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/* Form definition file generated by fdesign. */
#include <stdlib.h>
#include "ui_objs.h"
/***************************************
***************************************/
FD_buttonform *
create_form_buttonform( void )
{
FL_OBJECT *obj;
FD_buttonform *fdui = fl_malloc( sizeof *fdui );
int old_bw = fl_get_border_width( );
fl_set_border_width( -1 );
fdui->vdata = fdui->cdata = NULL;
fdui->ldata = 0;
fdui->buttonform = fl_bgn_form( FL_NO_BOX, 581, 51 );
obj = fl_add_box( FL_FLAT_BOX, 0, 0, 581, 51, "" );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 20, 3, 30, 30, "button" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 60, 3, 30, 30, "round" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 100, 3, 30, 30, "round3d" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 140, 3, 30, 30, "check" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 180, 3, 30, 30, "light" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 220, 3, 30, 30, "bitmap" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 260, 3, 30, 30, "pixmap" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 300, 3, 30, 30, "scroll" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
fl_end_form( );
fdui->buttonform->fdui = fdui;
fl_set_border_width( old_bw );
return fdui;
}
/***************************************
***************************************/
FD_valuatorform *
create_form_valuatorform( void )
{
FL_OBJECT *obj;
FD_valuatorform *fdui = fl_malloc( sizeof *fdui );
int old_bw = fl_get_border_width( );
fl_set_border_width( -1 );
fdui->vdata = fdui->cdata = NULL;
fdui->ldata = 0;
fdui->valuatorform = fl_bgn_form( FL_NO_BOX, 581, 51 );
obj = fl_add_box( FL_FLAT_BOX, 0, 0, 581, 51, "" );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 20, 5, 30, 30, "slider" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 66, 5, 30, 30, "valslider" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 112, 5, 30, 30, "scrollbar" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 158, 5, 30, 30, "dial" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 204, 5, 30, 30, "counter" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 250, 5, 30, 30, "positioner" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
fl_end_form( );
fdui->valuatorform->fdui = fdui;
fl_set_border_width( old_bw );
return fdui;
}
/***************************************
***************************************/
FD_staticform *
create_form_staticform( void )
{
FL_OBJECT *obj;
FD_staticform *fdui = fl_malloc( sizeof *fdui );
int old_bw = fl_get_border_width( );
fl_set_border_width( -1 );
fdui->vdata = fdui->cdata = NULL;
fdui->ldata = 0;
fdui->staticform = fl_bgn_form( FL_NO_BOX, 581, 51 );
obj = fl_add_box( FL_FLAT_BOX, 0, 0, 581, 51, "" );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 20, 3, 30, 30, "box" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 70, 3, 30, 30, "frame" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 120, 3, 30, 30, "labelframe" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 170, 3, 30, 30, "text" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 220, 3, 30, 30, "bitmap" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 270, 3, 30, 30, "pixmap" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 320, 3, 30, 30, "chart" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 370, 3, 30, 30, "clock" );
fl_set_object_color( obj, FL_COL1, FL_YELLOW );
fl_end_form( );
fdui->staticform->fdui = fdui;
fl_set_border_width( old_bw );
return fdui;
}
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