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/* $Id$ */
/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <locale.h>
#include <g3d/context.h>
#include <g3d/types.h>
#include <g3d/material.h>
#include <g3d/face.h>
#include <g3d/stream.h>
#define OBJ_USE_GROUPING 0
typedef struct {
goffset goff;
goffset ooff;
G3DObject *object;
} ObjGroupOffset;
static gboolean obj_tryloadmat(G3DModel *model, const gchar *filename);
static G3DMaterial *obj_usemat(G3DModel *model, const gchar *matname);
static G3DObject *obj_object_by_name(G3DModel *model, const gchar *name);
#if OBJ_USE_GROUPING
static G3DObject *obj_get_offset(GSList *group_list, guint32 *voffp,
guint32 index, G3DObject *defobj);
#endif
gboolean plugin_load_model_from_stream(G3DContext *context, G3DStream *stream,
G3DModel *model, gpointer user_data)
{
gchar line[2048], matname[128], matfile[1024];
gchar *filename;
G3DObject *object = NULL;
G3DMaterial *material = NULL;
gfloat pcnt, prev_pcnt = 0.0;
gdouble x,y,z;
guint32 num_v, v_off = 1, v_cnt = 0;
#if OBJ_USE_GROUPING
gchar oname[128];
ObjGroupOffset *grpoff;
GSList *group_list = NULL;
#endif
goffset global_vertex_count = 0;
setlocale(LC_NUMERIC, "C");
filename = g3d_stream_get_uri(stream);
strncpy(matfile, filename, strlen(filename) - 3);
matfile[strlen(filename)-3] = '\0';
strcat(matfile, "mtl");
obj_tryloadmat(model, matfile);
object = obj_object_by_name(model, "(default)");
while(!g3d_stream_eof(stream))
{
memset(line, 0, 2048);
g3d_stream_read_line(stream, line, 2048);
/* remove leading and trailing whitespace characters */
g_strstrip(line);
if(strlen(line) > 0) {
switch(line[0]) {
case '#':
continue;
break;
case 'g': /* group */
#if OBJ_USE_GROUPING
if(strlen(line) == 1)
strcpy(oname, "(default)");
else
sscanf(line, "g %s", oname);
material = obj_usemat(model, oname);
grpoff = g_new0(ObjGroupOffset, 1);
grpoff->object = obj_object_by_name(model, oname);
grpoff->goff = global_vertex_count;
grpoff->ooff = grpoff->object->vertex_count;
group_list = g_slist_append(group_list, grpoff);
#if DEBUG > 0
g_debug("[g] 0x%08x / 0x%08x: \"%s\"",
(guint32)grpoff->goff,
(guint32)grpoff->ooff, grpoff->object->name);
#endif
object = grpoff->object;
v_cnt = grpoff->ooff;
#endif
break;
case 'l': /* line */
break;
case 'o': /* object */
break;
case 'v': /* vertex */
if(strncmp(line, "vn ", 3) == 0)
{
/* normal ? */
}
else if(strncmp(line, "vt ", 3) == 0)
{
/* ?? */
}
else if(sscanf(line, "v %lf %lf %lf", &x, &y, &z) == 3)
{
object->vertex_count ++;
object->vertex_data = g_realloc(object->vertex_data,
object->vertex_count * 3 * sizeof(gfloat));
object->vertex_data[v_cnt * 3 + 0] = x;
object->vertex_data[v_cnt * 3 + 1] = y;
object->vertex_data[v_cnt * 3 + 2] = z;
v_cnt ++;
global_vertex_count ++;
}
else g_warning("parse error in line: %s", line);
break;
case 'f': /* face */
if(strncmp("f ", line, 2) == 0)
{
G3DFace *face;
gchar **vertex, **vstrs = g_strsplit(line, " ", 0);
int i;
num_v = 0;
face = g_new0(G3DFace, 1);
if(material != NULL)
face->material = material;
else face->material =
g_slist_nth_data(object->materials, 0);
/* find number of vertices in line */
vertex = vstrs;
while(*vertex != NULL) { num_v++; vertex++; }
face->vertex_count = num_v - 1;
/* next one if # of vertices < 3 */
if(face->vertex_count < 3) {
g3d_face_free(face);
g_strfreev(vstrs);
continue;
}
/* calculate object-local vertex offset, indices
* in .obj files are absolute */
i = strtol(vstrs[1], NULL, 10);
#if OBJ_USE_GROUPING
object = obj_get_offset(group_list, &v_off,
(i < 0) ? global_vertex_count - i - 1 : i,
object);
#else
v_off = 0;
#endif
if(object == NULL) {
g_warning("error: face before object");
g3d_face_free(face);
g_strfreev(vstrs);
return FALSE;
}
/* read vertices */
face->vertex_indices = g_new0(guint32, num_v - 1);
for(i = 1; i < num_v; i ++) {
gint32 index = strtol(vstrs[i], NULL, 10);
if(index < 0)
face->vertex_indices[i - 1] =
global_vertex_count + index + v_off - 1;
else
face->vertex_indices[i - 1] = MIN(
(index - 1) + v_off,
object->vertex_count - 1);
}
g_strfreev(vstrs);
object->faces = g_slist_prepend(object->faces, face);
}
else
g_warning("parse error in line: %s", line);
