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/*
* This file is part of XForms.
*
* XForms is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1, or
* (at your option) any later version.
*
* XForms is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with XForms. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <ctype.h>
#include "fd_main.h"
#include "fd_spec.h"
#include "fd_iconinfo.h"
/* Pointer to object currently being edited */
static FL_OBJECT * curobj;
static void save_edited_object( FL_OBJECT * obj );
static void restore_edited_object( FL_OBJECT * obj );
static void attrib_init( FD_generic_attrib * ui );
static int validate_attributes( FL_OBJECT * obj );
static void readback_attributes( FL_OBJECT * obj );
static void copy_shortcut( FL_OBJECT * dest,
FL_OBJECT * src );
static void cleanup_saved_object( void );
static void show_attributes( const FL_OBJECT * obj );
static int valid_c_identifier( const char * s );
static void add_font_choice( const char * p );
static int validate_cvar_name( FL_OBJECT * obj,
const char * w );
/* Structuure for storing the initial state of the object */
static struct {
FL_OBJECT * obj;
char name[ MAX_VAR_LEN ];
char cbname[ MAX_VAR_LEN ];
char argname[ MAX_VAR_LEN ];
} saved_object;
/* Font sizes, need to do this because of symbolic names */
static FL_OBJECT *fnts;
typedef struct {
int size;
char * name,
* sc;
} Fsizes;
static Fsizes fsizes[ ] =
{
{ FL_TINY_SIZE, "Tiny", "Tt#t" },
{ FL_SMALL_SIZE, "Small", "Ss#s" },
{ FL_NORMAL_SIZE, "Normal", "Nn#n" },
{ FL_MEDIUM_SIZE, "Medium", "Mm#m" },
{ FL_LARGE_SIZE, "Large", "Ll#l" },
{ FL_HUGE_SIZE, "Huge", "Hh#h" },
{ 11, "Variable", "" }
};
#define NFSIZE ( sizeof fsizes / sizeof *fsizes )
/* Character used for newline */
#define NL 0x0a
/***************************************
* Displays and do interaction with the form for changing object attributes.
* 'all' indicates whether label, name, etc. should also be changed and is
* only set when only a single object is to selected for changing.
***************************************/
int
change_object( FL_OBJECT * obj,
int all )
{
FL_OBJECT *retobj;
FD_generic_attrib *ui = fd_generic_attrib;
FL_FORM * spec_form = NULL;
attrib_init( ui );
/* Save current attributes for later restore */
curobj = obj;
save_edited_object( obj );
/* Show only required parts */
if ( all )
{
fl_show_object( ui->labelobj );
fl_show_object( ui->scobj );
fl_show_object( ui->nameobj );
fl_show_object( ui->cbnameobj );
fl_show_object( ui->argobj );
if ( ( spec_form = create_spec_form( curobj ) ) )
{
FL_OBJECT *t;
t = fl_addto_tabfolder( fd_attrib->attrib_folder,
"Spec", spec_form );
fl_set_object_shortcut( t, "#S", 1 );
}
}
else
{
fl_hide_object( ui->labelobj );
fl_hide_object( ui->scobj );
fl_hide_object( ui->nameobj );
fl_hide_object( ui->cbnameobj );
fl_hide_object( ui->argobj );
}
/* Show attributes of the current object */
show_attributes( obj );
/* Do interaction */
fl_deactivate_all_forms( );
/* Disable selection */
no_selection = 1;
fl_show_form( fd_attrib->attrib, FL_PLACE_GEOMETRY, FL_FULLBORDER,
"Attributes" );
fl_set_app_mainform( fd_attrib->attrib );
