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/*
*
* This file is part of the OpenKinect Project. http://www.openkinect.org
*
* Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file
* for details.
*
* This code is licensed to you under the terms of the Apache License, version
* 2.0, or, at your option, the terms of the GNU General Public License,
* version 2.0. See the APACHE20 and GPL20 files for the text of the licenses,
* or the following URLs:
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.gnu.org/licenses/gpl-2.0.txt
*
* If you redistribute this file in source form, modified or unmodified,
* you may:
* 1) Leave this header intact and distribute it under the same terms,
* accompanying it with the APACHE20 and GPL20 files, or
* 2) Delete the Apache 2.0 clause and accompany it with the GPL20 file, or
* 3) Delete the GPL v2.0 clause and accompany it with the APACHE20 file
* In all cases you must keep the copyright notice intact and include a copy
* of the CONTRIB file.
* Binary distributions must follow the binary distribution requirements of
* either License.
*
*/
package org.as3kinect {
import org.as3kinect.as3kinect;
import org.as3kinect.as3kinectSocket;
import org.as3kinect.as3kinectMotor;
import org.as3kinect.as3kinectUI;
import org.as3kinect.events.as3kinectSocketEvent;
import org.as3kinect.events.as3kinectWrapperEvent;
import flash.utils.ByteArray;
import flash.geom.Rectangle;
import flash.events.EventDispatcher;
public class as3kinectWrapper extends EventDispatcher {
private var _socket :as3kinectSocket;
private var _data :ByteArray;
private var _video_waiting :Boolean = false;
private var user_id :Number;
private var _tracked_users :Array;
public var motor:as3kinectMotor;
public var depth:as3kinectDepth;
public var video:as3kinectVideo;
//public var ui:as3kinectUI;
public function as3kinectWrapper() {
/* Init motor, depth, video and UI objects */
motor = new as3kinectMotor;
depth = new as3kinectDepth;
video = new as3kinectVideo;
//ui = new as3kinectUI(this);
/* Init socket objects */
_socket = as3kinectSocket.instance;
_socket.connect(as3kinect.SERVER_IP, as3kinect.SOCKET_PORT);
_socket.addEventListener(as3kinectSocketEvent.ONDATA, dataReceived);
/* Init data out buffer */
_data = new ByteArray();
}
/*
* dataReceived from socket (Protocol definition)
* Metadata comes in the first and second value of the data object
* first:
* 0 -> Camera data
* second:
* 0 -> Depth ARGB received
* 1 -> Video ARGB received
* 1 -> Motor data
* 2 -> Microphone data
* 3 -> Server data
* second:
* 0 -> Debug info received
*
*/
private function dataReceived(event:as3kinectSocketEvent):void{
// Send ByteArray to position 0
event.data.buffer.position = 0;
switch (event.data.first) {
case 0: //Camera
switch (event.data.second) {
case 0: //Depth received
dispatchEvent(new as3kinectWrapperEvent(as3kinectWrapperEvent.ON_DEPTH, event.data.buffer));
depth.busy = false;
break;
case 1: //Raw Depth received
dispatchEvent(new as3kinectWrapperEvent(as3kinectWrapperEvent.ON_RAW_DEPTH, event.data.buffer));
depth.busy = false;
break;
case 2: //Video received
dispatchEvent(new as3kinectWrapperEvent(as3kinectWrapperEvent.ON_VIDEO, event.data.buffer));
video.busy = false;
break;
}
break;
case 1: //Motor
switch (event.data.second) {
case 2: //Accelerometer received
motor.updateDataFromBytes(event.data.buffer);
dispatchEvent(new as3kinectWrapperEvent(as3kinectWrapperEvent.ON_ACCELEROMETER, motor.data));
motor.busy = false;
break;
}
break;
case 2: //Mic
break;
case 3: //Server
switch (event.data.second) {
case 0: //Debug received
//if(_debugging) _console.appendText(event.data.buffer.toString());
break;
}
break;
}
// Clear ByteArray after used
event.data.buffer.clear();
}
}
}
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