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/*
*
* This file is part of the OpenKinect Project. http://www.openkinect.org
*
* Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file
* for details.
*
* This code is licensed to you under the terms of the Apache License, version
* 2.0, or, at your option, the terms of the GNU General Public License,
* version 2.0. See the APACHE20 and GPL20 files for the text of the licenses,
* or the following URLs:
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.gnu.org/licenses/gpl-2.0.txt
*
* If you redistribute this file in source form, modified or unmodified,
* you may:
* 1) Leave this header intact and distribute it under the same terms,
* accompanying it with the APACHE20 and GPL20 files, or
* 2) Delete the Apache 2.0 clause and accompany it with the GPL20 file, or
* 3) Delete the GPL v2.0 clause and accompany it with the APACHE20 file
* In all cases you must keep the copyright notice intact and include a copy
* of the CONTRIB file.
* Binary distributions must follow the binary distribution requirements of
* either License.
*
*/
package org.as3kinect {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Loader;
import flash.display.Stage;
import flash.events.Event;
import flash.events.TouchEvent;
import flash.filters.ColorMatrixFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.ByteArray;
import org.as3kinect.objects.PointWithID;
import org.as3kinect.objects.as3kinectCalibrationParams;
public class as3kinectUtils
{
private static var _registeredBlobs : Array = [];
private static var _registerId : Number = 1;
private static var _cParams : as3kinectCalibrationParams;
/*
* Draw ARGB from ByteArray to BitmapData object
*/
public static function byteArrayToBitmapData(bytes:ByteArray, _canvas:BitmapData):void{
_canvas.lock();
_canvas.setPixels(new Rectangle(0,0, as3kinect.IMG_WIDTH, as3kinect.IMG_HEIGHT), bytes);
_canvas.unlock();
}
/*
* Draw JPEG from ByteArray to BitmapData object
*/
public static function JPEGToBitmapData(bytes:ByteArray, _canvas:BitmapData):void{
var ldr:Loader = new Loader();
ldr.loadBytes(bytes);
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event:Event):void{
_canvas.draw(ldr.content);
});
}
/*
* Process blobs from BitmapData, if _w and _h set they will be returned in that resoluton
*/
public static function getBlobs(r:BitmapData, _w:Number = 0, _h:Number = 0):Array
{
//if _w and _h not specified use as3kinect constants
if(_w == 0) _w = as3kinect.IMG_WIDTH;
if(_h == 0) _h = as3kinect.IMG_HEIGHT;
var i:int;
var blobs:Array = new Array();
//Looking fot the blobs
while (i < as3kinect.MAX_BLOBS)
{
//Look for BLOB_COLOR in the BitmapData and genrate a rectanglo enclosing the Blobs of that color
var mainRect:Rectangle = r.getColorBoundsRect(as3kinect.BLOB_MASK, as3kinect.BLOB_COLOR);
//No blobs found (Exit)
if (mainRect.isEmpty()) break;
var xx:int = mainRect.x;
//Looking in mainRect for a pixel with BLOB_COLOR
for (var yy:uint = mainRect.y; yy < mainRect.y + mainRect.height; yy++)
{
if (r.getPixel32(xx, yy) == as3kinect.BLOB_COLOR)
{
//Use floodFill to paint that blob to BLOB_FILL_COLOR (works like paint fill tool)
r.floodFill(xx, yy, as3kinect.BLOB_FILL_COLOR);
//Now our blob is not BLOB_COLOR we get the rect of our recently painted blob (this is our i blob)
var blobRect:Rectangle = r.getColorBoundsRect(as3kinect.BLOB_MASK, as3kinect.BLOB_FILL_COLOR);
//Looking if our blob fits our desired min/max width and height
if (blobRect.width > as3kinect.BLOB_MIN_WIDTH
&& blobRect.width < as3kinect.BLOB_MAX_WIDTH
