl/DenseDoubleMatrix2D.html" title="class in cern.colt.matrix.impl"><CODE>DenseDoubleMatrix2D</CODE></A>.
However, constant factors are considerably larger.
<p>
Cells are internally addressed in (in decreasing order of significance): slice major, row major, column major.
Applications demanding utmost speed can exploit this fact.
Setting/getting values in a loop slice-by-slice, row-by-row, column-by-column is quicker than, for example, column-by-column, row-by-row, slice-by-slice.
Thus
<pre>
   for (int slice=0; slice < slices; slice++) {
          for (int row=0; row < rows; row++) {
             for (int column=0; column < columns; column++) {
                        matrix.setQuick(slice,row,column,someValue);
                 }		    
          }
   }
</pre>
is quicker than
<pre>
   for (int column=0; column < columns; column++) {
          for (int row=0; row < rows; row++) {
             for (int slice=0; slice < slices; slice++) {
                        matrix.setQuick(slice,row,column,someValue);
                 }
          }
   }
</pre>
<P>

<P>
<DL>
<DT><B>Version:</B></DT>
  <DD>1.0, 09/24/99</DD>
<DT><B>See Also:</B><DD><A HREF="../../../../cern/colt/map/package-summary.html"><CODE>cern.colt.map</CODE></A>, 
<A HREF="../../../../cern/colt/map/OpenIntDoubleHashMap.html" title="class in cern.colt.map"><CODE>OpenIntDoubleHashMap</CODE></A>, 
<A HREF="../../../../serialized-form.html#cern.colt.matrix.impl.SparseDoubleMatrix3D">Serialized Form</A></DL>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#SparseDoubleMatrix3D(double[][][])">SparseDoubleMatrix3D</A></B>(double[][][]&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a matrix with a copy of the given values.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#SparseDoubleMatrix3D(int, int, int)">SparseDoubleMatrix3D</A></B>(int&nbsp;slices,
                     int&nbsp;rows,
                     int&nbsp;columns)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a matrix with a given number of slices, rows and columns and default memory usage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#SparseDoubleMatrix3D(int, int, int, int, double, double)">SparseDoubleMatrix3D</A></B>(int&nbsp;slices,
                     int&nbsp;rows,
                     int&nbsp;columns,
                     int&nbsp;initialCapacity,
                     double&nbsp;minLoadFactor,
                     double&nbsp;maxLoadFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a matrix with a given number of slices, rows and columns using memory as specified.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#assign(double)">assign</A></B>(double&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets all cells to the state specified by <tt>value</tt>.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#cardinality()">cardinality</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of cells having non-zero values.</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#ensureCapacity(int)">ensureCapacity</A></B>(int&nbsp;minCapacity)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ensures that the receiver can hold at least the specified number of non-zero cells without needing to allocate new internal memory.</TD>
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<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#getQuick(int, int, int)">getQuick</A></B>(int&nbsp;slice,
         int&nbsp;row,
         int&nbsp;column)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the matrix cell value at coordinate <tt>[slice,row,column]</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#like(int, int, int)">like</A></B>(int&nbsp;slices,
     int&nbsp;rows,
     int&nbsp;columns)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construct and returns a new empty matrix <i>of the same dynamic type</i> as the receiver, having the specified number of slices, rows and columns.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#setQuick(int, int, int, double)">setQuick</A></B>(int&nbsp;slice,
         int&nbsp;row,
         int&nbsp;column,
         double&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the matrix cell at coordinate <tt>[slice,row,column]</tt> to the specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../cern/colt/matrix/impl/SparseDoubleMatrix3D.html#trimToSize()">trimToSize</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Releases any superfluous memory created by explicitly putting zero values into cells formerly having non-zero values; 
 An application can use this operation to minimize the
 storage of the receiver.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_cern.colt.matrix.DoubleMatrix3D"><!-- --></A>
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<TD><B>Methods inherited from class cern.colt.matrix.<A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></B></TD>
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<A NAME="SparseDoubleMatrix3D(double[][][])"><!-- --></A><H3>
SparseDoubleMatrix3D</H3>
<PRE>
public <B>SparseDoubleMatrix3D</B>(double[][][]&nbsp;values)</PRE>
<DL>
<DD>Constructs a matrix with a copy of the given values.
 <tt>values</tt> is required to have the form <tt>values[slice][row][column]</tt>
 and have exactly the same number of rows in in every slice and exactly the same number of columns in in every row.
 <p>
 The values are copied. So subsequent changes in <tt>values</tt> are not reflected in the matrix, and vice-versa.
<P>
<DT><B>Parameters:</B><DD><CODE>values</CODE> - The values to be filled into the new matrix.
<DT><B>Throws:</B>
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>for any 1 &lt;= slice &lt; values.length: values[slice].length != values[slice-1].length</tt>.
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>for any 1 &lt;= row &lt; values[0].length: values[slice][row].length != values[slice][row-1].length</tt>.</DL>
<HR>