break;
case 'u': /* usemat? */
case 'm':
case 's':
if(sscanf(line, "usemtl %s", matname) == 1) {
material = obj_usemat(model, matname);
} else if(sscanf(line, "mtllib %s", matfile) == 1) {
/* loads external material library */
if(obj_tryloadmat(model, matfile) != TRUE)
g_warning("error loading material library '%s'",
matfile);
}
break;
default:
#if DEBUG > 0
g_debug("unknown type of line: %s", line);
#endif
break;
}
}
#if 1
pcnt = (gfloat)g3d_stream_tell(stream) /
(gfloat)g3d_stream_size(stream);
if((pcnt - prev_pcnt) > 0.01) {
prev_pcnt = pcnt;
g3d_context_update_progress_bar(context, pcnt, TRUE);
}
#endif
g3d_context_update_interface(context);
} /* !eof(stream) */
return TRUE;
}
gchar *plugin_description(void)
{
return g_strdup(
"Import plugin for Maya .obj files\n");
}
gchar **plugin_extensions(void)
{
return g_strsplit("obj", ":", 0);
}
/*****************************************************************************/
/*****************************************************************************/
/* material file ops */
/*****************************************************************************/
int obj_tryloadmat(G3DModel *model, const char *filename)
{
FILE *f;
G3DMaterial *material = NULL;
f = fopen(filename, "r");
if(f == NULL) {
#if DEBUG > 1
g_warning("obj_tryloadmat: loading '%s' failed: %s", filename,
strerror(errno));
#endif
return FALSE;
}
#if DEBUG > 0
g_debug("loading material library %s", filename);
#endif
while(!feof(f)) {
char line[2048];
float r,g,b, t1,t2, ni;
int tf, ns, il;
fgets(line, 2048, f);
g_strstrip(line);
if(strlen(line))
{
char mname[128];
if(line[0] == '#') continue; /* comments */
if(line[0] == '\n') continue; /* empty lines */
if(sscanf(line, "newmtl %s", mname) == 1)
{
/* new material */
material = g3d_material_new();
material->name = g_strdup(mname);
model->materials = g_slist_append(model->materials, material);
}
else if(sscanf(line, " Kd %f %f %f", &r, &g, &b) == 3)
{
/* material color? */
if(material != NULL)
{
material->r = r;
material->g = g;
material->b = b;
}
}
else if(sscanf(line, " Ks %f %f %f", &r, &g, &b) == 3)
{
/* ?? */
}
else if(sscanf(line, " Tf %f %f %d", &t1, &t2, &tf) == 3)
{
/* transparency ?? */
if(material != NULL)
{
if(tf == 1) material->a = 1.0 - t1;
}
}
else if(sscanf(line, " Ns %d Ni %f", &ns, &ni) == 2)
{
/* ?? */
}
else if(sscanf(line, " illum %d", &il) == 1)
{
/* ?? */
}
else {
#if DEBUG > 0
g_warning("unknown type of line: %s", line);
#endif
}
}
} /* !feof */
return TRUE;
}
G3DMaterial *obj_usemat(G3DModel *model, const gchar *matname)
{
/* sets new active material from named list */
GSList *mlist = model->materials;
while(mlist != NULL)
{
G3DMaterial *mat = (G3DMaterial*)mlist->data;
if(strcmp(matname, mat->name) == 0)
{
return mat;
}
mlist = mlist->next;
}
return NULL;
}
static G3DObject *obj_object_by_name(G3DModel *model, const gchar *name)
{
G3DObject *object;
G3DMaterial *material;
GSList *oitem;
#if DEBUG > 4
g_debug("looking for object '%s'", name);
#endif
for(oitem = model->objects; oitem != NULL; oitem = oitem->next) {
object = oitem->data;
if(strcmp(object->name, name) == 0)
return object;
}
material = g3d_material_new();
material->name = g_strdup("(default material)");
object = g_new0(G3DObject, 1);
object->name = g_strdup(name);
object->materials = g_slist_append(object->materials, material);
model->objects = g_slist_append(model->objects, object);
return object;
}
#if OBJ_USE_GROUPING
static G3DObject *obj_get_offset(GSList *group_list, guint32 *voffp,
guint32 index, G3DObject *defobj)
{
GSList *leitem, *gitem;
ObjGroupOffset *grpoff;
for(leitem = gitem = group_list; gitem != NULL; gitem = gitem->next) {
grpoff = gitem->data;
/* this one is too big */
if(grpoff->goff > index) {
grpoff = leitem->data;
*voffp = grpoff->ooff - grpoff->goff;
#if DEBUG > 0
g_debug("[o]: i=%-6d, go=%-6d, oo=%-6d, vo=%-6d (%s, %d vtxs)",
index, (guint32)grpoff->goff, (guint32)grpoff->ooff, *voffp,
grpoff->object->name, grpoff->object->vertex_count);
#endif
return grpoff->object;
}
leitem = gitem;
}
*voffp = 0;
return defobj;
}
#endif
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