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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/System/Export.h>
#include <CSFML/System/Time.h>
#include <CSFML/System/Types.h>
////////////////////////////////////////////////////////////
/// \brief Create a new clock and start it
///
/// \return A new sfClock object
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfClock* sfClock_create(void);
////////////////////////////////////////////////////////////
/// \brief Create a new clock by copying an existing one
///
/// \param clock Clock to copy
///
/// \return A new sfClock object which is a copy of \a clock
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfClock* sfClock_copy(const sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Destroy a clock
///
/// \param clock Clock to destroy
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API void sfClock_destroy(const sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Get the time elapsed in a clock
///
/// This function returns the time elapsed since the last call
/// to sfClock_restart (or the construction of the object if
/// sfClock_restart has not been called).
///
/// \param clock Clock object
///
/// \return Time elapsed
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfTime sfClock_getElapsedTime(const sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Check whether the clock is running
///
/// \param clock Clock object
///
/// \return `true` if the clock is running, `false` otherwise
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API bool sfClock_isRunning(const sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Start the clock
///
/// \param clock Clock object
///
/// \see `stop`
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API void sfClock_start(sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Stop the clock
///
/// \param clock Clock object
///
/// \see `start`
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API void sfClock_stop(sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Restart a clock
///
/// This function puts the time counter back to zero.
/// It also returns the time elapsed since the clock was started.
///
/// \param clock Clock object
///
/// \return Time elapsed
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfTime sfClock_restart(sfClock* clock);
////////////////////////////////////////////////////////////
/// \brief Reset the clock
///
/// This function puts the time counter back to zero, returns
/// the elapsed time, and leaves the clock in a paused state.
///
/// \param clock Clock object
///
/// \return Time elapsed
///
/// \see `restart`
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfTime sfClock_reset(sfClock* clock);
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