&& blobRect.height > as3kinect.BLOB_MIN_HEIGHT
&& blobRect.height < as3kinect.BLOB_MAX_HEIGHT)
{
//Create the blob object
var blob:Object = {};
//Add a rect to the object
blob.rect = blobRect;
//Convert blob positions to float and then multiply per requested width and height
blob.rect.x = ((blob.rect.x / as3kinect.IMG_WIDTH) * _w);
blob.rect.y = ((blob.rect.y / as3kinect.IMG_HEIGHT) * _h);
blob.rect.width = (blob.rect.width / as3kinect.IMG_WIDTH) * _w;
blob.rect.height = (blob.rect.height / as3kinect.IMG_HEIGHT) * _h;
//The point is the center of the rect
var _x:int = blob.rect.x + (blob.rect.width / 2);
var _y:int = blob.rect.y + (blob.rect.height / 2);
//Add a point to the object
blob.point = new Point(_x, _y);
blobs.push(blob);
}
//Finally we paint our blob to a BLOB_PROCESSED_COLOR so we can discard it in the next pass
r.floodFill(xx, yy, as3kinect.BLOB_PROCESSED_COLOR);
}
}
i++;
}
return blobs;
}
/*
* Convert a BitmapData into black and white BitmapData with a ColorMatrixFilter
*/
public static function setBlackWhiteFilter(obj:BitmapData, threshold:int = 128):void
{
var rLum:Number = 0.2225;
var gLum:Number = 0.7169;
var bLum:Number = 0.0606;
var matrix:Array = [rLum * 256, gLum * 256, bLum * 256, 0, -256 * threshold,
rLum * 256, gLum * 256, bLum * 256, 0, -256 * threshold,
rLum * 256, gLum * 256, bLum * 256, 0, -256 * threshold,
0, 0, 0, 1, 0 ];
var filter:ColorMatrixFilter = new ColorMatrixFilter(matrix);
obj.applyFilter(obj, new Rectangle(0,0,obj.width,obj.height), new Point(0,0), filter);
}
/*
* Fire a touch event in the desired point
* Id is used so we can detect the TouchOut of that specific point
* _lastTouched Array is used to store whether this point has already been fired or not
* _stage is needed to have access to getObjectsUnderPoint
*/
public static function fireTouchEvent(id:int, point:Point,_lastTouched:Array, _stage:Stage):void
{
if(_lastTouched[id] == undefined) _lastTouched[id] = new Array;
var targets:Array = _stage.getObjectsUnderPoint(point);
var i:int;
var max:int;
var found:Boolean;
var local:Point;
//We look in the lastTouched arrar for this point id
for (var key : * in _lastTouched[id])
{
//If TOUCH_OVER was already fired we look for it in the new targets object
if (_lastTouched[id][key].bool != false)
{
found = false;
for (i = 0,max = targets.length; i < max; i++)
{
if (targets[i].name == _lastTouched[id][key].obj.name)
{
found = true;
break;
}
}
//If is not in the targets object we fire the TOUCH_OUT event
if (found == false)
{
_lastTouched[id][key] = {bool:false,obj:_lastTouched[id][key].obj};
local = _lastTouched[id][key].obj.parent.globalToLocal(new Point(point.x,point.y));
_lastTouched[id][key].obj.dispatchEvent(new TouchEvent(TouchEvent.TOUCH_OUT,true,false,0,false,local.x,local.y));
}
}
}
//We look now into the targets object
for (i = 0,max = targets.length; i < max; i++)
{
var item:DisplayObject = targets[i];
local = item.parent.globalToLocal(new Point(point.x,point.y));
//if the object is new (was not in the lastTouched array OR the TOUCH_OVER is not already fired we fire TOUCH_OVER event
if (! _lastTouched[id][item.name] || _lastTouched[id][item.name].bool !== true)
{
_lastTouched[id][item.name] = {bool:true,obj:item};
item.dispatchEvent(new TouchEvent(TouchEvent.TOUCH_OVER,true,false,0,false,local.x,local.y));
}
}
}
public static function getHorizontalBlobs(r : BitmapData) : Array {
if (_registerId >= 10000)
_registerId = 1;
var blobs : Array = [];
var step : int = as3kinect.HORIZONTAL_BLOBS_SEARCH_STEP_WIDTH;
var rect : Rectangle;
