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@c -*- mode: Noweb; noweb-doc-mode: texinfo-mode; noweb-code-mode: c-mode -*-
@node File s_basic.c,,,Top
@chapter File @file{s_basic.c}
@section File header
<<s_basic.c : *>>=
<<s_basic.c : copyright and license>>
/* DO NOT read or edit this file ! Use ../noweb/s_basic.nw instead */
<<s_basic.c : include directives>>
<<s_basic.c : global variables>>
<<s_basic.c : error_if_called()>>
<<s_basic.c : error_if_null()>>
<<s_basic.c : return_tail()>>
<<s_basic.c : return_head()>>
<<s_basic.c : s_basic_init_object()>>
<<s_basic.c : s_basic_link_object()>>
<<s_basic.c : print_struct_forw()>>
<<s_basic.c : print_struct_back()>>
<<s_basic.c : print_struct()>>
<<s_basic.c : s_delete()>>
<<s_basic.c : s_delete_list_fromstart()>>
<<s_basic.c : s_remove()>> /* Done */
<<s_basic.c : string_toupper()>>
<<s_basic.c : string_tolower()>>
<<s_basic.c : colornametovalue()>>
<<s_basic.c : remove_nl()>>
<<s_basic.c : remove_last_nl()>>
#ifndef HAVE_VSNPRINTF
<<s_basic.c : vsnprintf()>>
#endif
<<s_basic.c : remove_string()>>
<<s_basic.c : insert_string()>>
<<s_basic.c : expand_env_variables()>>
@
<<s_basic.c : copyright and license>>=
/* gEDA - GPL Electronic Design Automation
* libgeda - gEDA's library
* Copyright (C) 1998-2000 Ales V. Hvezda
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA
*/
@
<<s_basic.c : include directives>>=
#include <config.h>
#include <stdio.h>
#include <ctype.h>
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifdef HAVE_ASSERT_H
#include <assert.h>
#endif
#ifndef HAVE_VSNPRINTF
#include <stdarg.h>
#endif
#ifdef HAVE_STRING_H
#include <string.h>
#endif
#include <gtk/gtk.h>
#include <libguile.h>
#include "defines.h"
#include "struct.h"
#include "defines.h"
#include "globals.h"
#include "o_types.h"
#include "colors.h"
#include "../include/prototype.h"
#ifdef HAVE_LIBDMALLOC
#include <dmalloc.h>
#endif
@
<<s_basic.c : global variables>>=
/* this is modified here and in o_list.c */
int global_sid=0;
#define NUMCOLORS 9
struct st_old_colors {
char *name;
int value;
};
/* Colors must be in alphabetical order */
/* be sure that you update above define */
struct st_old_colors old_colors[] = {
{ "black", 0 },
{ "blue", 4 },
{ "cyan", 6 },
{ "green", 3 },
{ "grey", 7 },
{ "grey90", 8 },
{ "red", 2 },
{ "white", 1 },
{ "yellow", 5 },
};
@ %def global_sid NUMCOLORS old_colors
@section Function @code{error_if_called()}
@defun error_if_called
@end defun
<<s_basic.c : error_if_called()>>=
void error_if_called(void)
{
fprintf(stderr, "Somebody called error_if_called!\n");
assert(0);
}
@ %def error_if_called
@section Function @code{error_if_null()}
@defun error_if_null
@end defun
<<s_basic.c : error_if_null()>>=
void exit_if_null(void *ptr)
{
if (ptr == NULL) {
fprintf(stderr, "gEDA: Got NULL ptr!, please e-mail maintainer\n");
assert(0);
exit(-1);
}
}
@ %def exit_if_null
@section Function @code{return_tail()}
@defun return_tail head
@end defun
<<s_basic.c : return_tail()>>=
/* hack rename this to be s_return_tail */
/* update object_tail or any list of that matter */
OBJECT *
return_tail(OBJECT *head)
{
OBJECT *o_current=NULL;
OBJECT *ret_struct=NULL;
o_current = head;
while ( o_current != NULL ) { /* goto end of list */
ret_struct = o_current;
o_current = o_current->next;
}
return(ret_struct);
}
@ %def return_tail
@section Function @code{return_head()}
@defun return_head tail
@end defun
<<s_basic.c : return_head()>>=
/* hack rename this to be s_return_head */
/* update object_tail or any list of that matter */
OBJECT *
return_head(OBJECT *tail)
{
OBJECT *o_current=NULL;
OBJECT *ret_struct=NULL;
o_current = tail;
while ( o_current != NULL ) { /* goto end of list */
ret_struct = o_current;
o_current = o_current->prev;
