File: dumbplay.c

package info (click to toggle)
libdumb 1%3A0.9.3-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, buster, jessie, jessie-kfreebsd, stretch
  • size: 1,056 kB
  • ctags: 1,270
  • sloc: ansic: 9,403; makefile: 290; sh: 23
file content (339 lines) | stat: -rw-r--r-- 10,842 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
/*  _______         ____    __         ___    ___
 * \    _  \       \    /  \  /       \   \  /   /       '   '  '
 *  |  | \  \       |  |    ||         |   \/   |         .      .
 *  |  |  |  |      |  |    ||         ||\  /|  |
 *  |  |  |  |      |  |    ||         || \/ |  |         '  '  '
 *  |  |  |  |      |  |    ||         ||    |  |         .      .
 *  |  |_/  /        \  \__//          ||    |  |
 * /_______/ynamic    \____/niversal  /__\  /____\usic   /|  .  . ibliotheque
 *                                                      /  \
 *                                                     / .  \
 * dumbplay.c - Not-so-simple program to play         / / \  \
 *              music. It used to be simpler!        | <  /   \_
 *                                                   |  \/ /\   /
 * By entheh.                                         \_  /  > /
 *                                                      | \ / /
 * If this example does not explain everything you      |  ' /
 * need to know, or you write your own code and it       \__/
 * doesn't work, please refer to docs/howto.txt for
 * step-by-step instructions or docs/dumb.txt for a detailed description of
 * each of DUMB's functions.
 */

#include <stdlib.h>
#include <allegro.h>

#ifndef ALLEGRO_DOS
#include <string.h>
#endif

/* Note that your own programs should use <aldumb.h> not "aldumb.h". <> tells
 * the compiler to look in the compiler's default header directory, which is
 * where DUMB should be installed before you use it (make install does this).
 * Use "" when it is your own header file. This example uses "" because DUMB
 * might not have been installed yet when the makefile builds it.
 */
#include "aldumb.h"



/* Hook function to be called when the close button is clicked. If the
 * variable is set, the program will exit. Not needed in DOS.
 */
#ifndef ALLEGRO_DOS
	static volatile int closed = 0;
	static void closehook(void) { closed = 1; }
#else
#	define closed 0
#endif


/* Platform-specific code. We use GDI in Windows since there's no point in
 * using an accelerated graphics driver. If we can, we define our own YIELD()
 * function that allows the system to sleep when it has nothing to do. This
 * may now be part of Allegro, but I haven't kept up with it. You can ignore
 * this stuff.
 */
#ifdef ALLEGRO_WINDOWS
#	define GFX_DUMB_MODE GFX_GDI
#	include <winalleg.h>
#	define YIELD() Sleep(1)
#else
#	define GFX_DUMB_MODE GFX_AUTODETECT_WINDOWED
#	ifdef ALLEGRO_UNIX
#		include <sys/time.h>
		static void YIELD(void)
		{
			struct timeval tv;
			tv.tv_sec = 0;
			tv.tv_usec = 1;
			select(0, NULL, NULL, NULL, &tv);
		}
#	else
#		define YIELD() yield_timeslice()
#	endif
#endif



/* Playback flow callback functions. In DOS we don't set a graphics mode, so
 * we can print a message to the console when a callback is invoked. On other
 * platforms, we add a message to the window the program has created.
 */
#ifdef ALLEGRO_DOS
	static int loop_callback(void *data)
	{
		(void)data;
		printf("Music has looped.\n");
		return 0;
	}

	static int xm_speed_zero_callback(void *data)
	{
		(void)data;
		printf("Music has stopped.\n");
		return 0;
	}
#else
	static int gfx_half_width;

	static int loop_callback(void *data)
	{
		(void)data;
		if (gfx_half_width) {
			acquire_screen();
			textout_centre(screen, font, "Music has looped.", gfx_half_width, 36, 10);
			release_screen();
		}
		return 0;
	}

