File: button.h

package info (click to toggle)
libforms 1.0.93sp1-2
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 11,548 kB
  • sloc: ansic: 97,227; sh: 9,236; makefile: 858
file content (330 lines) | stat: -rw-r--r-- 14,219 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/*
 *  This file is part of the XForms library package.
 *
 *  XForms is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU Lesser General Public License as
 *  published by the Free Software Foundation; either version 2.1, or
 *  (at your option) any later version.
 *
 *  XForms is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.     See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with XForms.  If not, see <http://www.gnu.org/licenses/>.
 */

/********************** crop here for forms.h **********************/

/**
 * \file button.h
 *
 * All Buttons: regular button, light button and round button
 *
 */

#ifndef FL_BUTTON_H
#define FL_BUTTON_H


typedef enum {
    FL_NORMAL_BUTTON,
    FL_PUSH_BUTTON,
    FL_RADIO_BUTTON,
    FL_HIDDEN_BUTTON,
    FL_TOUCH_BUTTON,
    FL_INOUT_BUTTON,
    FL_RETURN_BUTTON,
    FL_HIDDEN_RET_BUTTON,
    FL_MENU_BUTTON
} FL_BUTTON_TYPE;

#define FL_TOGGLE_BUTTON    FL_PUSH_BUTTON

typedef struct {
    Pixmap         pixmap,
                   mask;
    unsigned int   bits_w,
                   bits_h;
    int            val;             /* state of button (on/off) */
    int            mousebut;        /* mouse button that caused the push     */
    int            timdel;          /* time since last touch (TOUCH buttons) */
    int            event;           /* what event triggers redraw            */
    int            is_pushed;       /* set while drawn as pushed down        */
    int            react_to[ 5 ];   /* mouse buttons button reacts to        */
    long           cspecl;          /* reserved for class specfic stuff      */
    void         * cspecv;          /* misc. things                          */
    char         * filename;
    Pixmap         focus_pixmap,
                   focus_mask;
    char         * focus_filename;
} FL_BUTTON_SPEC;

#define FL_BUTTON_STRUCT FL_BUTTON_SPEC

typedef void ( * FL_DrawButton )( FL_OBJECT * );
typedef void ( * FL_CleanupButton )( FL_BUTTON_STRUCT * );

#define FL_DRAWBUTTON      FL_DrawButton
#define FL_CLEANUPBUTTON   FL_CleanupButton

/* normal button default */

#define FL_BUTTON_BOXTYPE           FL_UP_BOX
#define FL_BUTTON_COL1              FL_COL1
#define FL_BUTTON_COL2              FL_COL1
#define FL_BUTTON_LCOL              FL_LCOL
#define FL_BUTTON_ALIGN             FL_ALIGN_CENTER
#define FL_BUTTON_MCOL1             FL_MCOL
#define FL_BUTTON_MCOL2             FL_MCOL
#define FL_BUTTON_BW                FL_BOUND_WIDTH

/* light button defaults */

#define FL_LIGHTBUTTON_BOXTYPE      FL_UP_BOX
#define FL_LIGHTBUTTON_COL1         FL_COL1
#define FL_LIGHTBUTTON_COL2         FL_YELLOW
#define FL_LIGHTBUTTON_LCOL         FL_LCOL
#define FL_LIGHTBUTTON_ALIGN        FL_ALIGN_CENTER
#define FL_LIGHTBUTTON_TOPCOL       FL_COL1
#define FL_LIGHTBUTTON_MCOL         FL_MCOL
#define FL_LIGHTBUTTON_MINSIZE      ( ( FL_Coord ) 12 )

/* round button defaults */

#define FL_ROUNDBUTTON_BOXTYPE      FL_NO_BOX
#define FL_ROUNDBUTTON_COL1         FL_MCOL
#define FL_ROUNDBUTTON_COL2         FL_YELLOW
#define FL_ROUNDBUTTON_LCOL         FL_LCOL
#define FL_ROUNDBUTTON_ALIGN        FL_ALIGN_CENTER
#define FL_ROUNDBUTTON_TOPCOL       FL_COL1
#define FL_ROUNDBUTTON_MCOL         FL_MCOL

/* round3d button defaults */

#define FL_ROUND3DBUTTON_BOXTYPE    FL_NO_BOX
#define FL_ROUND3DBUTTON_COL1       FL_COL1
#define FL_ROUND3DBUTTON_COL2       FL_BLACK
#define FL_ROUND3DBUTTON_LCOL       FL_LCOL
#define FL_ROUND3DBUTTON_ALIGN      FL_ALIGN_CENTER
#define FL_ROUND3DBUTTON_TOPCOL     FL_COL1
#define FL_ROUND3DBUTTON_MCOL       FL_MCOL

