1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628
|
@node Part III Valuator Objects
@chapter Valuator Objects
@ifnottex
@menu
* Slider Object: Slider Object
* Scrollbar Object: Scrollbar Object
* Dial Object: Dial Object
* Positioner Object: Positioner Object
* Counter Object: Counter Object
* Spinner Object: Spinner Object
* Thumbwheel Object: Thumbwheel Object
@end menu
@end ifnottex
@node Slider Object
@section Slider Object
Sliders are useful for letting the user indicate a value between some
fixed bounds. Both horizontal and vertical sliders exist. They have a
minimum, a maximum and a current value (all floating point values).
The user can change the current value by shifting the slider with the
mouse. Whenever the value changes, this is reported to the application
program.
@ifnottex
@menu
* Adding Slider Objects: Adding Slider Objects
* Slider Types: Slider Types
* Slider Interaction: Slider Interaction
* Other Slider Routines: Other Slider Routines
* Slider Attributes: Slider Attributes
* Remarks: Slider Remarks
@end menu
@end ifnottex
@node Adding Slider Objects
@subsection Adding Slider Objects
Adding an object To add a slider to a form use
@findex fl_add_slider()
@anchor{fl_add_slider()}
@example
FL_OBJECT *fl_add_slider(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
or
@findex fl_add_valslider()
@anchor{fl_add_valslider()}
@example
FL_OBJECT *fl_add_valslider(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
The meaning of the parameters is as usual. The label is by default
placed below the slider. The difference between a normal slider and a
valslider is that for the second type its value is displayed above or
to the left of the slider.
@node Slider Types
@subsection Slider Types
The following types of sliders are available:
@table @code
@tindex FL_VERT_SLIDER
@anchor{FL_VERT_SLIDER}
@item FL_VERT_SLIDER
A vertical slider.
@tindex FL_HOR_SLIDER
@anchor{FL_HOR_SLIDER}
@item FL_HOR_SLIDER
A horizontal slider.
@tindex FL_VERT_FILL_SLIDER
@anchor{FL_VERT_FILL_SLIDER}
@item FL_VERT_FILL_SLIDER
A vertical slider, filled from the bottom.
@tindex FL_HOR_FILL_SLIDER
@anchor{FL_HOR_FILL_SLIDER}
@item FL_HOR_FILL_SLIDER
A horizontal slider, filled from the left.
@tindex FL_VERT_NICE_SLIDER
@anchor{FL_VERT_NICE_SLIDER}
@item FL_VERT_NICE_SLIDER
A nice looking vertical slider.
@tindex FL_HOR_NICE_SLIDER
@anchor{FL_HOR_NICE_SLIDER}
@item FL_HOR_NICE_SLIDER
A nice looking horizontal slider.
@tindex FL_VERT_BROWSER_SLIDER
@anchor{FL_VERT_BROWSER_SLIDER}
@item FL_VERT_BROWSER_SLIDER
A different looking vertical slider.
@tindex FL_HOR_BROWSER_SLIDER
@anchor{FL_HOR_BROWSER_SLIDER}
@item FL_HOR_BROWSER_SLIDER
A different looking horizontal slider.
@end table
@ifhtml
@center @image{images/slidertypes}
@end ifhtml
@ifnothtml
@center @image{images/slidertypes,12cm}
@end ifnothtml
@node Slider Interaction
@subsection Slider Interaction
Whenever the user changes the value of the slider using the mouse, the
slider is returned (unless there's callback function associated with
the object) by the interaction routines. The slider position is
changed by moving the mouse inside the slider area. For fine control,
hold down the @code{<Shift>} key while moving the slider.
In some cases you might not want the slider to be returned or its
callback called each time its value changes. To change the default,
call the following routine:
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when)
@end example
@noindent
where the parameter @code{when} can be one of the four values:
@table @code
@item @ref{FL_RETURN_NONE}
Never return or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end (mouse release) if value is changed
since last return.
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the slider value is changed. This
is the default.
@item @ref{FL_RETURN_END}
Return or invoke callback at end (mouse release) regardless if the
value is changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback when the value changed or at end (mouse
release).
@end table
See the demo program @file{objreturn.c} for an example use of this.
@node Other Slider Routines
@subsection Other Slider Routines
To change the value and bounds of a slider use the following routines
@findex fl_set_slider_value()
@anchor{fl_set_slider_value()}
@findex fl_set_slider_bounds()
@anchor{fl_set_slider_bounds()}
@example
void fl_set_slider_value(FL_OBJECT *obj, double val);
void fl_set_slider_bounds(FL_OBJECT *obj, double min, double max);
@end example
@noindent
By default, the minimum value for a slider is 0.0, the maximum is 1.0
and the value is 0.5. For vertical sliders the slider position for the
minimum value is at the left, for horizontal sliders at the top of the
slider. By setting @code{nin} to a larger value than @code{max} in a
call of @code{@ref{fl_set_slider_bounds()}} this can be reversed.
If in a call of @code{@ref{fl_set_slider_bounds()}} the actual value
of a slider isn't within the range of the new bounds, its value gets
adjusted to the nearest limit. When the requested new slider value in
a call of @code{@ref{fl_set_slider_value()}} is outside the range of
bounds it gets adjusted to the nearest boundary value.
To obtain the current value or bounds of a slider use
@findex fl_get_slider_value()
@anchor{fl_get_slider_value()}
@example
double fl_get_slider_value(FL_OBJECT *obj);
void fl_get_slider_bounds(FL_OBJECT *obj, double *min, double *max);
@end example
@c -----------------------------------------------------------------
@c The following function still exist but the description is wrong.
@c fl_set_slider_step() doesn't do anything and
@c fl_set_slider_increment() is only used internallyy for sliders
@c used in scrollbars (and doesn't do anything for normal sliders)
@c In a number of situations you may like slider values to be rounded to
@c some values, e.g. to integer values. To this end use the routine
@c @findex fl_set_slider_step()
@c @anchor{fl_set_slider_step()}
@c @example
@c void fl_set_slider_step(FL_OBJECT *obj, double step);
@c @end example
@c @noindent
@c After this call slider values will be rounded to multiples of @code{step}.
@c Use the value 0.0 for @code{step} to switch off rounding.
@c By default, if the mouse is pressed below or above the the sliding
@c bar, the sliding bar jumps to the location where the mouse got pressed.
