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include(CMakeParseArguments)
include(${PROJECT_SOURCE_DIR}/cmake/CompilerWarnings.cmake)
# add a new target which is a CSFML library
# ex: csfml_add_library(csfml-graphics
# SOURCES sprite.cpp image.cpp ...
# DEPENDS sfml-window sfml-system)
macro(csfml_add_library target)
# parse the arguments
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
# create the target
add_library(${target} ${THIS_SOURCES})
# add the CSFML header path
target_include_directories(${target} PUBLIC ${PROJECT_SOURCE_DIR}/include)
# add warnings
set_target_warnings(${target})
# require C11 and C++17
target_compile_features(${target} PUBLIC c_std_11 cxx_std_17)
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
if(BUILD_SHARED_LIBS)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES SUFFIX "-${PROJECT_VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
# on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
if (SFML_COMPILER_GCC OR SFML_COMPILER_CLANG)
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
if(CSFML_USE_STATIC_STD_LIBS)
set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
set_target_properties(${target} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${PROJECT_VERSION})
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "CSFML")
# apply the CSFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
if(CSFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT CSFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
# ensure public symbols are hidden by default (exported ones are explicitly marked)
set_target_properties(${target} PROPERTIES CXX_VISIBILITY_PRESET hidden VISIBILITY_INLINES_HIDDEN YES)
# link the target to its external dependencies (C++ SFML libraries)
target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
# build dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
# adapt install directory to allow distributing dylibs in user’s application bundle
set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
# define CSFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
target_compile_definitions(${target} PUBLIC CSFML_STATIC)
endif()
endmacro()
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