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; libctl: flexible Guile-based control files for scientific software
; Copyright (C) 1998, 1999, 2000, 2001, 2002, Steven G. Johnson
;
; This library is free software; you can redistribute it and/or
; modify it under the terms of the GNU Lesser General Public
; License as published by the Free Software Foundation; either
; version 2 of the License, or (at your option) any later version.
;
; This library is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
; Lesser General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public
; License along with this library; if not, write to the
; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
; Boston, MA 02111-1307, USA.
;
; Steven G. Johnson can be contacted at stevenj@alum.mit.edu.
; ****************************************************************
(if (not (defined? 'material-type))
(define-class material-type no-parent)) ; define dummy class
(define-class geometric-object no-parent
(define-property material no-default 'material-type)
(define-property center no-default 'vector3))
(define (non-negative? x) (not (negative? x)))
(define-class cylinder geometric-object
(define-post-processed-property axis (vector3 0 0 1) 'vector3 unit-vector3)
(define-property radius no-default 'number non-negative?)
(define-property height no-default 'number non-negative?))
(define-class cone cylinder
(define-property radius2 0 'number))
(define-class sphere geometric-object
(define-property radius no-default 'number non-negative?))
(define-class block geometric-object
(define-post-processed-property e1 (vector3 1 0 0) 'vector3 unit-vector3)
(define-post-processed-property e2 (vector3 0 1 0) 'vector3 unit-vector3)
(define-post-processed-property e3 (vector3 0 0 1) 'vector3 unit-vector3)
(define-property size no-default 'vector3)
(define-derived-property projection-matrix 'matrix3x3
(lambda (object)
(matrix3x3-inverse
(matrix3x3
(object-property-value object 'e1)
(object-property-value object 'e2)
(object-property-value object 'e3))))))
(define-class ellipsoid block
(define-derived-property inverse-semi-axes 'vector3
(lambda (object)
(vector-map (lambda (x) (/ 2.0 x))
(object-property-value object 'size)))))
; ****************************************************************
(define-class lattice no-parent
(define-post-processed-property basis1 (vector3 1 0 0) 'vector3 unit-vector3)
(define-post-processed-property basis2 (vector3 0 1 0) 'vector3 unit-vector3)
(define-post-processed-property basis3 (vector3 0 0 1) 'vector3 unit-vector3)
(define-property size (vector3 1 1 1) 'vector3)
(define-property basis-size (vector3 1 1 1) 'vector3)
(define-derived-property b1 'vector3
(lambda (object)
(vector3-scale (vector3-x (object-property-value object 'basis-size))
(object-property-value object 'basis1))))
(define-derived-property b2 'vector3
(lambda (object)
(vector3-scale (vector3-y (object-property-value object 'basis-size))
(object-property-value object 'basis2))))
(define-derived-property b3 'vector3
(lambda (object)
(vector3-scale (vector3-z (object-property-value object 'basis-size))
(object-property-value object 'basis3))))
(define-derived-property basis 'matrix3x3
(lambda (object)
(let ((B (matrix3x3
(object-property-value object 'b1)
(object-property-value object 'b2)
(object-property-value object 'b3))))
(if (zero? (matrix3x3-determinant B))
(error "lattice basis vectors must be linearly independent!"))
B)))
(define-derived-property metric 'matrix3x3
(lambda (object)
(let ((B (object-property-value object 'basis)))
(matrix3x3* (matrix3x3-transpose B) B)))))
; ****************************************************************
; Define some utility functions:
(define (shift-geometric-object go shift-vector)
(let ((c (object-property-value go 'center)))
(modify-object go (center (vector3+ c shift-vector)))))
(define (geometric-object-duplicates shift-vector min-multiple max-multiple go)
(define (g-o-d min-multiple L)
(if (<= min-multiple max-multiple)
(g-o-d (+ min-multiple 1)
(cons (shift-geometric-object
go (vector3-scale min-multiple shift-vector))
L))
L))
(g-o-d min-multiple '()))
(define (geometric-objects-duplicates shift-vector min-multiple max-multiple
go-list)
(fold-left append '()
(map (lambda (go)
(geometric-object-duplicates
shift-vector min-multiple max-multiple go))
go-list)))
(define (geometric-objects-lattice-duplicates go-list . usize)
(let ((u1 (if (>= (length usize) 1) (list-ref usize 0) 1))