/* Both cancel and readyobj should have their own callbacks, so we don't
need to call fl_do_forms(), but since attribute editing can't be
invoked for more than one item at a time we need to block the
process_xevent. TODO */
do
{
XEvent xev;
retobj = fl_do_forms( );
if ( retobj == FL_EVENT )
fl_XNextEvent( &xev );
} while ( ! ( ( retobj == fd_attrib->readyobj
&& validate_attributes( curobj ) )
|| retobj == fd_attrib->cancelobj ) );
if ( retobj == fd_attrib->cancelobj )
{
restore_edited_object( obj );
redraw_the_form( 0 );
}
else
{
reread_spec_form( obj );
readback_attributes( obj );
spec_to_superspec( obj );
}
cleanup_saved_object( );
fl_set_app_mainform( fd_control->control );
fl_set_folder_bynumber( fd_attrib->attrib_folder, 1 );
if ( spec_form )
fl_delete_folder( fd_attrib->attrib_folder, spec_form );
fl_hide_form( fd_attrib->attrib );
fl_activate_all_forms( );
no_selection = 0;
return retobj == fd_attrib->readyobj;
}
/***************************************
* Called on switching between "Generic" and "Spec" folder
***************************************/
void
folder_switch_cb( FL_OBJECT * obj,
long data FL_UNUSED_ARG )
{
int active = fl_get_active_folder_number(
( ( FD_attrib * ) obj->form->fdui )->attrib_folder );
if ( active == 1 )
reread_spec_form( curobj );
else
{
readback_attributes( curobj );
prepare_spec_form( curobj );
}
}
/***************************************
* Callback for most of the objects for setting generic attributes
* (instead of having one for each of them) - evaluates the settings
* from all the objects in the generic attributes form and sets the
* object accordingly.
***************************************/
void
apply_cb( FL_OBJECT * obj FL_UNUSED_ARG,
long arg FL_UNUSED_ARG )
{
readback_attributes( curobj );
show_attributes( curobj );
}
/***************************************
* Callback for the "Restore" button
***************************************/
void
restore_cb( FL_OBJECT * ob FL_UNUSED_ARG,
long data FL_UNUSED_ARG )
{
restore_edited_object( curobj );
show_attributes( curobj );
redraw_the_form( 0 );
}
/***************************************
* Stores all information about the initial settings of the object
* being edited (for restoring it)
***************************************/
static void
save_edited_object( FL_OBJECT * obj )
{
/* Get memory for the object to save and copy everything */
/* Now get memory for the saved object and store what it contains */
saved_object.obj = fl_malloc( sizeof *saved_object.obj );
*saved_object.obj = *obj;
saved_object.obj->spec = NULL;
/* Get the objects name, name of the callback function and
the argument string and store them */
get_object_name( obj, saved_object.name, saved_object.cbname,
saved_object.argname );
/* Now get memory for the saved object, store what it contains and
also save the label and the shortcut for real */
/* Make a copy of allocated memory in the obejct */
saved_object.obj->label = fl_strdup( obj->label );
copy_shortcut( saved_object.obj, obj );
saved_object.obj->u_vdata = saved_object.obj->c_vdata = NULL;
copy_superspec( saved_object.obj, obj );
