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/*
* SoundProcessor.cpp
*
* Created on: 14 Nov 2015
* Author: jeremy
*/
#include "SoundProcessor.h"
#include <vector>
#include <algorithm>
#include <cmath>
namespace Sound
{
Sound SoundProcessor::Muffle(const Sound& sound, float m)
{
//XXX Need to check m!
const std::vector<short>& soundData = sound.GetInternalData();
std::vector<short> newSoundData(soundData.size());
const float gamma = -3.0f / (m * soundData.size());
for(std::size_t i = 0; i < newSoundData.size(); ++i)
{
newSoundData[i] = soundData[i] * std::exp(i * gamma);
}
return Sound(newSoundData);
}
} /* namespace Sound */
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