File: README.asciidoc

package info (click to toggle)
libfreenect 1%3A0.1.2%2Bdfsg-6
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 3,700 kB
  • sloc: ansic: 6,092; cs: 2,060; cpp: 1,896; python: 948; ruby: 873; java: 722; xml: 40; makefile: 28; sh: 27
file content (170 lines) | stat: -rw-r--r-- 4,758 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
== libfreenect

Ongoing Development and Maintenance by the OpenKinect Community

http://www.openkinect.org

- Original Code and Engineering: Hector Martin (marcan)
- Community Lead: Josh Blake (JoshB)
- Integration: Kyle Machulis (qDot)

=== Description

libfreenect is the core library for accessing the Microsoft Kinect USB
camera. Currently, the library supports access to:

- RGB and Depth Images
- Motors
- Accelerometer
- LED

Audio is currently being worked on.

=== Information Resources

Information about the OpenKinect project can be found at

http://www.openkinect.org

For questions, support, and discussion, check out the google groups
mailing list at

http://groups.google.com/group/openkinect

Or the IRC channel at

#openkinect on Freenode

We are also on twitter at

http://twitter.com/openkinect

=== Requirements

For the driver, you'll need

- libusb-1.0 >= 1.0.3 (*nix and OS X)
- libusb-win32 (Windows)
- Cmake >= 2.6 (All platforms)

For the glview sample, you'll need

- OpenGL
- glut
- pthreads (Either platform provided or pthread-win32 for windows)

For links to the software listed, see http://openkinect.org/wiki/Getting_Started#Dependencies

See the platform specifics section for other information specific to
the platform you may be working on.

=== Basic Compiling Instructions

To use CMake:

- Make a directory somewhere. Like, say, 'build' in your repo directory.
- Go into that directory
- Type cmake ..
- Watch the magic happen
- After this, just run make and you'll be fine.
- If you want to use an IDE or whatever, well, you'll figure it out.

=== Platform Specifics

==== OS X

NOTE: AS OF 2010-11-16, WE HAVE UPDATED THIS PATCH. IF YOU HAVE
ALREADY PATCHED, PLEASE REPATCH AND REINSTALL LIBUSB TO GET OS X
WORKING AT FULL 30FPS.

You will need to pull the matching version of libusb for this
patch. This is NOT v1.0.8, this is a change based off the repo head as
of 2010-10-16. To get a tar.gz with the snapshot of the repo at this
point, hit the link below.

http://git.libusb.org/?p=libusb.git;a=snapshot;h=7da756e09fd97efad2b35b5cee0e2b2550aac2cb;sf=tgz;js=1

Once you've gotten that tarball and unziped it somewhere, patch using
the files in platform/osx/. Just go to the root directory of the
libusb source and run

patch -p1 < [path_to_OpenKinectRepo]/platform/osx/libusb-osx-kinect.diff

You need to tell configure to include some necessary frameworks:
./configure LDFLAGS='-framework IOKit -framework CoreFoundation'

Recompile libusb and put it wherever CMake will look (/usr/local/lib,
/usr/lib, etc...). If you're using a package manager like fink,
macports, or homebrew, I'm going to expect you know what your doing
and can deal with this. If not, see IRC channel.

OpenGL and GLUT come as prebuilt frameworks with OS X, so that should
do it for requirements.

==== Linux

Should "just work" if you have the following packages installed:

- libusb-1.0-dev

If you want to see the glview example:

- freeglut3-dev (or whatever freeglut dev package your distro has)
- libxmu-dev
- libxi-dev

udev rules are available in the platform/linux directory so that you
are not required to run as root.

==== Windows

Windows support is now available in libfreenect. The inf files in the
platform/windows directory can be used for installing the device, and
the library will need libusb-win32 to compile.

==== Wrappers

libfreenect has interface to several languages. Look in the wrappers/
directory for them:

- C (using a synchronous API)
- python
- actionscript
- C#
- Java (JNA)

=== Licensing

The libfreenect project is covered under a dual Apache v2/GPL v2
license. The licensing criteria are listed below, as well as at the
top of each source file in the repo.

----------

This file is part of the OpenKinect Project. http://www.openkinect.org

Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB
file for details.

This code is licensed to you under the terms of the Apache License,
version 2.0, or, at your option, the terms of the GNU General Public
License, version 2.0. See the APACHE20 and GPL2 files for the text of
the licenses, or the following URLs:
http://www.apache.org/licenses/LICENSE-2.0
http://www.gnu.org/licenses/gpl-2.0.txt

If you redistribute this file in source form, modified or unmodified,
you may: 

- Leave this header intact and distribute it under the same terms,
  accompanying it with the APACHE20 and GPL2 files, or
- Delete the Apache 2.0 clause and accompany it with the GPL2 file, or
- Delete the GPL v2 clause and accompany it with the APACHE20 file 

In all cases you must keep the copyright notice intact and include a
copy of the CONTRIB file.
 
Binary distributions must follow the binary distribution requirements
of either License.

----------