copy_iconinfo( saved_object.obj, obj );
}
/***************************************
* Restores the object state to what it was when editing started
***************************************/
static void
restore_edited_object( FL_OBJECT * obj )
{
void *sp = obj->spec;
fl_free( obj->label );
fl_free( obj->shortcut );
free_superspec( obj );
free_iconinfo( obj );
*obj = *saved_object.obj;
obj->spec = sp;
obj->label = fl_strdup( saved_object.obj->label );
copy_shortcut( obj, saved_object.obj );
obj->u_vdata = obj->c_vdata = NULL;
copy_superspec( obj, saved_object.obj );
superspec_to_spec( obj );
copy_iconinfo( obj, saved_object.obj );
restore_spec( obj );
set_object_name( obj, saved_object.name, saved_object.cbname,
saved_object.argname );
/* It the "Spec" folder is currently been shown set its content to
the restored object settings and redraw it */
if ( fl_get_active_folder_number( fd_attrib->attrib_folder ) == 2 )
{
prepare_spec_form( obj );
fl_redraw_object( fd_attrib->attrib_folder );
}
}
/***************************************
* Remove all data allocated in the structure for saving the objects
* initial state
***************************************/
static void
cleanup_saved_object( void )
{
if ( ! saved_object.obj )
return;
fl_free( saved_object.obj->label );
fl_free( saved_object.obj->shortcut );
free_superspec( saved_object.obj );
free_iconinfo( saved_object.obj );
fli_safe_free( saved_object.obj );
}
/***************************************
* Initialize the form used for editing the objects attributes, needs to
* be run only once
***************************************/
static void
attrib_init( FD_generic_attrib * ui )
{
static int attrib_initialized;
int i;
VN_pair *vp;
if ( attrib_initialized )
return;
attrib_initialized = 1;
fl_clear_choice( ui->boxobj );
for ( i = 1, vp = vn_btype; vp->val >= 0; vp++, i++ )
{
fl_addto_choice( ui->boxobj, vp->shown );
fl_set_choice_item_shortcut( ui->boxobj, i, vp->hotkey );
}
fl_set_object_return( ui->nameobj, FL_RETURN_END );
fl_set_object_return( ui->cbnameobj, FL_RETURN_END );
/* Resize */
fl_set_choice_fontsize( ui->resize, fd_align_fontsize );
for ( vp = vn_resize; vp->val >= 0; vp++ )
fl_addto_choice( ui->resize, vp->name + 3 );
/* Gravity. Due to compatibility issues there are more than is needed
in vn_gravity */
for ( i = 0, vp = vn_gravity; vp->val >= 0 && i < 9; vp++, i++ )
{
fl_addto_choice( ui->nwgravity, vp->name + 3 );
fl_addto_choice( ui->segravity, vp->name + 3 );
}
/* Align (only show the first 9 elements of 'vn_align' the rest is
in there for backward compatibility reasons when reading in a file) */
fl_set_choice_fontsize( ui->align, fd_align_fontsize );
for ( vp = vn_align, i = 0; vp->val >= 0 && i < 9; vp++, i++ )
fl_addto_choice( ui->align, vp->name + 9 );
fl_addto_choice( ui->inside, "Inside|Outside" );
/* Font stuff */
fnts = ui->fontobj;
fl_enumerate_fonts( add_font_choice, 1 );
fl_addto_choice( ui->styleobj, "Normal|Shadow|Engraved|Embossed" );
/* Size */
for ( i = 0; i < ( int ) NFSIZE; i++ )
{
if ( fsizes[ i ].size == FL_NORMAL_SIZE )
{
fsizes[ i ].name = "Normal";
fsizes[ i ].sc = "Nn#n";
}
fl_addto_choice_f( ui->sizeobj,