@c You can, however, use the following routine to change this default so
@c the jumps are made is discrete increments:
@c @findex fl_set_slider_increment()
@c @anchor{fl_set_slider_increment()}
@c @example
@c void fl_set_slider_increment(FL_OBJECT *obj, double lj, double rj);
@c @end example
@c @noindent
@c where @code{lj} indicates how much to jump if the left mouse button is
@c pressed and @code{rj} indicates how much to increment if right/middle
@c mouse buttons pressed. This routine can be used if finer control of
@c the slider value is needed or to assign different meanings to different
@c mouse buttons. For example, for the slider in the browser class, the
@c left mouse jump is made to be one page and right jump is made to be
@c one line.
@c
@c To obtain the current increment, use the following routine
@c @findex fl_get_slider_increment()
@c @anchor{fl_get_slider_increment()}
@c @example
@c void fl_get_slider_increment(FL_OBJECT *obj, double *lj, double *rj);
@c @end example
@c -----------------------------------------------------------------
@node Slider Attributes
@subsection Slider Attributes
Never use @code{FL_NO_BOX} as the boxtype for a slider. For
@code{FL_VERT_NICE_SLIDER}s and @code{FL_HOR_NICE_SLIDER}s it's best
to use a @code{FL_FLAT_BOX} in the color of the background to get the
nicest effect.
The first color argument (@code{col1}) to
@code{@ref{fl_set_object_color()}} controls the color of the
background of the slider, the second (@code{col2}) the color of the
slider itself.
You can control the size of the slider inside the box using the routine
@findex fl_set_slider_size()
@anchor{fl_set_slider_size()}
@example
void fl_set_slider_size(FL_OBJECT *obj, double size);
@end example
@noindent
@code{size} should be a floating point value between 0.0 and 1.0. The
default is
@tindex FL_SLIDER_WIDTH
@code{FL_SLIDER_WIDTH}, which is 0.1 for regular sliders and 0.15 for
browser sliders. With a value for @code{size} of 1.0, the slider
covers the box completely and can no longer be moved. This function
does nothing if applied to sliders of type @code{NICE_SLIDER} and
@code{FILL_SLIDER}.
The routine
@findex fl_set_slider_precision()
@anchor{fl_set_slider_precision()}
@example
void fl_set_slider_precision(FL_OBJECT *obj, int prec);
@end example
@noindent
sets the precision with which the value of the slider is shown. This
only applies to sliders showing their value, i.e.@: valsliders.
By default, the value shown by a valslider is the slider value in
floating point format. You can override the default by registering a
filter function using the following routine
@findex fl_set_slider_filter()
@anchor{fl_set_slider_filter()}
@example
void fl_set_slider_filter(FL_OBJECT *obj,
const char *(*filter)(FL_OBJECT *,
double value,
int prec));
@end example
@noindent
where @code{value} and @code{prec} are the slider value and precision
respectively. The filter function @code{filter} should return a string
that is to be shown. The default filter is equivalent to the following
@example
const char *filter(FL_OBJECT *obj, double value, int prec) @{
static char buf[32];
sprintf(buf, "%.*f", prec, value);
return buf;
@}
@end example
@node Slider Remarks
@subsection Remarks
See the demo program @file{demo05.c} for an example of the use of
sliders. See demo programs @file{sldsize.c} and @file{sliderall.c}
for the effect of setting slider sizes and the different types of
sliders.
@node Scrollbar Object
@section Scrollbar Object
Scrollbars are similar to sliders (as a matter of fact, scrollbars are
made with sliders and scrollbuttons), and useful in letting the user
indicate a value between some fixed bounds. Both horizontal and
vertical scrollbars exist. They have a minimum, maximum and current
value (all floating point values). The user can change this value by
dragging the sliding bar with the mouse or press the scroll buttons.
Whenever the value changes, it is reported to the application program
via the callback function.
@ifnottex
@menu
* Adding Scrollbar Objects: Adding Scrollbar Objects
* Scrollbar Types: Scrollbar Types
* Scrollbar Interaction: Scrollbar Interaction
* Other Scrollbar Routines: Other Scrollbar Routines
* Scrollbar Attributes: Scrollbar Attributes
* Remarks: Scrollbar Remarks
@end menu
@end ifnottex
@node Adding Scrollbar Objects
@subsection Adding Scrollbar Objects
To add a scrollbar to a form use
@findex fl_add_scrollbar()
@anchor{fl_add_scrollbar()}
@example
FL_OBJECT *fl_add_scrollbar(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
The meaning of the parameters is as usual. The label is by default
placed below the scrollbar.
@ifhtml
@center @image{images/scrollbars}
@end ifhtml
@ifnothtml
@center @image{images/scrollbars,14cm}
@end ifnothtml
@node Scrollbar Types
@subsection Scrollbar Types
The following types of scrollbar are available:
@table @code
@tindex FL_VERT_SCROLLBAR
@anchor{FL_VERT_SCROLLBAR}
@item FL_VERT_SCROLLBAR
A vertical scrollbar.
@tindex FL_HOR_SCROLLBAR
@anchor{FL_HOR_SCROLLBAR}
@item FL_HOR_SCROLLBAR
A horizontal scrollbar.
@tindex FL_VERT_THIN_SCROLLBAR
@anchor{FL_VERT_THIN_SCROLLBAR}
@item FL_VERT_THIN_SCROLLBAR
A different looking vertical scrollbar.
@tindex FL_HOR_THIN_SCROLLBAR
@anchor{FL_HOR_THIN_SCROLLBAR}
@item FL_HOR_THIN_SCROLLBAR
A different looking horizontal scrollbar.
@tindex FL_VERT_NICE_SCROLLBAR
@anchor{FL_VERT_NICE_SCROLLBAR}
@item FL_VERT_NICE_SCROLLBAR
A vertical scrollbar using @code{FL_NICE_SLIDER}.
@tindex FL_HOR_NICE_SCROLLBAR
@anchor{FL_HOR_NICE_SCROLLBAR}
@item FL_HOR_NICE_SCROLLBAR
A horizontal scrollbar using @code{FL_NICE_SLIDER}.
@tindex FL_VERT_PLAIN_SCROLLBAR
@anchor{FL_VERT_PLAIN_SCROLLBAR}
@item FL_VERT_PLAIN_SCROLLBAR
Similar to @code{FL_THIN_SCROLLBAR}.
@tindex FL_HOR_PLAIN_SCROLLBAR
@anchor{FL_HOR_PLAIN_SCROLLBAR}
@item FL_HOR_PLAIN_SCROLLBAR
Similar to @code{FL_HOR_THIN_SCROLLBAR}.
