1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
/* $Id$ */
/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <locale.h>
#include <g3d/g3d.h>
#include <g3d/stream.h>
/*****************************************************************************/
/* plugin interface */
/*****************************************************************************/
#define NFF_SEC_NOSECTION 0
#define NFF_SEC_VIEWPOINT 1
#define NFF_SEC_BGCOLOR 2
#define NFF_SEC_POSLIGHT 3
#define NFF_SEC_MATERIAL 4
#define NFF_SEC_CONECYL 5
#define NFF_SEC_SPHERE 6
#define NFF_SEC_POLYGON 7
#define NFF_SEC_POLPATCH 8
static gboolean nff_readline(G3DStream *stream, gchar *line, guint32 maxlen);
gboolean plugin_load_model_from_stream(G3DContext *context, G3DStream *stream,
G3DModel *model, gpointer plugin_data)
{
gchar line[1024];
G3DObject *object;
G3DMaterial *material = NULL;
G3DFace *face;
guint32 section = NFF_SEC_NOSECTION;
gfloat r,g,b, Kd, Ks, Sh, T, refr;
gfloat v1,v2,v3, n1,n2,n3;
gint32 i, num, index;
gchar name[128];
setlocale(LC_NUMERIC, "C");
g_return_val_if_fail(model != NULL, FALSE);
object = g_new0(G3DObject, 1);
object->name = g_strdup("NFF Object");
model->objects = g_slist_append(model->objects, object);
while(nff_readline(stream, line, 1024)) {
if(strcmp(line, "v") == 0) {
section = NFF_SEC_VIEWPOINT;
} else if(sscanf(line, "b %g %g %g", &r, &g, &b) == 3) {
g3d_context_set_bgcolor(context, r, g, b, 1.0);
} else if(sscanf(line, "f %g %g %g %g %g %g %g %g",
&r, &g, &b, &Kd, &Ks, &Sh, &T, &refr) == 8) {
material = g3d_material_new();
material->r = r;
material->g = g;
material->b = b;
material->a = 1.0 - T;
material->shininess = Sh;
material->specular[0] = r * Ks;
material->specular[1] = g * Ks;
material->specular[2] = b * Ks;
if(T > 0) material->flags |= G3D_FLAG_MAT_TWOSIDE;
object->materials = g_slist_append(object->materials, material);
g_snprintf(name, 128, "material #%d",
g_slist_length(object->materials));
material->name = g_strdup(name);
} else if((sscanf(line, "pp %d", &num) == 1) ||
(sscanf(line, "p %d", &num) == 1)) {
face = g_new0(G3DFace, 1);
if(strncmp(line, "pp", 2) == 0) section = NFF_SEC_POLPATCH;
else section = NFF_SEC_POLYGON;
object->vertex_count += num;
object->vertex_data = g_realloc(object->vertex_data,
object->vertex_count * 3 * sizeof(gfloat));
face->material = material;
face->vertex_count = num;
face->vertex_indices = g_malloc0(num * sizeof(guint32));
object->faces = g_slist_prepend(object->faces, face);
if(section == NFF_SEC_POLPATCH) {
face->flags |= G3D_FLAG_FAC_NORMALS;
face->normals = g_malloc0(num * 3 * sizeof(gfloat));
}
/* most faces are in this direction, but there are wrong models */
for(i = num - 1; i >= 0; i --) {
if(!nff_readline(stream, line, 1024)) {
g_warning("reading vertices failed");
return FALSE;
}
if((section == NFF_SEC_POLPATCH) &&
(sscanf(line, "%g %g %g %g %g %g",
&v1,&v2,&v3,
&n1,&n2,&n3) == 6)) {
index = object->vertex_count - num + i;
object->vertex_data[index*3+0] = v1;
object->vertex_data[index*3+1] = v2;
object->vertex_data[index*3+2] = v3;
face->vertex_indices[i] = index;
face->normals[i*3+0] = -n1;
face->normals[i*3+1] = -n2;
face->normals[i*3+2] = -n3;
} else if(sscanf(line, "%g %g %g", &v1,&v2,&v3) == 3) {
index = object->vertex_count - num + i;
object->vertex_data[index*3+0] = v1;
object->vertex_data[index*3+1] = v2;
object->vertex_data[index*3+2] = v3;
face->vertex_indices[i] = index;
} else
g_warning("error in line '%s'", line);
}
}
}
return TRUE;
}
gchar *plugin_description(G3DContext *context)
{
return g_strdup(
"Neutral File Format import plugin\n");
}
gchar **plugin_extensions(G3DContext *context)
{
return g_strsplit("nff", ":", 0);
}
/*****************************************************************************/
/* private functions */
/*****************************************************************************/
static gboolean nff_readline(G3DStream *stream, gchar *line, guint32 maxlen)
{
if(g3d_stream_read_line(stream, line, maxlen) == NULL)
return FALSE;
g_strstrip(line);
if((strlen(line) == 0) || (line[0] == '#')) {
/* get next line if empty or comment */
return nff_readline(stream, line, maxlen);
}
return TRUE;
}
|