var sourceBitmap : Bitmap = new Bitmap(r);
var processingBmp : BitmapData = new BitmapData(sourceBitmap.width, sourceBitmap.height);
var colorRect : Rectangle;
var blobBeginnPos : int;
var foundBlob : Boolean = false;
var pt : Point = new Point(0, 0);
var sensitivity : int = as3kinect.HORIZONTAL_BLOBS_SEARCH_SENSIVITY;
for (var i : int = 0; i < r.width; i += step) {
rect = new Rectangle(i, 0, step, sourceBitmap.height);
processingBmp = new BitmapData(step, r.height);
processingBmp.copyPixels(r, rect, pt);
colorRect = processingBmp.getColorBoundsRect(0xFFFFFF, 0x000000, false);
if (colorRect.height >= sensitivity) {
if (!foundBlob)
blobBeginnPos = i;
foundBlob = true;
}
if (colorRect.height < sensitivity && foundBlob) {
if (i - blobBeginnPos >= 3 * step) {
blobs.push({x1:blobBeginnPos, x2:i});
}
foundBlob = false;
}
}
var xx : Number;
var yy : Number;
for (var j : int = 0; j < blobs.length; j++) {
xx = int(blobs[j].x1 + (blobs[j].x2 - blobs[j].x1) / 2);
yy = HEXtoRGB(r.getPixel(xx, 0))[1];
blobs[j] = new PointWithID(xx, yy);
translatePosition(blobs[j]);
}
if (blobs.length > 0)
checkBlobsIfRegistered(blobs);
else
_registeredBlobs = [];
return _registeredBlobs;
}
private static function checkBlobsIfRegistered(blobs : Array) : void {
var tolerance : int = as3kinect.HORIZONTAL_BLOBS_HOLD_TOLERANCE;
var xIsInTolerance : Boolean = false;
var yIsInTolerance : Boolean = false;
var tempRegisteredBlobs : Array = [];
for (var i : int = 0; i < blobs.length; i++) {
xIsInTolerance = false;
yIsInTolerance = false;
if (_registeredBlobs.length == 0) {
blobs[i].id = _registerId;
tempRegisteredBlobs.push(blobs[i]);
_registerId++;
} else {
for (var j : int = 0; j < _registeredBlobs.length; j++) {
xIsInTolerance = blobs[i].x - _registeredBlobs[j].x <= tolerance && _registeredBlobs[j].x - blobs[i].x <= tolerance;
yIsInTolerance = blobs[i].y - _registeredBlobs[j].y <= tolerance && _registeredBlobs[j].y - blobs[i].y <= tolerance;
if (xIsInTolerance && yIsInTolerance) {
blobs[i].id = _registeredBlobs[j].id;
blobs[i].inUse = _registeredBlobs[j].inUse;
tempRegisteredBlobs.push(blobs[i]);
break;
} else {
if (j == _registeredBlobs.length - 1) {
blobs[i].id = _registerId;
tempRegisteredBlobs.push(blobs[i]);
_registerId++;
break;
}
}
}
}
}
_registeredBlobs = tempRegisteredBlobs;
}
private static function HEXtoRGB(hex : int) : Array {
var alpha : int = hex >> 24 & 0xFF;
var red : int = hex >> 16 & 0xFF;
var green : int = hex >> 8 & 0xFF;
var blue : int = hex & 0xFF;
var rgb : Array = [alpha, red, green, blue];
return rgb;
}
public static function translatePosition(p : Point) : void {
if (_cParams.calibrationComplete) {
var str : String = "p.x= " + p.x + " p.y= " + p.y;
var yf : Number = int((1 - ((p.y - _cParams.yOffset) * 0.01)) * 100) * 0.01;
p.y = _cParams.screenHeight - ((p.y - _cParams.yOffset) * _cParams.yScreenFactor);
var xOff : Number = int((_cParams.xOffsetTop + _cParams.xOffsetDifference * yf) * 100) * 0.01;
var xFact : Number = int((_cParams.xScreenFactorTop + _cParams.xScreenFactorDifference * yf) * 100) * 0.01;
p.x = (p.x - xOff) * xFact;
str += " new p.x= " + p.x + " p.y= " + p.y;
} else {
p.y = p.y * -1;
}
}
static public function set calibrationParams(calibrationParams : as3kinectCalibrationParams) : void {
as3kinectUtils._cParams = calibrationParams;
}
static public function get calibrationParams() : as3kinectCalibrationParams {
return _cParams;
}
static public function get registeredBlobs() : Array {
return _registeredBlobs;
}
}
}
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