/* check button defaults */

#define FL_CHECKBUTTON_BOXTYPE      FL_NO_BOX
#define FL_CHECKBUTTON_COL1         FL_COL1
#define FL_CHECKBUTTON_COL2         FL_YELLOW
#define FL_CHECKBUTTON_LCOL         FL_LCOL
#define FL_CHECKBUTTON_ALIGN        FL_ALIGN_CENTER

#define FL_CHECKBUTTON_TOPCOL       FL_COL1
#define FL_CHECKBUTTON_MCOL         FL_MCOL

/* bitmap button defaults */

#define FL_BITMAPBUTTON_BOXTYPE     FL_UP_BOX
#define FL_BITMAPBUTTON_COL1        FL_COL1         /* bitmap background  */
#define FL_BITMAPBUTTON_COL2        FL_BLUE         /* "focus" color       */
#define FL_BITMAPBUTTON_LCOL        FL_LCOL         /* bitmap foreground   */
#define FL_BITMAPBUTTON_ALIGN       FL_ALIGN_BOTTOM

/* bitmap button defaults */

#define FL_PIXMAPBUTTON_BOXTYPE     FL_UP_BOX
#define FL_PIXMAPBUTTON_COL1        FL_BUTTON_COL1
#define FL_PIXMAPBUTTON_COL2        FL_BUTTON_COL2
#define FL_PIXMAPBUTTON_LCOL        FL_BUTTON_LCOL
#define FL_PIXMAPBUTTON_MCOL1       FL_BUTTON_MCOL1
#define FL_PIXMAPBUTTON_MCOL2       FL_BUTTON_MCOL2
#define FL_PIXMAPBUTTON_ALIGN       FL_ALIGN_BOTTOM

/***** Routines *****/

FL_EXPORT FL_OBJECT * fl_create_button( int          type,
                                        FL_Coord     x,
                                        FL_Coord     y,
                                        FL_Coord     w,
                                        FL_Coord     h,
                                        const char * label );

FL_EXPORT FL_OBJECT * fl_create_roundbutton( int          type,
                                             FL_Coord     x,
                                             FL_Coord     y,
                                             FL_Coord     w,
                                             FL_Coord     h,
                                             const char * label );

FL_EXPORT FL_OBJECT * fl_create_round3dbutton( int        type,
                                               FL_Coord   x,
                                               FL_Coord   y,
                                               FL_Coord   w,
                                               FL_Coord   h,
                                               const char * label );

FL_EXPORT FL_OBJECT * fl_create_lightbutton( int          type,
                                             FL_Coord     x,
                                             FL_Coord     y,
                                             FL_Coord     w,
                                             FL_Coord     h,
                                             const char * label );

FL_EXPORT FL_OBJECT * fl_create_checkbutton( int          type,
                                             FL_Coord     x,
                                             FL_Coord     y,
                                             FL_Coord     w,
                                             FL_Coord     h,
                                             const char * label );

FL_EXPORT FL_OBJECT * fl_create_bitmapbutton( int          type,
                                              FL_Coord     x,
                                              FL_Coord     y,
                                              FL_Coord     w,
                                              FL_Coord     h,
                                              const char * label );

FL_EXPORT FL_OBJECT * fl_create_pixmapbutton( int          type,
                                              FL_Coord     x,
                                              FL_Coord     y,
                                              FL_Coord     w,
                                              FL_Coord     h,
                                              const char * label );

FL_EXPORT FL_OBJECT * fl_create_scrollbutton( int          type,
                                              FL_Coord     x,
                                              FL_Coord     y,
                                              FL_Coord     w,
                                              FL_Coord     h,
                                              const char * label );

FL_EXPORT FL_OBJECT * fl_create_labelbutton( int           type,
                                             FL_Coord      x,
                                             FL_Coord      y,
                                             FL_Coord      w,
                                             FL_Coord      h,
                                             const char * label );

FL_EXPORT FL_OBJECT *fl_add_roundbutton( int          type,
                                         FL_Coord     x,
                                         FL_Coord     y,
                                         FL_Coord     w,
                                         FL_Coord     h,
                                         const char * label );