}
return(ret_struct);
}
@ %def return_head
@section Function @code{s_basic_init_object()}
@defun s_basic_init_object name
@end defun
<<s_basic.c : s_basic_init_object()>>=
OBJECT *
s_basic_init_object( char *name )
{
OBJECT *new_node;
new_node = (OBJECT *) malloc(sizeof(OBJECT));
if (new_node == NULL) {
fprintf(stderr, "Could not perform malloc; something is broken or increase your process limits\n");
exit(-1);
}
/* setup sid */
new_node->sid = global_sid++;
new_node->type = -1;
/* Setup the name */
/* TODO: get rid of magic number 16 that's the size of new_node->sid, */
new_node->name = (char *) malloc(sizeof(char)*(strlen(name)+16));
sprintf(new_node->name, "%s.%d", name, new_node->sid);
/* Setup the bounding box */
new_node->top = 999999;
new_node->left = 999999;
new_node->right = 0;
new_node->bottom = 0;
/* Setup line/circle structs */
new_node->line = NULL;
new_node->circle = NULL;
new_node->arc = NULL;
new_node->box = NULL;
new_node->picture = NULL;
new_node->text = NULL;
new_node->complex = NULL;
new_node->tile_locs = NULL;
new_node->conn_list = NULL;
new_node->visited = 0;
new_node->complex_basename = NULL;
new_node->complex_clib = NULL;
new_node->complex_parent = NULL;
/* Setup the color */
new_node->color = WHITE;
new_node->saved_color = -1;
new_node->selected = FALSE;
new_node->locked_color = -1;
new_node->draw_grips = FALSE;
new_node->bus_ripper_direction = 0;
new_node->action_func = error_if_called;
new_node->sel_func = error_if_called;
new_node->draw_func = error_if_called;
new_node->line_end = END_NONE;
new_node->line_type = TYPE_SOLID;
new_node->line_width = 0;
new_node->screen_line_width = 0;
new_node->line_space = 0;
new_node->screen_line_space = 0;
new_node->line_length = 0;
new_node->screen_line_length = 0;
new_node->fill_width = 0;
new_node->screen_fill_width = 0;
new_node->fill_angle1 = 0;
new_node->fill_angle2 = 0;
new_node->fill_pitch1 = 0;
new_node->screen_fill_pitch1 = 0;
new_node->fill_pitch2 = 0;
new_node->screen_fill_pitch2 = 0;
new_node->attribs = NULL;
new_node->attached_to = NULL;
new_node->attribute = 0;
new_node->show_name_value = SHOW_NAME_VALUE;
new_node->visibility = VISIBLE;
new_node->pin_type = PIN_TYPE_NET;
new_node->whichend = -1;
/* Setup link list stuff */
new_node->prev = NULL;
new_node->next = NULL;
return(new_node);
}
@ %def s_basic_init_object
@section Function @code{s_basic_link_object()}
@defun s_basic_link_object new_node ptr
@end defun
<<s_basic.c : s_basic_link_object()>>=
OBJECT *
s_basic_link_object( OBJECT *new_node, OBJECT *ptr )
{
/* should never happen, but could */
if (new_node == NULL) {
fprintf(stderr, "Got a null new_node in link_object\n");
return(ptr);
}
if (ptr == NULL) {
new_node->prev = NULL; /* setup previous link */
return(new_node);
} else {
new_node->prev = ptr; /* setup previous link */
ptr->next = new_node;
return(ptr->next);
}
}
@ %def s_basic_link_object
@section Function @code{print_struct_forw()}
@defun print_struct_forw ptr
@end defun
<<s_basic.c : print_struct_forw()>>=
void
print_struct_forw(OBJECT *ptr)
{
OBJECT *o_current=NULL;
ATTRIB *attr=NULL;
int i;
o_current = ptr;
if (o_current == NULL) {
printf("AGGGGGGGGGGG NULLLLL PRINT\n");
}
printf("TRYING to PRINT\n");
while (o_current != NULL) {
printf("Name: %s\n", o_current->name);
printf("Type: %d\n", o_current->type);
printf("Sid: %d\n", o_current->sid);
if (o_current->type == OBJ_COMPLEX || o_current->type == OBJ_PLACEHOLDER) {
print_struct_forw(o_current->complex->prim_objs);
}
if (o_current->attribs) {
attr = o_current->attribs;
i = 0;
while (attr != NULL) {
if (attr->object != NULL)
printf("%d attribute %s\n", i, attr->object->name);
attr = attr->next;
}
}
printf("----\n");
o_current = o_current->next;
}
}