@end table
@node Scrollbar Interaction
@subsection Scrollbar Interaction
Whenever the user changes the value of the scrollbar, the scrollbar's
callback is called (if one is associated with the scrollbar). The
scrollbar position is changed by moving the mouse inside the scrollbar
area or. For fine control hold down the left or right @code{<Shift>}
key while moving the slider.
You can control under which conditions the scrollbar gets returned to
your application or its callback invoked. To change the default, call
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when);
@end example
@noindent
where the parameter @code{when} can be one of the following four
values:
@table @code
@item @ref{FL_RETURN_NONE}
Never return or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end (mouse release) if value is changed
(since last return).
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the scrollbar value is changed.
This is the default.
@item @ref{FL_RETURN_END}
Return or invoke callback at end (mouse release) regardless if the
value is changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback whenever value changed or mouse button was
released.
@end table
The default setting for @code{when} for a scrollbar object is
@code{@ref{FL_RETURN_CHANGED}} (unless during the build of XForms you
set the configuration flag @code{--enable-bwc-bs-hack} in which case
the default is @code{@ref{FL_RETURN_NONE}} to keep backward
compatibility with earlier releases of the library).
See demo program @file{objreturn.c} for an example use of this.
@node Other Scrollbar Routines
@subsection Other Scrollbar Routines
To change the value and bounds of a scrollbar use the following
routines:
@findex fl_set_scrollbar_value()
@anchor{fl_set_scrollbar_value()}
@findex fl_set_scrollbar_bounds()
@anchor{fl_set_scrollbar_bounds()}
@example
void fl_set_scrollbar_value(FL_OBJECT *obj, double val);
void fl_set_scrollbar_bounds(FL_OBJECT *obj, double min, double max);
@end example
By default, the minimum value for a slider is 0.0, the maximum is 1.0
and the value is 0.5. For vertical sliders the slider position for the
minimum value is at the left, for horizontal sliders at the top of the
slider. By setting @code{min} to a larger value than @code{max} in a
call of @code{@ref{fl_set_scrollbar_bounds()}} this can be reversed.
If in a call of @code{@ref{fl_set_scrollbar_bounds()}} the actual
value of a scrollbar isn't within the range of the new bounds, its
value gets adjusted to the nearest limit. When the requested new
scrollbar value in a call of @code{@ref{fl_set_scrollbar_value()}} is
outside the range of bounds it gets adjusted to the nearest boundary
value.
To obtain the current value and bounds of a scrollbar use
@findex fl_get_scrollbar_value()
@anchor{fl_get_scrollbar_value()}
@findex fl_get_scrollbar_bounds()
@anchor{fl_get_scrollbar_bounds()}
@example
double fl_get_scrollbar_value(FL_OBJECT *obj);
void fl_get_scrollbar_bounds(FL_OBJECT *obj, double *min, double *max);
@end example
@c ---------------------------------------------------------------
@c The function fl_set_scrollbar_step() still exists but doesn't
@c has any effect!
@c In a number of situations you would like scrollbar values to be
@c rounded to some values, e.g. to integer values. To this end use the
@c routine
@c @findex fl_set_scrollbar_step()
@c @anchor{fl_set_scrollbar_step()}
@c @example
@c void fl_set_scrollbar_step(FL_OBJECT *obj, double step);
@c @end example
@c @noindent
@c After this call the scrollbar values will be rounded to multiples of
@c @code{step}. Use the value 0.0 for @code{step} to switch off rounding.
@c This should not be confused with the increment/decrement value when
@c the scroll buttons are pressed. Use
@c @code{@ref{fl_set_scrollbar_increment()}} to change the increment
@c value.
@c ---------------------------------------------------------------
By default, if the mouse is pressed beside the the sliding bar, the
bar starts to jumps in the direction of the mouse position. You can
use the following routine to change this size of the steps being
made :
@findex fl_set_scrollbar_increment()
@anchor{fl_set_scrollbar_increment()}
@example
void fl_set_scrollbar_increment(FL_OBJECT *obj, double lj, double rj);
@end example
@noindent
where @code{lj} indicates how much to increment if the left mouse
button is pressed and @code{rj} indicates how much to jump if the
middle mouse button pressed. For example, for the scrollbar in the
browser class, the left mouse jump is made to be one page and middle
mouse jump is made to be one line. The increment (decrement) value
when the scrollbuttons are pressed is set to the value of the right
jump. The default values for @code{lj} and @code{rj} are @code{0.1}
and @code{0.02}.
To obtain the current increment settings, use the following routine
@findex fl_get_scrollbar_increment()
@anchor{fl_get_scrollbar_increment()}
@example
void fl_get_scrollbar_increment(FL_OBJECT *obj, double *lj, double *sj);
@end example
@node Scrollbar Attributes
@subsection Scrollbar Attributes
Never use @code{FL_NO_BOX} as the boxtype for a scrollbar. For
@code{FL_VERT_NICE_SCROLLBAR}s and @code{FL_HOR_NICE_SCROLLBAR}s it's
best to use a @code{FL_FLAT_BOX} boxtype in the color of the
background to get the nicest effect.
The first color argument (@code{col1} to
@code{@ref{fl_set_object_color()}} controls the color of the
background of the scrollbar, the second (@code{col2}) the color of the
sliding bar itself.
You can control the size of the sliding bar inside the box using the
routine
@findex fl_set_scrollbar_size()
@anchor{fl_set_scrollbar_size()}
@example
void fl_set_scrollbar_size(FL_OBJECT *obj, double size);
@end example
@noindent
@code{size} should be a value between 0.0 and 1.0. The default is
@tindex FL_SLIDER_WIDTH
@code{FL_SLIDER_WIDTH}, which is 0.15 for all scrollbars With
@code{size} set to 1.0, the scrollbar covers the box completely and
can no longer be moved. This function does nothing if applied to
scrollbars of type @code{FL_NICE_SCROLLBAR}.
@node Scrollbar Remarks
@subsection Remarks
See the demo program @file{scrollbar.c} for an example of the use of
scrollbars.
@node Dial Object
@section Dial Object
Dial objects are dials that the user can put in a particular position
using the mouse. They have a minimum, maximum and current value (all
floating point values). The user can change this value by turning the
dial with the mouse. Whenever the value changes, this is reported to
the application program.
