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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="libg3d-matrix">
<refmeta>
<refentrytitle role="top_of_page" id="libg3d-matrix.top_of_page">matrix</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBG3D Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>matrix</refname>
<refpurpose>Matrix manipulation and calculation</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>
<refsynopsisdiv id="libg3d-matrix.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>
<synopsis>
#include <g3d/matrix.h>
typedef <link linkend="G3DMatrix">G3DMatrix</link>;
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-identity">g3d_matrix_identity</link> (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-multiply">g3d_matrix_multiply</link> (<link linkend="G3DMatrix">G3DMatrix</link> *m1,
<link linkend="G3DMatrix">G3DMatrix</link> *m2,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-translate">g3d_matrix_translate</link> (<link linkend="G3DFloat">G3DFloat</link> x,
<link linkend="G3DFloat">G3DFloat</link> y,
<link linkend="G3DFloat">G3DFloat</link> z,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-rotate">g3d_matrix_rotate</link> (<link linkend="G3DFloat">G3DFloat</link> angle,
<link linkend="G3DFloat">G3DFloat</link> ax,
<link linkend="G3DFloat">G3DFloat</link> ay,
<link linkend="G3DFloat">G3DFloat</link> az,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-rotate-xyz">g3d_matrix_rotate_xyz</link> (<link linkend="G3DFloat">G3DFloat</link> rx,
<link linkend="G3DFloat">G3DFloat</link> ry,
<link linkend="G3DFloat">G3DFloat</link> rz,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-scale">g3d_matrix_scale</link> (<link linkend="G3DFloat">G3DFloat</link> x,
<link linkend="G3DFloat">G3DFloat</link> y,
<link linkend="G3DFloat">G3DFloat</link> z,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-transpose">g3d_matrix_transpose</link> (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);
<link linkend="G3DFloat">G3DFloat</link> <link linkend="g3d-matrix-determinant">g3d_matrix_determinant</link> (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-matrix-dump">g3d_matrix_dump</link> (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);
</synopsis>
</refsynopsisdiv>
<refsect1 id="libg3d-matrix.description" role="desc">
<title role="desc.title">Description</title>
<para>
Matrices in libg3d have the following layout:
</para>
<para>
G3DMatrix matrix[16]:
</para>
<para>
matrix[col * 4 + row] = f;</para>
<para>
</para>
</refsect1>
<refsect1 id="libg3d-matrix.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="G3DMatrix" role="typedef">
<title>G3DMatrix</title>
<indexterm zone="G3DMatrix"><primary>G3DMatrix</primary></indexterm><programlisting>typedef G3DFloat G3DMatrix;
</programlisting>
<para>
Matrix element type.</para>
<para>
</para></refsect2>
<refsect2 id="g3d-matrix-identity" role="function">
<title>g3d_matrix_identity ()</title>
<indexterm zone="g3d-matrix-identity"><primary>g3d_matrix_identity</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_identity (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
Sets the given matrix to the identity matrix.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>matrix</parameter> :</term>
<listitem><simpara> 4x4 matrix (float[16])
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-multiply" role="function">
<title>g3d_matrix_multiply ()</title>
<indexterm zone="g3d-matrix-multiply"><primary>g3d_matrix_multiply</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_multiply (<link linkend="G3DMatrix">G3DMatrix</link> *m1,
<link linkend="G3DMatrix">G3DMatrix</link> *m2,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);</programlisting>
<para>
Multiplies the matrixes.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>m1</parameter> :</term>
<listitem><simpara> first matrix
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>m2</parameter> :</term>
<listitem><simpara> second matrix
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>rm</parameter> :</term>
<listitem><simpara> resulting matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-translate" role="function">
<title>g3d_matrix_translate ()</title>
<indexterm zone="g3d-matrix-translate"><primary>g3d_matrix_translate</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_translate (<link linkend="G3DFloat">G3DFloat</link> x,
<link linkend="G3DFloat">G3DFloat</link> y,
<link linkend="G3DFloat">G3DFloat</link> z,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);</programlisting>
<para>
Adds a translation to the the matrix.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>x</parameter> :</term>
<listitem><simpara> x translation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter> :</term>
<listitem><simpara> y translation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter> :</term>