"%2d %s%%r1", fsizes[ i ].size, fsizes[ i ].name );
fl_set_choice_item_shortcut( ui->sizeobj, i + 1, fsizes[ i ].sc );
}
}
/***************************************
* Sets up the "Generic" attributes form with the properties of the
* object currently being edited
***************************************/
static void
show_attributes( const FL_OBJECT * obj )
{
char objname[ MAX_VAR_LEN ],
cbname[ MAX_VAR_LEN ],
argname[ MAX_VAR_LEN ];
char *label;
int i,
lstyle,
spstyle,
oksize,
align = fl_to_outside_lalign( obj->align );
static char othersize[ 32 ];
fl_freeze_form( fd_generic_attrib->generic_attrib );
/* Fill in list of types */
fl_clear_choice( fd_generic_attrib->typeobj );
fl_set_choice_fontsize( fd_generic_attrib->typeobj, fd_type_fontsize );
if ( obj->objclass != FL_BOX )
{
for ( i = 0; i < find_class_maxtype( obj->objclass ); i++ )
fl_addto_choice_f( fd_generic_attrib->typeobj,
"%s%%r1", find_type_name( obj->objclass, i ) );
fl_set_choice( fd_generic_attrib->typeobj, obj->type + 1 );
}
/* Fill in settings */
/* a. boxtype */
fl_set_choice( fd_generic_attrib->boxobj, obj->boxtype + 1 );
/* b. label alignment */
fl_set_choice_text( fd_generic_attrib->align, align_name( align, 0 ) + 9 );
fl_set_choice( fd_generic_attrib->inside,
fl_is_outside_lalign( obj->align ) + 1 );
/* c. label font and style */
lstyle = obj->lstyle % FL_SHADOW_STYLE;
spstyle = obj->lstyle / FL_SHADOW_STYLE;
if ( spstyle >= 3 )
spstyle = 3;
fl_set_choice( fd_generic_attrib->fontobj, lstyle + 1 );
fl_set_choice( fd_generic_attrib->styleobj, spstyle + 1 );
/* d. label font size */
for ( oksize = i = 0; ! oksize && i < ( int ) NFSIZE; i++ )
if ( ( oksize = ( obj->lsize == fsizes[ i ].size ) ) )
fl_set_choice( fd_generic_attrib->sizeobj, i + 1 );
if ( ! oksize )
{
sprintf( othersize, "%d (Variable)", obj->lsize );
fsizes[ NFSIZE - 1 ].size = obj->lsize;
fsizes[ NFSIZE - 1 ].name = othersize;
fl_replace_choice( fd_generic_attrib->sizeobj, NFSIZE, othersize );
fl_set_choice( fd_generic_attrib->sizeobj, NFSIZE );
}
/* e. gravity settings */
fl_set_choice_text( fd_generic_attrib->nwgravity,
gravity_name( obj->nwgravity ) + 3 );
fl_set_choice_text( fd_generic_attrib->segravity,
gravity_name( obj->segravity ) + 3 );
/* f. resize behaviour */
fl_set_choice_text( fd_generic_attrib->resize,
resize_name( obj->resize ) + 3 );
/* g. Label string */
label = get_label( obj, 0 );
fl_set_input( fd_generic_attrib->labelobj, label );
fl_free( label );
/* h. name, callback function name and argument */
get_object_name( obj, objname, cbname, argname );
fl_set_input( fd_generic_attrib->nameobj, objname );
fl_set_input( fd_generic_attrib->cbnameobj, cbname );
fl_set_input( fd_generic_attrib->argobj, argname );
/* h. shortcut */
fl_set_input( fd_generic_attrib->scobj, get_shortcut_string( obj ) );
/* i. object and label colors */
fl_set_object_color( fd_generic_attrib->col1obj, obj->col1, obj->col1 );
fl_set_object_color( fd_generic_attrib->col2obj, obj->col2, obj->col2 );
fl_set_object_color( fd_generic_attrib->lcolobj, obj->lcol, obj->lcol );
fl_unfreeze_form( fd_generic_attrib->generic_attrib );
}