@ifnottex
@menu
* Adding Dial Objects: Adding Dial Objects
* Dial Types: Dial Types
* Dial Interaction: Dial Interaction
* Other Dial Routines: Other Dial Routines
* Dial Attributes: Dial Attributes
* Remarks: Dial Remarks
@end menu
@end ifnottex
@node Adding Dial Objects
@subsection Adding Dial Objects
To add a dial to a form use
@findex fl_add_dial()
@anchor{fl_add_dial()}
@example
FL_OBJECT *fl_add_dial(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
The meaning of the parameters is as usual. The label is by default
placed below the dial.
@node Dial Types
@subsection Dial Types
@ifhtml
@center @image{images/dials}
@end ifhtml
@ifnothtml
@center @image{images/dials,10cm}
@end ifnothtml
The following types of dials are available:
@table @code
@tindex FL_NORMAL_DIAL
@anchor{FL_NORMAL_DIAL}
@item FL_NORMAL_DIAL
A dial with a knob indicating the position.
@tindex FL_LINE_DIAL
@anchor{FL_LINE_DIAL}
@item FL_LINE_DIAL
A dial with a line indicating the position.
@tindex FL_FILL_DIAL
@anchor{FL_FILL_DIAL}
@item FL_FILL_DIAL
The area between initial and current is filled.
@end table
@node Dial Interaction
@subsection Dial Interaction
By default, the dial value is returned to the application when the
user releases the mouse. It is possible to change this behavior using
the following routine
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when);
@end example
@noindent
where @code{when} can be one of the following
@table @code
@item @ref{FL_RETURN_NONE}
Never report or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end (mouse release) and only if the dial
value is changed. This is the default setting.
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the dial value is changed.
@item @ref{FL_RETURN_END}
Return or invoke callback at the end regardless if the dial value is
changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback when value has changed or mouse button has
been released.
@end table
@node Other Dial Routines
@subsection Other Dial Routines
To change the value of the dial and its bounds use
@findex fl_set_dial_value()
@anchor{fl_set_dial_value()}
@findex fl_set_dial_bounds()
@anchor{fl_set_dial_bounds()}
@example
void fl_set_dial_value(FL_OBJECT *obj, double val);
void fl_set_dial_bounds(FL_OBJECT *obj, double min, double max);
@end example
@noindent
By default, the minimum value is 0.0, the maximum is 1.0 and the value
is 0.5.
To obtain the current values of the dial and its bounds use
@findex fl_get_dial_value()
@anchor{fl_get_dial_value()}
@findex fl_get_dial_bounds()
@anchor{fl_get_dial_bounds()}
@example
double fl_get_dial_value(FL_OBJECT *obj);
void fl_get_dial_bounds(FL_OBJECT *obj, double *min, double *max);
@end example
Sometimes, it might be desirable to limit the angular range a dial can
take or choose an angle other than 0 to represent the minimum value.
For this purpose, use the following routine
@findex fl_set_dial_angles()
@anchor{fl_set_dial_angles()}
@example
void fl_set_dial_angles(FL_OBJECT *obj, double thetai, double thetaf)
@end example
@noindent
where @code{thetai} maps to the minimum value of the dial and
@code{thetaf} to its maximum value. The angles are relative to the
origin of the dial, which is by default at 6 o'clock and rotates
clock-wise. By default, the minimum angle is 0 and the maximum angle
is 360.
By default, crossing from 359.9 to 0 or from 0 to 359.9 is not
allowed. To allowing crossing over, use the following routine
@findex fl_set_dial_crossover()
@anchor{fl_set_dial_crossover()}
@example
void fl_set_dial_crossover(FL_OBJECT *obj, int yes_no);
@end example
@noindent
where a true value for @code{yes_no} indicates that cross-over is
allowed.
In a number of situations you might want dial values to be rounded to
some values, e.g. to integer values. To this end use the routine
@findex fl_set_dial_step()
@anchor{fl_set_dial_step()}
@example
void fl_set_dial_step(FL_OBJECT *obj, double step);
@end example
@noindent
After this call dial values will be rounded to multiples of
@code{step}. Use a value of 0.0 for @code{step} to switch off
rounding.
By default, clock-wise rotation increases the dial value. To change,
use the following routine
@findex fl_set_dial_direction()
@anchor{fl_set_dial_direction()}
@example
void fl_set_dial_direction(FL_OBJECT *obj, int dir);
@end example
@noindent
where @code{dir} can be either
@tindex FL_DIAL_CCW
@code{FL_DIAL_CCW} or
@tindex FL_DIAL_CW
@code{FL_DIAL_CW}.
@node Dial Attributes
@subsection Dial Attributes
You can use any boxtype you like, but the final dial face always
appears to be circular although certain correlation between the
requested boxtype and actual boxtype exists (for example,
@code{FL_FRAME_BOX} is translated into a circular frame box.)
The first color argument (@code{col1} to
@code{@ref{fl_set_object_color()}} controls the color of the
background of the dial, the second @code{col2}) the color of the knob
or the line or the fill color.
@node Dial Remarks
@subsection Remarks
The resolution of a dial is about 0.2 degrees, i.e., there are only
about 2000 steps per 360 degrees and, depending on the size of the
dial, it is typically less.
The dial is always drawn with a circular box. If you specify a
@code{FL_UP_BOX}, a @code{FL_OVAL3D_UPBOX} will be used.
See the demo programs @file{ldial.c}, @file{ndial.c} and
@file{fdial.c} for examples of the use of dials.
@node Positioner Object
@section Positioner Object
A positioner is an object in which the user can indicate a position
with an x- and a y-coordinate. It displays a box with a cross-hair
cursor in it (except an invisble positioner, of course). Clicking the
mouse inside the box changes the position of the cross-hair cursor
and, hence, the x- and y-values.
@ifnottex
@menu
* Adding Positioner Objects: Adding Positioner Objects
* Positioner Types: Positioner Types
* Positioner Interaction: Positioner Interaction
* Other Positioner Routines: Other Positioner Routines
* Positioner Attributes: Positioner Attributes
* Remarks: Positioners Remarks
@end menu
@end ifnottex
@node Adding Positioner Objects
@subsection Adding Positioner Objects
A positioner can be added to a form using the call
@findex fl_add_positioner()
@anchor{fl_add_positioner()}
@example
FL_OBJECT *fl_add_positioner(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
The meaning of the parameters is as usual. The label is placed below
the box by default.