	static int xm_speed_zero_callback(void *data)
	{
		(void)data;
		if (gfx_half_width) {
			text_mode(0); /* In case this is overwriting "Music has looped." */
			acquire_screen();
			textout_centre(screen, font, "Music has stopped.", gfx_half_width, 36, 10);
			release_screen();
		}
		return 0;
	}
#endif



static void usage(const char *exename)
{
	allegro_message(
#ifdef ALLEGRO_WINDOWS
		"Usage:\n"
		"  At the command line: %s file\n"
		"  In Windows Explorer: drag a file on to this program's icon.\n"
#else
		"Usage: %s file\n"
#endif
		"This will play the music file specified.\n"
		"File formats supported: IT XM S3M MOD.\n"
		"You can control playback quality by editing dumb.ini.\n", exename);

	exit(1);
}



int main(int argc, const char *const *argv) /* I'm const-crazy! */
{
	DUH *duh;          /* Encapsulates the music file. */
	AL_DUH_PLAYER *dp; /* Holds the current playback state. */

	/* Initialise Allegro */
	if (allegro_init())
		return EXIT_FAILURE;

	/* Check that we have one argument (plus the executable name). */
	if (argc != 2)
		usage(argv[0]);

	/* Tell Allegro where to find configuration data. This means you can
	 * put any settings for Allegro in dumb.ini. See Allegro's
	 * documentation for more information.
	 */
	set_config_file("dumb.ini");

	/* Initialise Allegro's keyboard input. */
	if (install_keyboard()) {
		allegro_message("Failed to initialise keyboard driver!\n");
		return EXIT_FAILURE;
	}

	/* This function call is appropriate for a program that will play one
	 * sample or one audio stream at a time. If you have sound effects
	 * too, you may want to increase the parameter. See Allegro's
	 * documentation for details on what the parameter means. Note that
	 * newer versions of Allegro act as if set_volume_per_voice() was
	 * called with parameter 1 initially, while older versions behave as
	 * if -1 was passed, so you should call the function if you want
	 * consistent behaviour.
	 */
	set_volume_per_voice(0);

	/* Initialise Allegro's sound output system. */
	if (install_sound(DIGI_AUTODETECT, MIDI_NONE, NULL)) {
		allegro_message("Failed to initialise sound driver!\n%s\n", allegro_error);
		return EXIT_FAILURE;
	}

	/* dumb_exit() is a function defined by DUMB. This operation arranges
	 * for dumb_exit() to be called last thing before the program exits.
	 * dumb_exit() does a bit of cleaning up for you. atexit() is
	 * declared in stdlib.h.
	 */
	atexit(&dumb_exit);

	/* DUMB defines its own wrappers for file input. There is a struct
	 * called DUMBFILE that holds function pointers for the various file
	 * operations needed by DUMB. You can decide whether to use stdio
	 * FILE objects, Allegro's PACKFILEs or something else entirely. No
	 * wrapper is installed initially, so you must call this or
	 * dumb_register_stdfiles() or set up your own before trying to load
	 * modules by file name. (If you are using another method, such as
	 * loading an Allegro datafile with modules embedded in it, then DUMB
	 * never opens a file by file name so this doesn't apply.)
	 */
	dumb_register_packfiles();

	/* Load the module file into a DUH object. Quick and dirty: try the
	 * loader for each format until one succeeds. Note that 15-sample
	 * mods have no identifying features, so dumb_load_mod() may succeed
	 * on files that aren't mods at all. We therefore try that one last.
	 */
	duh = dumb_load_it(argv[1]);
	if (!duh) {
		duh = dumb_load_xm(argv[1]);
		if (!duh) {
			duh = dumb_load_s3m(argv[1]);
			if (!duh) {
				duh = dumb_load_mod(argv[1]);
				if (!duh) {
					allegro_message("Failed to load %s!\n", argv[1]);
					return EXIT_FAILURE;
				}
			}
		}
	}

	/* Read the quality values from the config file we told Allegro to
	 * use. You may want to hardcode these or provide a more elaborate
	 * interface via which the user can control them.
	 */
	dumb_resampling_quality = get_config_int("sound", "dumb_resampling_quality", 4);
	dumb_it_max_to_mix = get_config_int("sound", "dumb_it_max_to_mix", 128);