<A NAME="SparseDoubleMatrix3D(int, int, int)"><!-- --></A><H3>
SparseDoubleMatrix3D</H3>
<PRE>
public <B>SparseDoubleMatrix3D</B>(int&nbsp;slices,
                            int&nbsp;rows,
                            int&nbsp;columns)</PRE>
<DL>
<DD>Constructs a matrix with a given number of slices, rows and columns and default memory usage.
 All entries are initially <tt>0</tt>.
<P>
<DT><B>Parameters:</B><DD><CODE>slices</CODE> - the number of slices the matrix shall have.<DD><CODE>rows</CODE> - the number of rows the matrix shall have.<DD><CODE>columns</CODE> - the number of columns the matrix shall have.
<DT><B>Throws:</B>
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>(double)slices*columns*rows > Integer.MAX_VALUE</tt>.
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>slices<0 || rows<0 || columns<0</tt>.</DL>
<HR>

<A NAME="SparseDoubleMatrix3D(int, int, int, int, double, double)"><!-- --></A><H3>
SparseDoubleMatrix3D</H3>
<PRE>
public <B>SparseDoubleMatrix3D</B>(int&nbsp;slices,
                            int&nbsp;rows,
                            int&nbsp;columns,
                            int&nbsp;initialCapacity,
                            double&nbsp;minLoadFactor,
                            double&nbsp;maxLoadFactor)</PRE>
<DL>
<DD>Constructs a matrix with a given number of slices, rows and columns using memory as specified.
 All entries are initially <tt>0</tt>.
 For details related to memory usage see <A HREF="../../../../cern/colt/map/OpenIntDoubleHashMap.html" title="class in cern.colt.map"><CODE>OpenIntDoubleHashMap</CODE></A>.
<P>
<DT><B>Parameters:</B><DD><CODE>slices</CODE> - the number of slices the matrix shall have.<DD><CODE>rows</CODE> - the number of rows the matrix shall have.<DD><CODE>columns</CODE> - the number of columns the matrix shall have.<DD><CODE>initialCapacity</CODE> - the initial capacity of the hash map.
                          If not known, set <tt>initialCapacity=0</tt> or small.<DD><CODE>minLoadFactor</CODE> - the minimum load factor of the hash map.<DD><CODE>maxLoadFactor</CODE> - the maximum load factor of the hash map.
<DT><B>Throws:</B>
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>initialCapacity < 0 || (minLoadFactor < 0.0 || minLoadFactor >= 1.0) || (maxLoadFactor <= 0.0 || maxLoadFactor >= 1.0) || (minLoadFactor >= maxLoadFactor)</tt>.
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>(double)columns*rows > Integer.MAX_VALUE</tt>.
<DD><CODE><A HREF="http://java.sun.com/j2se/1.4/docs/api/java/lang/IllegalArgumentException.html" title="class or interface in java.lang">IllegalArgumentException</A></CODE> - if <tt>slices<0 || rows<0 || columns<0</tt>.</DL>

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<A NAME="assign(double)"><!-- --></A><H3>
assign</H3>
<PRE>
public <A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A> <B>assign</B>(double&nbsp;value)</PRE>
<DL>
<DD>Sets all cells to the state specified by <tt>value</tt>.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html#assign(double)">assign</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - the value to be filled into the cells.
<DT><B>Returns:</B><DD><tt>this</tt> (for convenience only).</DL>
</DD>
</DL>
<HR>

<A NAME="cardinality()"><!-- --></A><H3>
cardinality</H3>
<PRE>
public int <B>cardinality</B>()</PRE>
<DL>
<DD>Returns the number of cells having non-zero values.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html#cardinality()">cardinality</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureCapacity(int)"><!-- --></A><H3>
ensureCapacity</H3>
<PRE>
public void <B>ensureCapacity</B>(int&nbsp;minCapacity)</PRE>
<DL>
<DD>Ensures that the receiver can hold at least the specified number of non-zero cells without needing to allocate new internal memory.
 If necessary, allocates new internal memory and increases the capacity of the receiver.
 <p>
 This method never need be called; it is for performance tuning only.
 Calling this method before tt>set()</tt>ing a large number of non-zero values boosts performance,
 because the receiver will grow only once instead of potentially many times and hash collisions get less probable.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/impl/AbstractMatrix.html#ensureCapacity(int)">ensureCapacity</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/impl/AbstractMatrix.html" title="class in cern.colt.matrix.impl">AbstractMatrix</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>minCapacity</CODE> - the desired minimum number of non-zero (non-null) cells.</DL>
</DD>
</DL>
<HR>

<A NAME="getQuick(int, int, int)"><!-- --></A><H3>
getQuick</H3>
<PRE>
public double <B>getQuick</B>(int&nbsp;slice,
                       int&nbsp;row,
                       int&nbsp;column)</PRE>
<DL>
<DD>Returns the matrix cell value at coordinate <tt>[slice,row,column]</tt>.