@node Positioner Types
@subsection Positioner Types
The following types of positioner exist:
@table @code
@tindex FL_NORMAL_POSITIONER
@anchor{FL_NORMAL_POSITIONER}
@item FL_NORMAL_POSITIONER
Cross-hair inside a box.
@tindex FL_OVERLAY_POSITIONER
@anchor{FL_OVERLAY_POSITIONER}
@item FL_OVERLAY_POSITIONER
Cross-hair inside a transparent box (i.e.@{ drawn in in XOR mode).
@tindex FL_INVISIBLE_POSITIONER
@anchor{FL_INVISIBLE_POSITIONER}
@item FL_INVISIBLE_POSITIONER
Completely invisible positioner to be used just for the side effect
of obtaining a position (typically an object is below below it that
otherwise would receive user events).
@end table
@node Positioner Interaction
@subsection Positioner Interaction
The user changes the setting of the positioner using the mouse inside
the box. Per default whenever the values changes, the object is
returned by the interaction routines or its callback invoked (if
one exists.
To change the default use the function
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when);
@end example
@noindent
where @code{when} can be one of the following
@table @code
@item @ref{FL_RETURN_NONE}
Never report or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end (mouse release) and only when
the positioner ended in a different position than the one it
started from.
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the positioners value is changed,
default setting.
@item @ref{FL_RETURN_END}
Return or invoke callback at the end only but regardless if the
positioners value changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback when value has changed or mouse button has
been released.
@end table
@node Other Positioner Routines
@subsection Other Positioner Routines
To set the value of the positioner and the boundary values use the
routines:
@findex fl_set_positioner_xvalue()
@anchor{fl_set_positioner_xvalue()}
@findex fl_set_positioner_xbounds()
@anchor{fl_set_positioner_xbounds()}
@findex fl_set_positioner_yvalue()
@anchor{fl_set_positioner_yvalue()}
@findex fl_set_positioner_ybounds()
@anchor{fl_set_positioner_ybounds()}
@example
void fl_set_positioner_xvalue(FL_OBJECT *obj, double val);
void fl_set_positioner_xbounds(FL_OBJECT *obj, double min, double max);
void fl_set_positioner_yvalue(FL_OBJECT *obj, double val);
void fl_set_positioner_ybounds(FL_OBJECT *obj, double min, double max);
@end example
@noindent
By default the minimum values are 0.0, the maximum values are 1.0 and
the actual values are 0.5. For boundaries in x-direction @code{min}
and @code{max} should be taken to mean the left- and right-most
position, respectively, and for the y-boundaries @code{min} and @code{max}
should be taken to mean the value at the bottom and value at the top
of the positioner.
To obtain the current values of the positioner and the bounds use
@findex fl_get_positioner_xvalue()
@anchor{fl_get_positioner_xvalue()}
@findex fl_get_positioner_xbounds()
@anchor{fl_get_positioner_xbounds()}
@findex fl_get_positioner_yvalue()
@anchor{fl_get_positioner_yvalue()}
@findex fl_get_positioner_ybounds()
@anchor{fl_get_positioner_ybounds()}
@example
double fl_get_positioner_xvalue(FL_OBJECT *obj);
void fl_get_positioner_xbounds(FL_OBJECT *obj,
double *min, double *max);
double fl_get_positioner_yvalue(FL_OBJECT *obj);
void fl_get_positioner_ybounds(FL_OBJECT *obj,
double *min, double *max);
@end example
@noindent
In a number of situations you might like positioner values to be
rounded to some values, e.g. to integer values. To this end use the
routines
@findex fl_set_positioner_xstep()
@anchor{fl_set_positioner_xstep()}
@findex fl_set_positioner_ystep()
@anchor{fl_set_positioner_ystep()}
@example
void fl_set_positioner_xstep(FL_OBJECT *obj, double step);
void fl_set_positioner_ystep(FL_OBJECT *obj, double step);
@end example
@noindent
After these calls positioner values will be rounded to multiples of
@code{step}. Use a value of 0.0 for @code{step} to switch off rounding.
Sometimes, it makes more sense for a positioner to have an icon/pixmap
as the background that represents a minified version of the area where
the positioner's values apply. Type @code{FL_OVERLAY_POSITIONER} is
specifically designed for this by drawing the moving cross-hair in XOR
mode as not to erase the background. A typical creation procedure
might look something like the following
@example
obj = fl_add_pixmap(FL_NORMAL_PIXMAP, x, y, w, h, label);
fl_set_pixmap_file(obj, iconfile);
pos = fl_add_positioner(FL_OVERLAY_POSITIONER, x, y, w, h, label);
@end example
@noindent
Of course, you can overlay this type of positioner on objects other
than a pixmap. See the demo program @file{positionerXOR.c} for an
example.
@node Positioner Attributes
@subsection Positioner Attributes
Never use @code{FL_NO_BOX} as the boxtype for a positioner of type.
@code{FL_NORMAL_POSITIONER} (but the other two types will have a box
type of @code{FL_NO_BOX} per default).
The first color argument (@code{col1}) to
@code{@ref{fl_set_object_color()}} controls the color of the box, the
second (@code{col2}) the color of the cross-hair.
@node Positioners Remarks
@subsection Remarks
A demo can be found in @file{positioner.c}.
@node Counter Object
@section Counter Object
A counter provides a different mechanism for the user to indicate a
value. In consists of a box displaying a value and two or four
buttons, two at the left and two at the right side. The user can press
these buttons to change the value. If the counter has four buttons,
the left-most and right-most button make the value change in large
steps, the other buttons make it change in small steps. As long as the
user keeps the mouse pressed, the value changes.
@ifnottex
@menu
* Adding Counter Objects: Adding Counter Objects
* Counter Types: Counter Types
* Counter Interaction: Counter Interaction
* Other Counter Routines: Other Counter Routines
* Counter Attributes: Counter Attributes
* Remarks: Counter Remarks
@end menu
@end ifnottex
@node Adding Counter Objects
@subsection Adding Counter Objects
To add a counter to a form use
@findex fl_add_counter()
@anchor{fl_add_counter()}
@example
FL_OBJECT *fl_add_counter(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label)
@end example
@noindent
The meaning of the parameters is as usual. The label is by default
placed below the counter.
@node Counter Types
@subsection Counter Types
@ifhtml
@center @image{images/counters}
@end ifhtml
@ifnothtml
@center @image{images/counters,8cm}
@end ifnothtml
The following types of counters are available:
@table @code
@tindex FL_NORMAL_COUNTER
@anchor{FL_NORMAL_COUNTER}
@item FL_NORMAL_COUNTER
A counter with two buttons on each side.