/***************************************
* Sets the objects attributes from the content of the "Generic" attributes
* form
***************************************/
static void
readback_attributes( FL_OBJECT * obj )
{
int v1, v2;
char * name,
* cbname;
char tmpbuf[ 128 ];
obj->boxtype = fl_get_choice( fd_generic_attrib->boxobj ) - 1;
/* Take care: for some objects the "Type" choice is empty! */
if ( ( v1 = fl_get_choice( fd_generic_attrib->typeobj ) - 1 ) >= 0
&& v1 != obj->type )
spec_change_type( obj, v1 );
/* Label style consists of two parts */
v1 = fl_get_choice( fd_generic_attrib->fontobj ) - 1;
v2 = fl_get_choice( fd_generic_attrib->styleobj ) - 1;
v1 += v2 == 3 ? FL_EMBOSSED_STYLE : ( v2 * FL_SHADOW_STYLE );
fl_set_object_lstyle( obj, v1 );
fl_set_object_color( obj, fd_generic_attrib->col1obj->col1,
fd_generic_attrib->col2obj->col1 );
fl_set_object_lcol( obj, fd_generic_attrib->lcolobj->col1 );
sprintf( tmpbuf, "FL_ALIGN_%s",
fl_get_choice_text( fd_generic_attrib->align ) );
v1 = align_val( tmpbuf );
if ( fl_get_choice( fd_generic_attrib->inside ) == 1 )
v1 = fl_to_inside_lalign( v1 );
else
v1 = fl_to_outside_lalign( v1 );
fl_set_object_lalign( obj, v1 );
sprintf( tmpbuf, "FL_%s",
fl_get_choice_text( fd_generic_attrib->nwgravity ) );
v1 = gravity_val( tmpbuf );
sprintf( tmpbuf, "FL_%s",
fl_get_choice_text( fd_generic_attrib->segravity ) );
v2 = gravity_val( tmpbuf );
fl_set_object_gravity( obj, v1, v2 );
/* Set resize property after making sure it fits with the gravity
settings */
sprintf( tmpbuf, "FL_%s", fl_get_choice_text( fd_generic_attrib->resize ) );
fl_set_object_resize( obj, check_resize( resize_val( tmpbuf ),
obj->nwgravity, obj->segravity ) );
fl_set_object_lsize( obj, fsizes[ fl_get_choice(
fd_generic_attrib->sizeobj ) - 1 ].size );
set_label( obj, fl_get_input( fd_generic_attrib->labelobj ) );
set_shortcut( obj, fl_get_input( fd_generic_attrib->scobj ) );
name = fl_strdup( fl_get_input( fd_generic_attrib->nameobj ) );
cbname = fl_strdup( fl_get_input( fd_generic_attrib->cbnameobj ) );
if ( ! valid_c_identifier( name ) )
*name = '\0';
if ( ! valid_c_identifier( cbname ) )
*cbname = '\0';
set_object_name( obj, name, cbname,
fl_get_input( fd_generic_attrib->argobj ) );
fl_free( cbname );
fl_free( name );
redraw_the_form( 0 );
}
/***************************************
* Turns the string from the label input field into a string suitable for
* an object label (taking care of newlines and shortcut markers) and
* the sets the label of the object being edited.
***************************************/
void
set_label( FL_OBJECT * obj,
const char * str )
{
int i = 0,
j = 0;
char *tmpstr = fl_malloc( strlen( str ) + 1 );
*tmpstr = '\0';
do
{
if ( str[ i ] == '\\' && str[ i + 1 ] == 'n' )
{
tmpstr[ j++ ] = NL;
i++;
}
else if ( str[ i ] == '\\' && strncmp( str + i + 1, "010", 3 ) == 0 )
{
if ( ! obj->shortcut || ! *obj->shortcut )
tmpstr[ j++ ] = *fl_ul_magic_char;
i += 3;
}
else
tmpstr[ j++ ] = str[ i ];
} while ( str[ i++ ] );
fl_set_object_label( obj, tmpstr );
fl_free( tmpstr );
}
/***************************************
* Sets the shortcut of the object being edited.
