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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="libg3d-vector">
<refmeta>
<refentrytitle role="top_of_page" id="libg3d-vector.top_of_page">vector</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBG3D Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>vector</refname>
<refpurpose>Vector manipulation and calculation</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>
<refsynopsisdiv id="libg3d-vector.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>
<synopsis>
#include <g3d/vector.h>
typedef <link linkend="G3DVector">G3DVector</link>;
<link linkend="gboolean">gboolean</link> <link linkend="g3d-vector-normal">g3d_vector_normal</link> (<link linkend="G3DFloat">G3DFloat</link> ax,
<link linkend="G3DFloat">G3DFloat</link> ay,
<link linkend="G3DFloat">G3DFloat</link> az,
<link linkend="G3DFloat">G3DFloat</link> bx,
<link linkend="G3DFloat">G3DFloat</link> by,
<link linkend="G3DFloat">G3DFloat</link> bz,
<link linkend="G3DFloat">G3DFloat</link> *nx,
<link linkend="G3DFloat">G3DFloat</link> *ny,
<link linkend="G3DFloat">G3DFloat</link> *nz);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-vector-unify">g3d_vector_unify</link> (<link linkend="G3DFloat">G3DFloat</link> *nx,
<link linkend="G3DFloat">G3DFloat</link> *ny,
<link linkend="G3DFloat">G3DFloat</link> *nz);
<link linkend="gboolean">gboolean</link> <link linkend="g3d-vector-transform">g3d_vector_transform</link> (<link linkend="G3DFloat">G3DFloat</link> *x,
<link linkend="G3DFloat">G3DFloat</link> *y,
<link linkend="G3DFloat">G3DFloat</link> *z,
<link linkend="G3DMatrix">G3DMatrix</link> *matrix);
</synopsis>
</refsynopsisdiv>
<refsect1 id="libg3d-vector.description" role="desc">
<title role="desc.title">Description</title>
<para>
A vector is a one-dimensional array of floating point data.
</para>
<para>
Declare it as statically as:
</para>
<para>
G3DVector vector[3];
</para>
<para>
or allocate it dynamically with:
</para>
<para>
G3DVector *vector = g3d_vector_new(3, 1);</para>
<para>
</para>
</refsect1>
<refsect1 id="libg3d-vector.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="G3DVector" role="typedef">
<title>G3DVector</title>
<indexterm zone="G3DVector"><primary>G3DVector</primary></indexterm><programlisting>typedef G3DFloat G3DVector;
</programlisting>
<para>
Vector element type.</para>
<para>
</para></refsect2>
<refsect2 id="g3d-vector-normal" role="function">
<title>g3d_vector_normal ()</title>
<indexterm zone="g3d-vector-normal"><primary>g3d_vector_normal</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_vector_normal (<link linkend="G3DFloat">G3DFloat</link> ax,
<link linkend="G3DFloat">G3DFloat</link> ay,
<link linkend="G3DFloat">G3DFloat</link> az,
<link linkend="G3DFloat">G3DFloat</link> bx,
<link linkend="G3DFloat">G3DFloat</link> by,
<link linkend="G3DFloat">G3DFloat</link> bz,
<link linkend="G3DFloat">G3DFloat</link> *nx,
<link linkend="G3DFloat">G3DFloat</link> *ny,
<link linkend="G3DFloat">G3DFloat</link> *nz);</programlisting>
<para>
calculate the normal from a plane defined by two vectors</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>ax</parameter> :</term>
<listitem><simpara> x component first vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ay</parameter> :</term>
<listitem><simpara> y component first vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>az</parameter> :</term>
<listitem><simpara> z component first vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>bx</parameter> :</term>
<listitem><simpara> x component second vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>by</parameter> :</term>
<listitem><simpara> y component second vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>bz</parameter> :</term>
<listitem><simpara> z component second vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>nx</parameter> :</term>
<listitem><simpara> x component resulting normal
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ny</parameter> :</term>
<listitem><simpara> y component resulting normal
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>nz</parameter> :</term>
<listitem><simpara> z component resulting normal
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-vector-unify" role="function">
<title>g3d_vector_unify ()</title>
<indexterm zone="g3d-vector-unify"><primary>g3d_vector_unify</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_vector_unify (<link linkend="G3DFloat">G3DFloat</link> *nx,
<link linkend="G3DFloat">G3DFloat</link> *ny,
<link linkend="G3DFloat">G3DFloat</link> *nz);</programlisting>
<para>
Transforms the given vector to the unit vector.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>nx</parameter> :</term>
<listitem><simpara> x component of vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ny</parameter> :</term>
<listitem><simpara> y component of vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>nz</parameter> :</term>
<listitem><simpara> z component of vector
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-vector-transform" role="function">
<title>g3d_vector_transform ()</title>
<indexterm zone="g3d-vector-transform"><primary>g3d_vector_transform</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> g3d_vector_transform (<link linkend="G3DFloat">G3DFloat</link> *x,
<link linkend="G3DFloat">G3DFloat</link> *y,
<link linkend="G3DFloat">G3DFloat</link> *z,
<link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
Transforms the given vector corresponding to the given matrix</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>x</parameter> :</term>
<listitem><simpara> x component of vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter> :</term>
<listitem><simpara> y component of vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter> :</term>
<listitem><simpara> z component of vector
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>matrix</parameter> :</term>
<listitem><simpara> transformation matrix (4x4)
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
</refsect1>
</refentry>
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