FL_EXPORT FL_OBJECT * fl_add_round3dbutton( int          type,
                                            FL_Coord     x,
                                            FL_Coord     y,
                                            FL_Coord     w,
                                            FL_Coord     h,
                                            const char * label );

FL_EXPORT FL_OBJECT * fl_add_lightbutton( int         type,
                                          FL_Coord    x,
                                          FL_Coord    y,
                                          FL_Coord    w,
                                          FL_Coord    h,
                                          const char * label );

FL_EXPORT FL_OBJECT * fl_add_checkbutton( int          type,
                                          FL_Coord     x,
                                          FL_Coord     y,
                                          FL_Coord     w,
                                          FL_Coord     h,
                                          const char * label );

FL_EXPORT FL_OBJECT * fl_add_button( int          type,
                                     FL_Coord     x,
                                     FL_Coord     y,
                                     FL_Coord     w,
                                     FL_Coord     h,
                                     const char * label );

FL_EXPORT FL_OBJECT * fl_add_bitmapbutton( int          type,
                                           FL_Coord     x,
                                           FL_Coord     y,
                                           FL_Coord     w,
                                           FL_Coord     h,
                                           const char * label );

FL_EXPORT FL_OBJECT * fl_add_scrollbutton( int          type,
                                           FL_Coord     x,
                                           FL_Coord     y,
                                           FL_Coord     w,
                                           FL_Coord     h,
                                           const char * label );

FL_EXPORT FL_OBJECT * fl_add_labelbutton( int          type,
                                          FL_Coord     x,
                                          FL_Coord     y,
                                          FL_Coord     w,
                                          FL_Coord     h,
                                          const char * label );

#define fl_set_bitmapbutton_file  fl_set_bitmap_file

FL_EXPORT void fl_set_bitmapbutton_data( FL_OBJECT     * ob,
                                         int             w,
                                         int             h,
                                         unsigned char * bits );

#define fl_set_bitmapbutton_datafile  fl_set_bitmapbutton_file

FL_EXPORT FL_OBJECT * fl_add_pixmapbutton( int          type,
                                           FL_Coord     x,
                                           FL_Coord     y,
                                           FL_Coord     w,
                                           FL_Coord     h,
                                           const char * label );

#define fl_set_pixmapbutton_data       fl_set_pixmap_data
#define fl_set_pixmapbutton_file       fl_set_pixmap_file
#define fl_set_pixmapbutton_pixmap     fl_set_pixmap_pixmap
#define fl_get_pixmapbutton_pixmap     fl_get_pixmap_pixmap
#define fl_set_pixmapbutton_align      fl_set_pixmap_align
#define fl_free_pixmapbutton_pixmap    fl_free_pixmap_pixmap
#define fl_set_pixmapbutton_datafile   fl_set_pixmapbutton_file
#define fl_set_pixmapbutton_show_focus fl_set_pixmapbutton_focus_outline


FL_EXPORT void fl_set_pixmapbutton_focus_outline( FL_OBJECT * ob,
                                                  int         yes );

FL_EXPORT void fl_set_pixmapbutton_focus_data( FL_OBJECT  * ob,
                                               char      ** bits );

FL_EXPORT void fl_set_pixmapbutton_focus_file( FL_OBJECT  * ob,
                                               const char * fname );

FL_EXPORT void fl_set_pixmapbutton_focus_pixmap( FL_OBJECT * ob,
                                                 Pixmap      id,
                                                 Pixmap      mask );

FL_EXPORT int fl_get_button( FL_OBJECT * ob );

FL_EXPORT void fl_set_button( FL_OBJECT * ob,
                              int         pushed );

FL_EXPORT int fl_get_button_numb( FL_OBJECT * ob );

#define fl_set_button_shortcut  fl_set_object_shortcut

FL_EXPORT FL_OBJECT * fl_create_generic_button( int          objclass,
                                                int          type,
                                                FL_Coord     x,
                                                FL_Coord     y,
                                                FL_Coord     w,
                                                FL_Coord     h,
                                                const char * label );

FL_EXPORT void fl_add_button_class( int              bclass,
                                    FL_DrawButton    drawit,
                                    FL_CleanupButton cleanup );

FL_EXPORT void fl_set_button_mouse_buttons( FL_OBJECT    * ob,
                                            unsigned int   buttons );

FL_EXPORT void fl_get_button_mouse_buttons( FL_OBJECT    * ob,
                                            unsigned int * buttons );

#endif /* ! defined FL_BUTTON_H */