@tindex FL_SIMPLE_COUNTER
@anchor{FL_SIMPLE_COUNTER}
@item FL_SIMPLE_COUNTER
A counter with one button on each side.
@end table
@node Counter Interaction
@subsection Counter Interaction
The user changes the value of the counter by keeping his mouse pressed
on one of the buttons. Per default whenever the mouse is released and
the counter value is changed the counter is returned to the
application program or its callback is invoked.
In some applications you might want the counter to be returned to the
application program (or the callback invoked) e.g.@: whenever the
value changes and not only when the mouse is released. To this end use
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when);
@end example
@noindent
where @code{when} can be either
@table @code
@item @ref{FL_RETURN_NONE}
Never report or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end (mouse release) and only if the counter
value is changed.
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the counter value is changed. This
is the default setting.
@item @ref{FL_RETURN_END}
Return or invoke callback at the end regardless if the counter value is
changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback when the counter value has changed or mouse
button has been released.
@end table
@node Other Counter Routines
@subsection Other Counter Routines
To change the value of the counter, it's bounds and stp size use the
routines
@findex fl_set_counter_value()
@anchor{fl_set_counter_value()}
@findex fl_set_counter_bounds()
@anchor{fl_set_counter_bounds()}
@findex fl_set_counter_step()
@anchor{fl_set_counter_step()}
@example
void fl_set_counter_value(FL_OBJECT *obj, double val);
void fl_set_counter_bounds(FL_OBJECT *obj, double min, double max);
void fl_set_counter_step(FL_OBJECT *obj, double small, double large);
@end example
@noindent
The first routine sets the value (default is 0) of the counter, the
second routine sets the minimum and maximum values that the counter
will take (default are -1000000 and 1000000, respectively) and the
third routine sets the sizes of the small and large steps (defaults to 0.1
and 1). (For simple counters only the small step is used.)
For conflicting settings, bounds take precedence over value, i.e., if
setting a value that is outside of the current bounds, it is clamped.
Also changing the bounds in a way that the current counter value isn't
within the new bounds range anymore will result in its value being
adjusted to the nearest of the new limits.
To obtain the current value of the counter use
@findex fl_get_counter_value()
@anchor{fl_get_counter_value()}
@example
double fl_get_counter_value(FL_OBJECT *obj);
@end example
To obtain the current bounds and steps, use the following functions
@findex fl_get_counter_bounds()
@anchor{fl_get_counter_bounds()}
@findex fl_get_counter_step()
@anchor{fl_get_counter_step()}
@example
void fl_get_counter_bounds(FL_OBJECT *obj, double *min, double *max);
void fl_get_counter_step(FL_OBJECT *obj, double *small, double *large);
@end example
To set the precision (number of digits after the dot) with which the
counter value is displayed use the routine
@findex fl_set_counter_precision()
@anchor{fl_set_counter_precision()}
@example
void fl_set_counter_precision(FL_OBJECT *obj, int prec);
@end example
To determine the current value of the precision use
@findex fl_get_counter_precision()
@anchor{fl_get_counter_precision()}
@example
int fl_get_counter_precision(FL_OBJECT *obj);
@end example
By default, the value shown is the counter value in floating point
format. You can override the default by registering a filter function
using the following routine
@findex fl_set_counter_filter()
@anchor{fl_set_counter_filter()}
@example
void fl_set_counter_filter(FL_OBJECT *obj,
const char *(*filter)(FL_OBJECT *,
double value,
int prec));
@end example
@noindent
where @code{value} and @code{prec} are the counter value and precision
respectively. The filter function @code{filter} should return a string
that is to be shown. Note that the default filter is equivalent to the
following
@example
const char *filter(FL_OBJECT *obj, double value, int prec) @{
static char buf[32];
sprintf(buf, "%.*f",prec,value);
return buf;
@}
@end example
By default the counter value changes first slowly and the rate of
change then accelerates until a final speed is reached. The default delay
between the value changing is @w{600 ms} at the start and the final
delay is @w{50 ms}. You can change the initial delay by a call of
the function
@findex fl_set_counter_repeat()
@anchor{fl_set_counter_repeat()}
@example
void fl_set_counter_repeat(FL_OBJECT *obj, int millisec);
@end example
@noindent
and the final delay by using
@findex fl_set_counter_min_repeat()
@anchor{fl_set_counter_min_repeat()}
@example
void fl_set_counter_min_repeat(FL_OBJECT *obj, int millisec);
@end example
@noindent
where in both cases the argument @code{millisec} is the delay in
milli-seconds. The current settings for the initial and final delay
can be obtained by calling the functions
@findex fl_get_counter_repeat()
@anchor{fl_get_counter_repeat()}
@findex fl_get_counter_min_repeat()
@anchor{fl_get_counter_min_repeat()}
@example
int fl_get_counter_repeat(FL_OBJECT *obj);
int fl_get_counter_min_repeat(FL_OBJECT *obj);
@end example
Until version 1.0.91 of the library the delay between changes of a
counter was constant (with a default value of @w{100 ms}). To obtain
this traditional behaviour simple set the initial and final delay to
the same value.
As a third alternative you can also request that only the first change
of the counter has a different delay from all the following ones. To
achieve this call
@findex fl_set_counter_speedjump()
@anchor{fl_set_counter_speedjump()}
@example
void fl_set_counter_speedjump(FL_OBJECT *obj, int yes_no);
@end example
@noindent
with a true value for @code{yes_no}. The delay for the first change of
the counter value will then be the one set by
@code{@ref{fl_set_counter_repeat()}} and the following delays last as
long as set by @code{@ref{fl_set_counter_min_repeat()}}.
To determine the setting for "speedjumping" call
@findex fl_get_counter_speedjump()
@anchor{fl_get_counter_speedjump()}
@example
int fl_get_counter_speedjump(FL_OBJECT *obj);
@end example
@node Counter Attributes
@subsection Counter Attributes
Never use @code{FL_NO_BOX} as the boxtype for a counter.
The first color argument (@code{col1}) t
@code{@ref{fl_set_object_color()}} controls the color of the
background of the counter, the second (@code{col2}) sets the color of
the arrow buttons of the counter.
@node Counter Remarks
@subsection Remarks
See demo program @file{counter.c} for an example of the use of
counters.