 <p>Provided with invalid parameters this method may return invalid objects without throwing any exception.
 <b>You should only use this method when you are absolutely sure that the coordinate is within bounds.</b>
 Precondition (unchecked): <tt>slice&lt;0 || slice&gt;=slices() || row&lt;0 || row&gt;=rows() || column&lt;0 || column&gt;=column()</tt>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html#getQuick(int, int, int)">getQuick</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>slice</CODE> - the index of the slice-coordinate.<DD><CODE>row</CODE> - the index of the row-coordinate.<DD><CODE>column</CODE> - the index of the column-coordinate.
<DT><B>Returns:</B><DD>the value at the specified coordinate.</DL>
</DD>
</DL>
<HR>

<A NAME="like(int, int, int)"><!-- --></A><H3>
like</H3>
<PRE>
public <A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A> <B>like</B>(int&nbsp;slices,
                           int&nbsp;rows,
                           int&nbsp;columns)</PRE>
<DL>
<DD>Construct and returns a new empty matrix <i>of the same dynamic type</i> as the receiver, having the specified number of slices, rows and columns.
 For example, if the receiver is an instance of type <tt>DenseDoubleMatrix3D</tt> the new matrix must also be of type <tt>DenseDoubleMatrix3D</tt>,
 if the receiver is an instance of type <tt>SparseDoubleMatrix3D</tt> the new matrix must also be of type <tt>SparseDoubleMatrix3D</tt>, etc.
 In general, the new matrix should have internal parametrization as similar as possible.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html#like(int, int, int)">like</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>slices</CODE> - the number of slices the matrix shall have.<DD><CODE>rows</CODE> - the number of rows the matrix shall have.<DD><CODE>columns</CODE> - the number of columns the matrix shall have.
<DT><B>Returns:</B><DD>a new empty matrix of the same dynamic type.</DL>
</DD>
</DL>
<HR>

<A NAME="setQuick(int, int, int, double)"><!-- --></A><H3>
setQuick</H3>
<PRE>
public void <B>setQuick</B>(int&nbsp;slice,
                     int&nbsp;row,
                     int&nbsp;column,
                     double&nbsp;value)</PRE>
<DL>
<DD>Sets the matrix cell at coordinate <tt>[slice,row,column]</tt> to the specified value.

 <p>Provided with invalid parameters this method may access illegal indexes without throwing any exception.
 <b>You should only use this method when you are absolutely sure that the coordinate is within bounds.</b>
 Precondition (unchecked): <tt>slice&lt;0 || slice&gt;=slices() || row&lt;0 || row&gt;=rows() || column&lt;0 || column&gt;=column()</tt>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html#setQuick(int, int, int, double)">setQuick</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/DoubleMatrix3D.html" title="class in cern.colt.matrix">DoubleMatrix3D</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>slice</CODE> - the index of the slice-coordinate.<DD><CODE>row</CODE> - the index of the row-coordinate.<DD><CODE>column</CODE> - the index of the column-coordinate.<DD><CODE>value</CODE> - the value to be filled into the specified cell.</DL>
</DD>
</DL>
<HR>

<A NAME="trimToSize()"><!-- --></A><H3>
trimToSize</H3>
<PRE>
public void <B>trimToSize</B>()</PRE>
<DL>
<DD>Releases any superfluous memory created by explicitly putting zero values into cells formerly having non-zero values; 
 An application can use this operation to minimize the
 storage of the receiver.
 <p>
 <b>Background:</b>
 <p>
 Cells that <ul>
 <li>are never set to non-zero values do not use any memory.
 <li>switch from zero to non-zero state do use memory.
 <li>switch back from non-zero to zero state also do use memory. However, their memory can be reclaimed by calling <tt>trimToSize()</tt>.
 </ul>
 A sequence like <tt>set(s,r,c,5); set(s,r,c,0);</tt>
 sets a cell to non-zero state and later back to zero state.
 Such as sequence generates obsolete memory that is automatically reclaimed from time to time or can manually be reclaimed by calling <tt>trimToSize()</tt>.
 Putting zeros into cells already containing zeros does not generate obsolete memory since no memory was allocated to them in the first place.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../cern/colt/matrix/impl/AbstractMatrix.html#trimToSize()">trimToSize</A></CODE> in class <CODE><A HREF="../../../../cern/colt/matrix/impl/AbstractMatrix.html" title="class in cern.colt.matrix.impl">AbstractMatrix</A></CODE></DL>
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<DD><DL>
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