<listitem><simpara> z translation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>rm</parameter> :</term>
<listitem><simpara> resulting matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-rotate" role="function">
<title>g3d_matrix_rotate ()</title>
<indexterm zone="g3d-matrix-rotate"><primary>g3d_matrix_rotate</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_rotate (<link linkend="G3DFloat">G3DFloat</link> angle,
<link linkend="G3DFloat">G3DFloat</link> ax,
<link linkend="G3DFloat">G3DFloat</link> ay,
<link linkend="G3DFloat">G3DFloat</link> az,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);</programlisting>
<para>
Adds a rotation to the matrix.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>angle</parameter> :</term>
<listitem><simpara> rotation angle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ax</parameter> :</term>
<listitem><simpara> x component of rotation axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ay</parameter> :</term>
<listitem><simpara> y component of rotation axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>az</parameter> :</term>
<listitem><simpara> z component of rotation axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>rm</parameter> :</term>
<listitem><simpara> resulting matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-rotate-xyz" role="function">
<title>g3d_matrix_rotate_xyz ()</title>
<indexterm zone="g3d-matrix-rotate-xyz"><primary>g3d_matrix_rotate_xyz</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_rotate_xyz (<link linkend="G3DFloat">G3DFloat</link> rx,
<link linkend="G3DFloat">G3DFloat</link> ry,
<link linkend="G3DFloat">G3DFloat</link> rz,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);</programlisting>
<para>
Adds a rotation around the 3 coordinate system axes to the matrix.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>rx</parameter> :</term>
<listitem><simpara> rotation around x axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ry</parameter> :</term>
<listitem><simpara> rotation around y axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>rz</parameter> :</term>
<listitem><simpara> rotation around z axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>rm</parameter> :</term>
<listitem><simpara> resulting matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-scale" role="function">
<title>g3d_matrix_scale ()</title>
<indexterm zone="g3d-matrix-scale"><primary>g3d_matrix_scale</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_scale (<link linkend="G3DFloat">G3DFloat</link> x,
<link linkend="G3DFloat">G3DFloat</link> y,
<link linkend="G3DFloat">G3DFloat</link> z,
<link linkend="G3DMatrix">G3DMatrix</link> *rm);</programlisting>
<para>
Adds a scaling to the matrix.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>x</parameter> :</term>
<listitem><simpara> x factor
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter> :</term>
<listitem><simpara> y factor
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter> :</term>
<listitem><simpara> z factor
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>rm</parameter> :</term>
<listitem><simpara> resulting matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-transpose" role="function">
<title>g3d_matrix_transpose ()</title>
<indexterm zone="g3d-matrix-transpose"><primary>g3d_matrix_transpose</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_transpose (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
Transposes the matrix.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>matrix</parameter> :</term>
<listitem><simpara> the matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-determinant" role="function">
<title>g3d_matrix_determinant ()</title>
<indexterm zone="g3d-matrix-determinant"><primary>g3d_matrix_determinant</primary></indexterm><programlisting><link linkend="G3DFloat">G3DFloat</link> g3d_matrix_determinant (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
Calculate the determinant of the matrix (FIXME: not verified).</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>matrix</parameter> :</term>
<listitem><simpara> the matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> the determinant.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-matrix-dump" role="function">
<title>g3d_matrix_dump ()</title>
<indexterm zone="g3d-matrix-dump"><primary>g3d_matrix_dump</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_matrix_dump (<link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
If debugging is enabled, this function dump the matrix to stderr.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>matrix</parameter> :</term>
<listitem><simpara> the matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE if matrix is dumped, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
</refsect1>
</refentry>
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