@node Spinner Object
@section Spinner Object
A spinner object is a combination of a (numerical) input field with
two (touch) buttons that allow to increment or decrement the value in
the (editable) input field. I.e.@: the user can change the spinners
value by either editing the value of the input field or by using the
up/down buttons shown beside the input field.
There are two types of spinner objects, one for integer and one for
floating point values. You can set limits on the values that can be
input and you can also set the amount of increment/decrement achieved
when clicking on its buttons.
@ifnottex
@menu
* Adding Spinner Objects: Adding Spinner Objects
* Spinner Types: Spinner Types
* Spinner Interaction: Spinner Interaction
* Other Spinner Routines: Other Spinner Routines
* Spinner Attributes: Spinner Attributes
@end menu
@end ifnottex
@node Adding Spinner Objects
@subsection Adding Spinner Objects
To add a spinner to a form use
@findex fl_add_spinner()
@anchor{fl_add_spinner()}
@example
FL_OBJECT *fl_add_spinner(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
The meaning of the parameters is as usual. The label is by default
placed on the left of the spinner object.
@node Spinner Types
@subsection Spinner Types
There are two types of spinners, one for input of integer and
one for floating point values:
@table @code
@tindex FL_INT_SPINNER
@anchor{FL_INT_SPINNER}
@item FL_INT_SPINNER
A spinner that allows input of integer values.
@tindex FL_FLOAT_SPINNER
@anchor{FL_FLOAT_SPINNER}
@item FL_FLOAT_SPINNER
A spinner that allows input of floating point values.
@end table
The way a spinner looks like depends on its dimensions. If it's at
least as wide as it's high the two buttons are drawn above each other
to the right of the input field (and are marked with and up and
down pointing triangle), while when the object is higher than it's
wide they are drawn beside each other and below the input field
(and the markers are then left and right pointing arrows).
@node Spinner Interaction
@subsection Spinner Interaction
The user can change the value of a spinner in two ways. She can either
edit the value in the spinner directly (exactly the same as for an
integer or floating point input object (@ref{Part III Input Objects})
or by clicking on one of the buttons that will increment or decrement
the value.
Per default the spinner object gets returned to the application
(or the associated callback is called) whenever the value changed
and the interaction seems to have ended. If you want it returned
under different circumstances use the function
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when);
@end example
where the parameter @code{when} can be one of the four values
@table @code
@item @ref{FL_RETURN_NONE}
Never return or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end of interaction (when either the input
field loses the focus or one of the buttons was released) and the
spinner's value changed during the interaction.
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the spinner's value changed. This
is the default.
@item @ref{FL_RETURN_END}
Return or invoke callback at end of interaction regardless of the
spinner's value having changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback whenever the value changed or the
interaction ended.
@end table
@node Other Spinner Routines
@subsection Other Spinner Routines
Probably the most often used spinner functions are
@findex fl_get_spinner_value()
@anchor{fl_get_spinner_value()}
@findex fl_set_spinner_value()
@anchor{fl_set_spinner_value()}
@example
double fl_get_spinner_value(FL_OBJECT *obj );
double fl_set_spinner_value(FL_OBJECT *obj, double val);
@end example
@noindent
The first one returns the value of a spinner. The type of the return
value is a double for both integer and floating point spinners, so
you have to convert it for integer spinners appropriately, e.g:@:
using the @code{FL_nint()} macro, that converts a double to the
nearest integer value.
You can set or retrieve the upper and lower limit the value a spinner
can be set to using the functions
@findex fl_set_spinner_bounds()
@anchor{fl_set_spinner_bounds()}
@findex fl_get_spinner_bounds()
@anchor{fl_get_spinner_bounds()}
@example
void fl_set_spinner_bounds(FL_OBJECT *obj, double min, double max);
void fl_get_spinner_bounds(FL_OBJECT *obj, double *min, double *max);
@end example
@noindent
Since this function is to be used for integer as well as floating
point spinner objects the @code{double} type values must be converted
as necessary for @code{@ref{FL_INT_SPINNER}}.
The default limits are @code{-10000} and @code{10000}, but can be
set to up to @code{INT_MIN} and @code{INT_MIN} for
@code{@ref{FL_INT_SPINNER}}s and @code{-DBL_MAX} and @code{DBL_MAX}
for @code{@ref{FL_FLOAT_SPINNER}}s.
To set or determine the step size by which a spinner will be
incremented or decremented when one of the buttons is clicked on use
@findex fl_set_spinner_step()
@anchor{fl_set_spinner_step()}
@findex fl_get_spinner_step()
@anchor{fl_get_spinner_step()}
@example
void fl_set_spinner_step(FL_OBJECT *obj, double step);
double fl_get_spinner_step(FL_OBJECT *obj);
@end example
@noindent
The default step size is @code{1} for both @code{@ref{FL_INT_SPINNER}}
and @code{@ref{FL_FLOAT_SPINNER}} objects.
For @code{@ref{FL_FLOAT_SPINNER}} objects you can set (or determine)
how many digits after the decimal point are shown by using
@findex fl_set_spinner_precision()
@anchor{fl_set_spinner_precision()}
@findex fl_get_spinner_precision()
@anchor{fl_get_spinner_precision()}
@example
void fl_set_spinner_precision(FL_OBJECT *obj, int prec);
int fl_get_spinner_precision(FL_OBJECT *obj);
@end example
@noindent
This is per default set to 6 digits after the decimal point. The
function for setting the precision has no effect on
@code{@ref{FL_INT_SPINNER}} objects and the other one returns 0 for
this type of spinners.
@node Spinner Attributes
@subsection Spinner Attributes
Please don't change the boxtype from @code{@ref{FL_NO_BOX}}.
The label color and font can be set using the normal
@code{@ref{fl_set_object_lcol()}}, @code{@ref{fl_set_object_lsize()}}
and @code{@ref{fl_set_object_lstyle()}} functions. The color of the
input field of a spinner object can be set via using
@code{@ref{fl_set_object_color()}} where the first color argument
(@code{col1}) controls the color of the input field when it is not
selected and the second (@code{col2}) is the color when selected.
