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/*
* This file is part of XForms.
*
* XForms is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1, or
* (at your option) any later version.
*
* XForms is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with XForms; see the file COPYING. If not, write to
* the Free Software Foundation, 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
/*
* OpenGL/mesa canvas demo
*
* On most platforms, the mesa/OpenGL support is not compiled into
* the shared library (It it in the static library). You can compile
* ../FORMS/gl.c and put it in the shared library if you have mesa/OpenGL
*
* Also you might want to make a link libGL.a to libMesaGL.a
*
* T.C. Zhao and M. Overmars
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "GL/gl.h"
#include "GL/glx.h"
#include "include/forms.h"
#include "gl/glcanvas.h"
#include <stdlib.h>
typedef struct {
FL_FORM * form;
void * vdata;
char * cdata;
long ldata;
FL_OBJECT * canvas;
FL_OBJECT * done;
FL_OBJECT * menu;
FL_OBJECT * butgrp;
} FD_form;
extern FD_form * create_form_form(void);
FD_form *ui;
static int prim = GL_POLYGON ;
#define v3f glVertex3f
/***************************************
***************************************/
static
void draw_cube( void )
{
glColor3f( 1.0, 0.0, 0.0 );
glBegin( prim );
v3f( 1.0, 1.0, 1.0 ); v3f( 1.0, -1.0, 1.0 );
v3f( 1.0, -1.0, -1.0 ); v3f( 1.0, 1.0, -1.0 );
glEnd( );
glBegin( prim );
v3f( -1.0, 1.0, 1.0 ); v3f( -1.0, 1.0, -1.0 );
v3f( -1.0, -1.0, -1.0 ); v3f( -1.0, -1.0, 1.0 );
glEnd( );
glColor3f( 0.0, 1.0, 0.0 );
glBegin( prim );
v3f( 1.0, 1.0, 1.0 ); v3f( 1.0, 1.0, -1.0 );
v3f( -1.0, 1.0, -1.0 ); v3f( -1.0, 1.0, 1.0 );
glEnd( );
glBegin( prim );
v3f( 1.0, -1.0, 1.0 ); v3f( -1.0, -1.0, 1.0 );
v3f( -1.0, -1.0, -1.0 ); v3f( 1.0, -1.0, -1.0 );
glEnd( );
glColor3f( 0.0, 0.0, 1.0 );
glBegin( prim );
v3f( 1.0, 1.0, 1.0 ); v3f( -1.0, 1.0, 1.0 );
v3f( -1.0, -1.0, 1.0 ); v3f( 1.0, -1.0, 1.0 );
glEnd( );
glBegin( prim );
v3f( 1.0, 1.0, -1.0 ); v3f( 1.0,-1.0, -1.0 );
v3f( -1.0,-1.0, -1.0 ); v3f( -1.0, 1.0, -1.0 );
glEnd( );
}
/***************************************
***************************************/
int
idle_cb( XEvent * ev,
void * data FL_UNUSED_ARG )
{
static GLfloat xrot,
yrot,
zrot;
if ( ! fl_form_is_visible( ui->form )
|| ! fl_object_is_visible( ui->canvas ) )
return 0;
fl_activate_glcanvas(ui->canvas);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix( );
glRotatef( xrot, 1.0, 0.0, 0.0 );
glRotatef( yrot, 0.0, 1.0, 0.0 );
glRotatef( zrot, 0.0, 0.0, 1.0 );
glTranslatef( -1.0,1.2,-0.5 );
draw_cube( );
glPopMatrix( );
glFinish( );
if ( ev )
{
xrot += 10.0;
yrot += 7.0;
zrot -= 3.0;
}
glXSwapBuffers( fl_display, fl_get_canvas_id( ui->canvas ) );
return 0;
}
/***************************************
***************************************/
int
canvas_expose( FL_OBJECT * ob FL_UNUSED_ARG,
Window win FL_UNUSED_ARG,
int w,
int h,
XEvent * xev FL_UNUSED_ARG,
void * ud FL_UNUSED_ARG )
{
glViewport( 0, 0, ( GLint ) w, ( GLint ) h );
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 10.0 );
glTranslatef( 0.0, 0.0, -5.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
glCullFace( GL_BACK );
glEnable( GL_CULL_FACE );
glShadeModel( GL_FLAT );
/* refresh */
idle_cb( 0, 0 );
return 0;
}
/***************************************
***************************************/
int
buttonpress_cb( FL_OBJECT * ob FL_UNUSED_ARG,
Window win FL_UNUSED_ARG,
int w FL_UNUSED_ARG,
int h FL_UNUSED_ARG,
XEvent * xev FL_UNUSED_ARG,
void * ud FL_UNUSED_ARG )
{
static int suspended;
suspended = ( suspended + 1 ) % 2;
fl_set_idle_callback( suspended ? 0 : idle_cb, 0 );
return 0;
}
/***************************************
***************************************/
void
switch_primitive( FL_OBJECT * ob FL_UNUSED_ARG,
long data FL_UNUSED_ARG )
{
static int primitive[ ] = { GL_POLYGON, GL_LINE_LOOP };
static int i ;
