1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173
|
/*
*
* This file is part of the OpenKinect Project. http://www.openkinect.org
*
* Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file
* for details.
*
* This code is licensed to you under the terms of the Apache License, version
* 2.0, or, at your option, the terms of the GNU General Public License,
* version 2.0. See the APACHE20 and GPL20 files for the text of the licenses,
* or the following URLs:
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.gnu.org/licenses/gpl-2.0.txt
*
* If you redistribute this file in source form, modified or unmodified,
* you may:
* 1) Leave this header intact and distribute it under the same terms,
* accompanying it with the APACHE20 and GPL20 files, or
* 2) Delete the Apache 2.0 clause and accompany it with the GPL20 file, or
* 3) Delete the GPL v2.0 clause and accompany it with the APACHE20 file
* In all cases you must keep the copyright notice intact and include a copy
* of the CONTRIB file.
* Binary distributions must follow the binary distribution requirements of
* either License.
*
*/
package org.as3kinect {
import org.as3kinect.as3kinect;
import org.as3kinect.as3kinectSocket;
import flash.utils.ByteArray;
import flash.display.BitmapData;
public class as3kinectDepth {
private var _socket:as3kinectSocket;
private var _data:ByteArray;
private var _depth_busy:Boolean;
private var _is_mirrored:Boolean;
private var _min_distance:int;
private var _max_distance:int;
private var _compression:int;
public var bitmap:BitmapData;
public function as3kinectDepth(){
_socket = as3kinectSocket.instance;
_data = new ByteArray;
_depth_busy = false;
_is_mirrored = false;
_min_distance = 600;
_max_distance = 800;
_compression = 20;
bitmap = new BitmapData(as3kinect.IMG_WIDTH, as3kinect.IMG_HEIGHT, false, 0xFF000000);
}
/*
* Tell server to send the latest depth frame
* Note: We should lock the command while we are waiting for the data to avoid lag
*/
public function getBuffer():void {
if(!_depth_busy){
_depth_busy = true;
_data.clear();
_data.writeByte(as3kinect.CAMERA_ID);
_data.writeByte(as3kinect.GET_DEPTH);
_data.writeInt(0);
if(_socket.sendCommand(_data) != as3kinect.SUCCESS){
throw new Error('Data was not complete');
}
}
}
/*
* Tell server to send the latest depth raw frame
* Note: We should lock the command while we are waiting for the data to avoid lag
*/
public function getRawBuffer():void {
if(!_depth_busy){
_depth_busy = true;
_data.clear();
_data.writeByte(as3kinect.CAMERA_ID);
_data.writeByte(as3kinect.GET_RAW_DEPTH);
_data.writeInt(0);
if(_socket.sendCommand(_data) != as3kinect.SUCCESS){
throw new Error('Data was not complete');
}
}
}
public function set busy(flag:Boolean):void
{
_depth_busy = flag;
}
public function get busy():Boolean
{
return _depth_busy;
}
public function set mirrored(flag:Boolean):void
{
_data.clear();
_data.writeByte(as3kinect.CAMERA_ID);
_data.writeByte(as3kinect.MIRROR_DEPTH);
_data.writeInt(int(flag));
if(_socket.sendCommand(_data) != as3kinect.SUCCESS){
throw new Error('Depth: Cannot change mirror state');
} else {
_is_mirrored = flag;
}
}
public function get mirrored():Boolean
{
return _is_mirrored;
}
public function set minDistance(distance:int):void
{
_data.clear();
_data.writeByte(as3kinect.CAMERA_ID);
_data.writeByte(as3kinect.MIN_DEPTH);
_data.writeInt(int(distance));
if(_socket.sendCommand(_data) != as3kinect.SUCCESS){
throw new Error('Depth: Cannot change mirror state');
} else {
_min_distance = distance;
}
}
public function get minDistance():int
{
return _min_distance;
}
public function set maxDistance(distance:int):void
{
_data.clear();
_data.writeByte(as3kinect.CAMERA_ID);
_data.writeByte(as3kinect.MAX_DEPTH);
_data.writeInt(int(distance));
if(_socket.sendCommand(_data) != as3kinect.SUCCESS){
throw new Error('Depth: Cannot change mirror state');
} else {
_max_distance = distance;
}
}
public function get maxDistance():int
{
return _max_distance;
}
public function set compression(quality:int):void
{
_data.clear();
_data.writeByte(as3kinect.CAMERA_ID);
_data.writeByte(as3kinect.DEPTH_COMPRESSION);
_data.writeInt(int(quality));
if(_socket.sendCommand(_data) != as3kinect.SUCCESS){
throw new Error('Depth: Cannot change depth compression');
} else {
_compression = quality;
}
}
public function get compression():int
{
return _compression;
}
}
}
|