***************************************/
void
set_shortcut( FL_OBJECT * obj,
const char * sc )
{
if ( obj->type != FL_RETURN_BUTTON
&& obj->type != FL_HIDDEN_RET_BUTTON )
fl_set_object_shortcut( obj, sc, 1 );
}
/* if \ preceeds c, \ does not need quote */
#define Ok( c ) \
( c== '"' || c== '\\' || c == 't' || c == 'n' \
|| isdigit( ( unsigned char ) c ) )
/***************************************
* Decides if label need quotes ('\')
***************************************/
static int
need_quote( const char * s,
int i )
{
int c = s[ i ],
p = i ? s[ i - 1 ] : 0, /* prev char */
n = *s ? s[ i + 1 ] : 0; /* next char */
if ( c == '"' && p != '\\' )
return 1;
else if ( c == '\\' && p != '\\' )
return ! isdigit( ( unsigned char ) n ) && ! Ok( n );
else
return 0;
}
/***************************************
* Takes an objects label string and converts it into a string suitable
* for setting as the content of the label input field
***************************************/
char *
get_label( const FL_OBJECT * obj,
int c_source )
{
int i = 0,
j = 0;
const char *label = obj->label;
int len = strlen( label );
int tlen = len + 1;
char *tmpstr = fl_malloc( tlen );
for ( i = 0; i < len; i++ )
{
if ( label[ i ] == NL )
{
tmpstr = fl_realloc( tmpstr, tlen += 1 );
tmpstr[ j++ ] = '\\';
tmpstr[ j++ ] = 'n';
}
else if ( label[ i ] == *fl_ul_magic_char )
{
if ( ! obj->shortcut || ! *obj->shortcut )
{
tmpstr = fl_realloc( tmpstr, tlen += 3 );
tmpstr[ j++ ] = '\\';
tmpstr[ j++ ] = '0';
tmpstr[ j++ ] = '1';
tmpstr[ j++ ] = '0';
}
}
else if ( c_source && need_quote( label, i ) )
{
tmpstr = fl_realloc( tmpstr, tlen += 1 );
tmpstr[ j++ ] = '\\';
tmpstr[ j++ ] = label[ i ];
}
else
tmpstr[ j++ ] = label[ i ];
}
tmpstr[ j ] = '\0';
return tmpstr;
}
/***************************************
* Convert shortcut into string representation.
* ESC -> ^[, F1 -> &1 etc.
***************************************/
static int
special_key( int key,
char * outbuf )
{
char *start = outbuf;
if ( key >= XK_F1 && key <= XK_F30 )
{
int p = ( key - XK_F1 + 1 ) / 10,
q = ( key - XK_F1 + 1 ) % 10;
*outbuf++ = '&';
if ( p )
*outbuf++ = '0' + p;
*outbuf++ = '0' + q;
}
else if ( IsUp( key ) )
{
*outbuf++ = '&';
*outbuf++ = 'A';
}
else if ( IsDown( key ) )
{
*outbuf++ = '&';
*outbuf++ = 'B';
}
else if ( IsRight( key ) )
{
*outbuf++ = '&';
*outbuf++ = 'C';
}
else if ( IsLeft( key ) )
{
*outbuf++ = '&';
*outbuf++ = 'D';
}
else
*outbuf++ = key;
*outbuf = '\0';
return outbuf - start;
}
/***************************************
* Converts the objects shortcut string into a string suitable for
* setting as the content of the shortcut input object
***************************************/
char *
get_shortcut_string( const FL_OBJECT * obj )
{
static char tmps[ 127 ];
char *p = tmps;
long *sc = obj->shortcut;
int n;
for ( *p = '\0'; sc && *sc; sc++ )
{
if ( *sc >= FL_ALT_MASK )
{
*p++ = '#';
n = special_key( *sc - FL_ALT_MASK, p );
p += n;
}
else if ( *sc == '#' || *sc == '&' || *sc == '^' ) /* prefixed w/ ^ */
{
*p++ = '^';
*p++ = *sc;
}
else if ( *sc < 30 )
{
*p++ = '^';
if ( *sc <= 'Z' )
*p++ = 'A' + *sc - 1;
else if ( *sc == 27 ) /* Escape */
*p++ = '[';
}
else if ( *sc > 255 )
{
n = special_key( *sc, p );
p += n;
}
else
*p++ = *sc;
}
*p = '\0';
return tmps;
}
/***************************************
* Callback for fl_enumerate_fonts() used in intializing the form
***************************************/
static void
add_font_choice( const char * p )
{
fl_addto_choice( fnts, p );
}
/***************************************