	/* If we're not in DOS, show a window and register our close hook
	 * function.
	 */
#	ifndef ALLEGRO_DOS
		{
			const char *fn = get_filename(argv[1]);
			gfx_half_width = strlen(fn);
			if (gfx_half_width < 22) gfx_half_width = 22;
			gfx_half_width = (gfx_half_width + 2) * 4;

			/* set_window_title() is not const-correct (yet). */
			set_window_title((char *)"DUMB Music Player");

			if (set_gfx_mode(GFX_DUMB_MODE, gfx_half_width*2, 80, 0, 0) == 0) {
				acquire_screen();
				textout_centre(screen, font, fn, gfx_half_width, 20, 14);
				textout_centre(screen, font, "Press any key to exit.", gfx_half_width, 52, 11);
				release_screen();
			} else
				gfx_half_width = 0;
		}

		/* Silly check to get around the fact that someone stupidly removed
		 * an old function from Allegro instead of deprecating it. The old
		 * function was put back a version later, but we may as well use the
		 * new one if it's there!
		 */
#		if ALLEGRO_VERSION*10000 + ALLEGRO_SUB_VERSION*100 + ALLEGRO_WIP_VERSION >= 40105
			set_close_button_callback(&closehook);
#		else
			set_window_close_hook(&closehook);
#		endif

#	endif

	/* We want to continue running if the user switches to another
	 * application.
	 */
	set_display_switch_mode(SWITCH_BACKGROUND);

	/* We have the music loaded, but it isn't playing yet. This starts it
	 * playing. We construct a second object, the AL_DUH_PLAYER, to
	 * represent the playing music. This means you can play the music
	 * twice at the same time should you want to!
	 *
	 * Specify the number of channels (2 for stereo), which 'signal' to
	 * play (always 0 for modules), the volume (1.0f for default), the
	 * buffer size (4096 generally works well) and the sampling frequency
	 * (ideally match the final output frequency Allegro is using). An
	 * Allegro audio stream will be started.
	 */
	dp = al_start_duh(duh, 2, 0, 1.0f,
		get_config_int("sound", "buffer_size", 4096),
		get_config_int("sound", "sound_freq", 44100));

	/* Register our callback functions so that they are called when the
	 * music loops or stops. See docs/howto.txt for more information.
	 * There is no threading issue: DUMB will only process playback
	 * in al_poll_duh(), which we call below.
	 */
	{
		DUH_SIGRENDERER *sr = al_duh_get_sigrenderer(dp);
		DUMB_IT_SIGRENDERER *itsr = duh_get_it_sigrenderer(sr);
		dumb_it_set_loop_callback(itsr, &loop_callback, NULL);
		dumb_it_set_xm_speed_zero_callback(itsr, &xm_speed_zero_callback, NULL);
	}

	/* Main loop. */
	for (;;) {
		/* Check for keys in the buffer. If we get one, discard it
		 * and exit the main loop.
		 */
		if (keypressed()) {
			readkey();
			break;
		}

		/* Poll the music. We exit the loop if al_poll_duh() has
		 * returned nonzero (music finished) or the window has been
		 * closed. al_poll_duh() might return nonzero if you have set
		 * up a callback that tells the music to stop.
		 */
		if (al_poll_duh(dp) || closed)
			break;

		/* Give other threads a look-in, or allow the processor to
		 * sleep for a bit. YIELD() is defined further up in this
		 * file.
		 */
		YIELD();
	}

	/* Remove the audio stream and deallocate the memory being used for
	 * the playback state. We set dp to NULL to emphasise that the object
	 * has gone.
	 */
	al_stop_duh(dp);
	dp = NULL;

	/* Free the DUH object containing the actual music data. */
	unload_duh(duh);
	duh = NULL;

	/* All done! */
	return EXIT_SUCCESS;
}
END_OF_MAIN();