prim = primitive[ ++i % 2 ];
}
/* switch single/dblbuffer */
static int sbuf[ ]= { GLX_RGBA,GLX_DEPTH_SIZE, 1,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
None };
static int dbuf[ ]= { GLX_RGBA,
GLX_DEPTH_SIZE,
1,
GLX_RED_SIZE,
1,
GLX_GREEN_SIZE,
1,
GLX_BLUE_SIZE,
1,
/* GLX_DOUBLEBUFFER, */
None};
/***************************************
***************************************/
void
buffer_cb( FL_OBJECT * ob,
long data FL_UNUSED_ARG )
{
static int is_double = 1;
FD_form *fdui = ob->form->fdui;
is_double = ! is_double;
fl_set_object_label( ob,is_double ? "Single":"Double" );
fl_set_glcanvas_attributes( fdui->canvas, is_double ? dbuf : sbuf );
}
/***************************************
***************************************/
void
menu_cb( FL_OBJECT * ob FL_UNUSED_ARG,
long data FL_UNUSED_ARG )
{
}
/***************************************
***************************************/
int main( int argc,
char * argv[ ] )
{
FL_OBJECT *ob;
fl_initialize( &argc, argv, "FormDemo", 0, 0 );
ui = create_form_form( );
/* fill-in form initialization code */
fl_set_object_gravity( ui->butgrp, NorthEastGravity, NorthEastGravity );
fl_addto_menu( ui->menu,"Item1|Item2|Item3|Item4" );
fl_add_canvas_handler( ui->canvas, Expose, canvas_expose, 0 );
fl_add_canvas_handler( ui->canvas, ButtonPress, buttonpress_cb, 0 );
fl_set_idle_callback( idle_cb, 0 );
/* geometry stuff */
// fl_set_form_minsize( ui->form, 340, 280 );
fl_show_form( ui->form, FL_PLACE_CENTER | FL_FREE_SIZE, FL_FULLBORDER,
"OpenGL Canvas");
while( ( ob = fl_do_forms( ) ) != ui->done )
/* empty */ ;
fl_finish( );
return 0;
}
/***************************************
***************************************/
static void
hide_it( FL_OBJECT * ob,
long data FL_UNUSED_ARG )
{
if ( fl_object_is_visible( ui->canvas ) )
{
fl_hide_object( ui->canvas );
fl_set_object_label( ob,"Show" );
}
else
{
fl_show_object( ui->canvas );
fl_set_object_label( ob, "Hide" );
}
}
/***************************************
***************************************/
static void
reshow( FL_OBJECT * ob,
long data FL_UNUSED_ARG )
{
fl_hide_form( ob->form );
fl_show_form( ui->form, FL_PLACE_CENTER | FL_FREE_SIZE, FL_FULLBORDER,
"OpenGL Canvas" );
}
#include <stdlib.h>
/***************************************
***************************************/
FD_form *
create_form_form( void )
{
FL_OBJECT *obj;
FD_form *fdui = fl_calloc( 1, sizeof *fdui);
fdui->form = fl_bgn_form( FL_NO_BOX, 340, 280 );
obj = fl_add_box( FL_UP_BOX, 0, 0, 340, 280, "" );
fdui->canvas = obj = fl_add_glcanvas( FL_NORMAL_CANVAS, 20, 45, 225, 215,
"" );
fl_set_object_gravity( obj, FL_NorthWest, FL_SouthEast );
fdui->done = obj = fl_add_button( FL_NORMAL_BUTTON, 255, 230, 70, 30,
"Done");
fl_set_button_shortcut( obj, "Dd#d", 1 );
fl_set_object_gravity( obj, FL_SouthEast, FL_SouthEast );
fdui->menu = obj = fl_add_menu( FL_PULLDOWN_MENU, 20, 15, 54, 20,
"Canvas" );
fl_set_object_shortcut( obj, "#CcC", 1 );
fl_set_object_boxtype( obj, FL_FLAT_BOX );
fl_set_object_lstyle( obj, FL_BOLD_STYLE );
fl_set_object_gravity( obj, FL_NorthWest, FL_NorthWest );
fl_set_object_callback( obj, menu_cb, 0 );
fdui->butgrp = fl_bgn_group( );
obj = fl_add_button( FL_NORMAL_BUTTON, 255, 45, 70, 30, "Poly/Line" );
fl_set_object_gravity( obj, FL_NorthEast, FL_NorthEast );
fl_set_object_callback( obj, switch_primitive, 0 );
obj = fl_add_button( FL_NORMAL_BUTTON, 255, 75, 70, 30, "Hide" );
fl_set_button_shortcut( obj, "#HhH", 1 );
fl_set_object_callback( obj,hide_it, 0 );
obj = fl_add_button( FL_NORMAL_BUTTON, 255, 105, 70, 30, "ReShow" );
fl_set_button_shortcut( obj, "#RRr", 1 );
fl_set_object_callback( obj, reshow, 0 );
obj = fl_add_button( FL_NORMAL_BUTTON, 255, 135, 70, 30, "Single" );
fl_set_object_callback( obj, buffer_cb, 0 );
fl_end_group( );
fl_end_form( );
fdui->form->fdui = fdui;
return fdui;
}
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