* Callback routine for getting a color from the user
***************************************/
void
setcolor_cb( FL_OBJECT * obj,
long arg FL_UNUSED_ARG )
{
int col1 = fl_show_colormap( obj->col1 );
fl_set_object_color( obj, col1, col1 );
readback_attributes( curobj );
}
/***************************************
* Validates the name of the object and the callback function
***************************************/
static int
validate_attributes( FL_OBJECT * obj )
{
FL_OBJECT *o;
const char *name,
*cn;
if ( ! validate_cvar_name( fd_generic_attrib->nameobj, "object name" )
|| ! validate_cvar_name( fd_generic_attrib->cbnameobj, "callback" ) )
return 0;
name = fl_get_input( fd_generic_attrib->nameobj );
if ( ! name || ! *name )
return 1;
/* Make sure the name diesn't clash with its forms name */
if ( ( cn = get_form_name( obj->form ) ) && ! strcmp( name, cn ) )
{
fl_show_alert( "Error", "Invalid C identifier:",
"Object has same name as the form it belongs to!", 0 );
fl_set_focus_object( fd_generic_attrib->nameobj->form,
fd_generic_attrib->nameobj );
return 0;
}
/* Make sure the name doesn clash with the name of another object in
the form it belongs to */
for ( o = obj->form->first; o; o = o->next )
if ( o != obj
&& ( cn = get_object_c_name( o ) )
&& ! strcmp( name, cn ) )
{
fl_show_alert( "Error", "Invalid C identifier:",
"Object has sam name as another one!", 0 );
fl_set_focus_object( fd_generic_attrib->nameobj->form,
fd_generic_attrib->nameobj );
return 0;
}
return 1;
}
/***************************************
***************************************/
void
validate_cvar_name_cb( FL_OBJECT * obj,
long data )
{
validate_cvar_name( obj, data == 0 ? "object name" : "callback" );
}
/***************************************
* Checks if the string of an input field is a valid C indentifier
***************************************/
static int
validate_cvar_name( FL_OBJECT * obj,
const char * w )
{
const char *s = fl_get_input( obj );
if ( valid_c_identifier( s ) )
return 1;
/* If something's wrong switch to the form with the generic attributs,
since there's were the input fields with the name and the callback
function are */
fl_set_folder_bynumber( fd_attrib->attrib_folder, 1 );
if ( ! w || ! *w )
fl_show_alert_f( 0, "Error\fInvalid C identifier:\n'%s'", s );
else
fl_show_alert_f( 0, "Error\fInvalid C identifier\nfor %s: '%s'", w, s );
fl_set_focus_object( obj->form, obj );
return 0;
}
/* Check for obvious errors */
#define OK_letter( c ) ( *c == '_' \
|| *c == '[' \
|| *c == ']' \
|| * c== '.' \
|| ( *c == ':' && *++c == ':' ) \
|| ( *c == '-' && *++c == '>' ) )
/***************************************
***************************************/
static int
valid_c_identifier( const char * s )
{
if ( fdopt.lax )
return 1;
/* Empty is considered to be valid */
if ( ! s || ! *s || ( *s == ' ' && *( s + 1 ) == '\0' ) )
return 1;
if ( ! isalpha( ( unsigned char ) *s ) && *s != '_' )
return 0;
for ( s++; *s; s++ )
if ( ! isalnum( ( unsigned char ) *s ) && ! OK_letter( s ) )
return 0;
return 1;
}
/***************************************
***************************************/
static void
copy_shortcut( FL_OBJECT * dest,
FL_OBJECT * src )
{
if ( src->shortcut )
{
size_t i = 0;
while ( src->shortcut[ i++ ] )
/* empty */ ;
if ( i )
{
dest->shortcut = malloc( i * sizeof *dest->shortcut );
memcpy( dest->shortcut, src->shortcut, i * sizeof *dest->shortcut );
}
}
else
dest->shortcut = NULL;
}
/*
* Local variables:
* tab-width: 4
* indent-tabs-mode: nil
* End:
*/
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