Instead of creating a plethora of functions to influence all the other
aspects of how the spinner is drawn (colors, font types etc.) the user
is given direct access to the sub-objects of a spinner. To this end
three functions exist:
@findex fl_get_spinner_input()
@anchor{fl_get_spinner_input()}
@findex fl_get_spinner_up_button()
@anchor{fl_get_spinner_up_button()}
@findex fl_get_spinner_down_button()
@anchor{fl_get_spinner_down_button()}
@example
FL_OBJECT *fl_get_spinner_input(FL_OBJECT *obj);
FL_OBJECT *fl_get_spinner_up_button(FL_OBJECT *obj);
FL_OBJECT *fl_get_spinner_down_button(FL_OBJECT *obj);
@end example
@noindent
They return the addresses of the objects the spinner object is made up
from and those then can be used to set or query the way the individual
components are drawn. The addresses of these sub-objects shouldn't be
used for any other purposes, especially their callback function may
never be changed!
@node Thumbwheel Object
@section Thumbwheel Object
Thumbwheel is another valuator that can be useful for letting the user
indicate a value between some fixed bounds. Both horizontal and
vertical thumbwheels exist. They have a minimum, a maximum and a
current value (all floating point values). The user can change the
current value by rolling the wheel.
@ifnottex
@menu
* Adding Thumbwheel Objects: Adding Thumbwheel Objects
* Thumbwheel Types: Thumbwheel Types
* Thumbwheel Interaction: Thumbwheel Interaction
* Other Thumbwheel Routines: Other Thumbwheel Routines
* Thumbwheel Attributes: Thumbwheel Attributes
* Remarks: Thumbwheel Remarks
@end menu
@end ifnottex
@node Adding Thumbwheel Objects
@subsection Adding Thumbwheel Objects
To add a thumbwheel to a form use
@findex fl_add_thumbwheel()
@anchor{fl_add_thumbwheel()}
@example
FL_OBJECT *fl_add_thumbwheel(int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label);
@end example
@noindent
The meaning of the parameters is as usual. The label is by default
placed below the thumbwheel.
@node Thumbwheel Types
@subsection Thumbwheel Types
@ifhtml
@center @image{images/thumbwheels}
@end ifhtml
@ifnothtml
@center @image{images/thumbwheels,7cm}
@end ifnothtml
The following types of thumbwheels are available:
@table @code
@tindex FL_VERT_THUMBWHEEL
@anchor{FL_VERT_THUMBWHEEL}
@item FL_VERT_THUMBWHEEL
A vertical thumbwheel.
@tindex FL_HOR_THUMBWHEEL
@anchor{FL_HOR_THUMBWHEEL}
@item FL_HOR_THUMBWHEEL
A horizontal thumbwheel.
@end table
@node Thumbwheel Interaction
@subsection Thumbwheel Interaction
Whenever the user changes the value of the thumbwheel using the mouse
or keyboard, the thumbwheel is returned (or the callback called) by
the interaction routines. You change the value of a thumbwheel by
dragging the mouse inside the wheel area or, for vertical thumbwheels
also by using the scroll wheel of the mouse. Each pixel of movement
changes the value of the thumbwheel by 0.005, which you can change
using the @code{@ref{fl_set_thumbwheel_step()}} function.
The keyboard can be used to change the value of a thumbwheel.
Specifically, the @code{<Up>} and @code{<Down>} cursor keys can be
used to increment or decrement the value of a vertical thumbwheel and
the @code{<Right>} and @code{<Left>} cursor keys can be used to
increment or decrement the value of horizontal thumbwheel. Each
pressing of the cursor key changes the thumbwheel value by the current
step value. The @code{<Home>} key can be used to set the thumbwheel to
a known value, which is the average of the minimum and the maximum
value of the thumbwheel.
In some applications you might not want the thumbwheel to be returned
all the time. To change the default, call the following routine:
@example
void fl_set_object_return(FL_OBJECT *obj, unsigned int when);
@end example
where the parameter @code{when} can be one of the four values
@table @code
@item @ref{FL_RETURN_NONE}
Never return or invoke callback.
@item @ref{FL_RETURN_END_CHANGED}
Return or invoke callback at end (mouse release) if value is changed
since last return.
@item @ref{FL_RETURN_CHANGED}
Return or invoke callback whenever the thumbwheel value is changed.
@item @ref{FL_RETURN_END}
Return or invoke callback at end (mouse release) regardless if the
value is changed or not.
@item @ref{FL_RETURN_ALWAYS}
Return or invoke callback whenever the value changes or the mouse
button is released.
@end table
See demo program @file{thumbwheel.c} for an example use of this.
@node Other Thumbwheel Routines
@subsection Other Thumbwheel Routines
To change the value and bounds of a thumbwheel use the following routines
@findex fl_set_thumbwheel_value()
@anchor{fl_set_thumbwheel_value()}
@findex fl_set_thumbwheel_bounds()
@anchor{fl_set_thumbwheel_bounds()}
@example
double fl_set_thumbwheel_value(FL_OBJECT *obj, double val);
void fl_set_thumbwheel_bounds(FL_OBJECT *obj, double min, double max);
@end example
@noindent
By default, the minimum value is 0.0, the maximum is 1.0 and the value
is 0.5.
To obtain the current value or bounds of a thumbwheel use
@findex fl_get_thumbwheel_value()
@anchor{fl_get_thumbwheel_value()}
@findex fl_get_thumbwheel_bounds()
@anchor{fl_get_thumbwheel_bounds()}
@example
double fl_get_thumbwheel_value(FL_OBJECT *obj);
void fl_get_thumbwheel_bounds(FL_OBJECT *obj, double *min, double *max);
@end example
By default, the bounds are "hard", i.e., once you reach the minimum or
maximum, the wheel would not turn further in this direction. However,
if desired, you can make the bounds to turn over such that it crosses
over from the minimum to the maximum value and vice versa. To this
end, the following routine is available
@findex fl_set_thumbwheel_crossover()
@anchor{fl_set_thumbwheel_crossover()}
@example
int fl_set_thumbwheel_crossover(FL_OBJECT *obj, int yes_no);
@end example
In a number of situations you might like thumbwheel values to be
rounded to some values, e.g. to integer values. To this end use the
routine
@findex fl_set_thumbwheel_step()
@anchor{fl_set_thumbwheel_step()}
@example
void fl_set_thumbwheel_step(FL_OBJECT *obj, double step);
@end example
@noindent
After this call thumbwheel values will be rounded to multiples of
@code{step}. Use a value 0.0 for @code{step} to switch off rounding.
@node Thumbwheel Attributes
@subsection Thumbwheel Attributes
Setting colors via @code{@ref{fl_set_object_color()}} has no effect on
thumbwheels.
@node Thumbwheel Remarks
@subsection Remarks
See the demo program @file{thumbwheel.c} for an example of the use of
thumbwheels.
|