(u2 (if (>= (length usize) 2) (list-ref usize 1) 1))
(u3 (if (>= (length usize) 3) (list-ref usize 2) 1))
(s (object-property-value geometry-lattice 'size)))
(let ((b1 (vector3 u1 0 0)) (b2 (vector3 0 u2 0)) (b3 (vector3 0 0 u3))
(n1 (ceiling (/ (vector3-x s) u1)))
(n2 (ceiling (/ (vector3-y s) u2)))
(n3 (ceiling (/ (vector3-z s) u3))))
(geometric-objects-duplicates
b1 (- (floor (/ (- n1 1) 2))) (ceiling (/ (- n1 1) 2))
(geometric-objects-duplicates
b2 (- (floor (/ (- n2 1) 2))) (ceiling (/ (- n2 1) 2))
(geometric-objects-duplicates
b3 (- (floor (/ (- n3 1) 2))) (ceiling (/ (- n3 1) 2))
go-list))))))
; ****************************************************************
(define-input-var dimensions 3 'integer)
(define-input-var default-material '() 'material-type)
(define-input-var geometry-lattice (make lattice) 'lattice)
(define-input-var geometry '() (make-list-type 'geometric-object))
(define-input-var ensure-periodicity true 'boolean)
(define-external-function point-in-object? true false
'boolean 'vector3 'geometric-object)
(define-external-function point-in-periodic-object? true false
'boolean 'vector3 'geometric-object)
; (define-external-function material-of-point true false
; 'material-type 'vector3)
(define-external-function display-geometric-object-info false false
no-return-value 'integer 'geometric-object)
(define-external-function square-basis false false
'matrix3x3 'matrix3x3 'vector3)
; ****************************************************************
; Functions and variables for determining the grid size
(define no-size 1e-20) ; for when a particular lattice dimension has no size
(define-param resolution 10) ; the resolution (may be a vector3)
(define-param grid-size false) ; force grid size, if set
(define (get-grid-size)
(if grid-size
grid-size
(let ((res (if (vector3? resolution)
resolution
(vector3 resolution resolution resolution))))
(vector-map
(lambda (x) (inexact->exact (max (ceiling x) 1)))
(vector-map * res (object-property-value geometry-lattice 'size))))))
(define (get-grid-size-prod)
(let ((s (get-grid-size)))
(* (vector3-x s) (vector3-y s) (vector3-z s))))
; ****************************************************************
; Cartesian conversion and rotation for lattice and reciprocal coords:
; The following conversion routines work for vector3 and matrix3x3 arguments:
(define (lattice->cartesian x)
(if (vector3? x)
(matrix3x3*
(object-property-value geometry-lattice 'basis) x)
(matrix3x3*
(matrix3x3*
(object-property-value geometry-lattice 'basis) x)
(matrix3x3-inverse (object-property-value geometry-lattice 'basis)))))
(define (cartesian->lattice x)
(if (vector3? x)
(matrix3x3*
(matrix3x3-inverse (object-property-value geometry-lattice 'basis)) x)
(matrix3x3*
(matrix3x3*
(matrix3x3-inverse (object-property-value geometry-lattice 'basis)) x)
(object-property-value geometry-lattice 'basis))))
(define (reciprocal->cartesian x)
(let ((s (vector-map
(lambda (x) (if (= x no-size) 1 x))
(object-property-value geometry-lattice 'size))))
(let ((Rst
(matrix3x3-transpose
(matrix3x3* (object-property-value geometry-lattice 'basis)
(matrix3x3 (vector3 (vector3-x s) 0 0)
(vector3 0 (vector3-y s) 0)
(vector3 0 0 (vector3-z s)))))))
(if (vector3? x)
(matrix3x3* (matrix3x3-inverse Rst) x)
(matrix3x3* (matrix3x3* (matrix3x3-inverse Rst) x) Rst)))))
(define (cartesian->reciprocal x)
(let ((s (vector-map
(lambda (x) (if (= x no-size) 1 x))
(object-property-value geometry-lattice 'size))))
(let ((Rst
(matrix3x3-transpose
(matrix3x3* (object-property-value geometry-lattice 'basis)
(matrix3x3 (vector3 (vector3-x s) 0 0)
(vector3 0 (vector3-y s) 0)
(vector3 0 0 (vector3-z s)))))))
(if (vector3? x)
(matrix3x3* Rst x)
(matrix3x3* (matrix3x3* Rst x) (matrix3x3-inverse Rst))))))
(define (lattice->reciprocal x) (cartesian->reciprocal (lattice->cartesian x)))
(define (reciprocal->lattice x) (cartesian->lattice (reciprocal->cartesian x)))
; rotate vectors in lattice/reciprocal coords (note that the axis
; is also given in the corresponding basis):
(define (rotate-lattice-vector3 axis theta v)
(cartesian->lattice
(rotate-vector3 (lattice->cartesian axis) theta
(lattice->cartesian v))))
(define (rotate-reciprocal-vector3 axis theta v)
(cartesian->reciprocal
(rotate-vector3 (reciprocal->cartesian axis) theta
(reciprocal->cartesian v))))
; ****************************************************************
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