1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
|
/*
* This file is part of the XForms library package.
*
* XForms is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1, or
* (at your option) any later version.
*
* XForms is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with XForms. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file labelbut.c
*
* This file is part of the XForms library package.
* Copyright (c) 1997-2002 T.C. Zhao
* All rights reserved.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sys/types.h>
#include "include/forms.h"
#include "flinternal.h"
/********** DRAWING *************/
/***************************************
* Draws the object
***************************************/
static void
draw_labelbutton( FL_OBJECT * ob )
{
FL_COLOR scol = ob->lcol;
FL_COLOR col = ob->lcol;
FL_Coord dh,
dw,
ww,
absbw = FL_abs( ob->bw );
if ( ob->belowmouse )
col = ob->col1;
if ( ( ( FL_BUTTON_STRUCT * ) ob->spec )->val )
col = ob->col2;
ob->lcol = col;
dh = 0.6 * ob->h;
dw = FL_min( 0.6 * ob->w, dh );
ww = 0.75 * ob->h;
if ( ww < dw + absbw + 1 + ( ob->bw > 0 ) )
ww = dw + absbw + 1 + ( ob->bw > 0 );
if ( ob->type == FL_RETURN_BUTTON )
fl_drw_text( 0, ob->x + ob->w - ww, ob->y + 0.2 * ob->h,
dw, dh, ob->lcol, 0, 0, "@returnarrow" );
fl_draw_object_label( ob );
ob->lcol = scol;
}
/***************************************
* Creates a labelbutton object
***************************************/
FL_OBJECT *
fl_create_labelbutton( int type,
FL_Coord x,
FL_Coord y,
FL_Coord w,
FL_Coord h,
const char * label)
{
FL_OBJECT *obj;
fl_add_button_class( FL_LABELBUTTON, draw_labelbutton, NULL );
obj = fl_create_generic_button( FL_LABELBUTTON, type, x, y, w, h, label );
obj->boxtype = FL_FLAT_BOX;
obj->col1 = FL_RED;
obj->col2 = FL_BLUE;
obj->align = FL_LIGHTBUTTON_ALIGN;
obj->lcol = FL_LIGHTBUTTON_LCOL;
return obj;
}
/***************************************
* Adds a labelbutton object
***************************************/
FL_OBJECT *
fl_add_labelbutton( int type,
FL_Coord x,
FL_Coord y,
FL_Coord w,
FL_Coord h,
const char * label)
{
FL_OBJECT *obj = fl_create_labelbutton( type, x, y, w, h, label );
fl_add_object( fl_current_form, obj );
return obj;
}
/*
* Local variables:
* tab-width: 4
* indent-tabs-mode: nil
* End:
*/
|