@ %def print_struct_forw
@section Function @code{print_struct_back()}
@defun print_struct_back ptr
@end defun
<<s_basic.c : print_struct_back()>>=
void
print_struct_back(OBJECT *ptr)
{
OBJECT *o_current=NULL;
o_current = ptr;
while (o_current != NULL) {
printf("Name: %s\n", o_current->name);
printf("Type: %d\n", o_current->type);
printf("Sid: %d\n", o_current->sid);
printf("----\n");
o_current = o_current->prev;
}
}
@ %def print_struct_back
@section Function @code{print_struct()}
@defun print_struct ptr
@end defun
<<s_basic.c : print_struct()>>=
void
print_struct(OBJECT *ptr)
{
OBJECT *o_current=NULL;
ATTRIB *attr=NULL;
int i;
o_current = ptr;
if (o_current != NULL) {
printf("Name: %s\n", o_current->name);
printf("Type: %d\n", o_current->type);
printf("Sid: %d\n", o_current->sid);
if (o_current->line != NULL) {
printf("Line points.x1: %d\n", o_current->line->x[0]);
printf("Line points.y1: %d\n", o_current->line->y[0]);
printf("Line points.x2: %d\n", o_current->line->x[1]);
printf("Line points.y2: %d\n", o_current->line->y[1]);
}
if (o_current->attribs) {
attr = o_current->attribs;
i = 0;
while (attr != NULL) {
printf("%d attribute %s\n", i, attr->object->name);
attr = attr->next;
}
}
printf("----\n");
}
}
@ %def print_struct
@section Function @code{s_delete()}
@defun s_delete w_current o_current
@end defun
<<s_basic.c : s_delete()>>=
void
s_delete(TOPLEVEL *w_current, OBJECT *o_current)
{
if (o_current != NULL) {
#if DEBUG
printf("sdel: %s\n", o_current->name);
printf("sdel: %d\n", o_current->sid);
#endif
if (o_current->next)
o_current->next->prev = o_current->prev;
else
o_current->next = NULL;
if (o_current->prev)
o_current->prev->next = o_current->next;
else
o_current->prev = NULL;
s_conn_remove(w_current, o_current);
/* second half of if is odd that we need it? hack */
/* need to do this early so we can do the printfs */
if (o_current->attached_to != NULL && o_current->attribute == 1) {
if (o_current->attached_to->object) {
/*printf("removing %s\n", o_current->attached_to->object->name);*/
} else {
printf("found a null I didn't expect!!!!!!!!!\n");
}
/* do the actual remove */
o_attrib_delete(o_current->attached_to);
}
if (w_current->page_current->object_lastplace == o_current) {
w_current->page_current->object_lastplace = NULL;
}
if (o_current->line) {
/* printf("sdeleting line\n");*/
free(o_current->line);
/* yes this object might be in the tile system */
s_tile_remove_object_all(w_current,
w_current->page_current,
o_current);
}
o_current->line = NULL;
if (o_current->circle) {
/* printf("sdeleting circle\n");*/
free(o_current->circle);
}
o_current->circle = NULL;
if (o_current->arc) {
/* printf("sdeleting arc\n");*/
free(o_current->arc);
}
o_current->arc = NULL;
if (o_current->box) {
/* printf("sdeleting box\n");*/
free(o_current->box);
}
o_current->box = NULL;
if (o_current->picture) {
/* printf("sdeleting picture\n");*/
#ifndef HAS_GTK12
if (o_current->picture->original_picture)
free(o_current->picture->original_picture);
if (o_current->picture->displayed_picture)
free(o_current->picture->displayed_picture);
#endif
if (o_current->picture->filename)
free(o_current->picture->filename);
free(o_current->picture);
}
o_current->picture = NULL;
if (o_current->text) {
if (o_current->text->string) {
/*printf("sdeleting text->string\n");*/
free(o_current->text->string);
}
o_current->text->string = NULL;
if (o_current->text->prim_objs) {
/*printf("sdeleting text complex\n");*/
s_delete_list_fromstart(w_current,
o_current->text->prim_objs);
}
o_current->text->prim_objs = NULL;
/* printf("sdeleting text\n");*/
free(o_current->text);
}
o_current->text = NULL;
if (o_current->name) {
/* printf("sdeleting name\n");*/
free(o_current->name);
}
o_current->name = NULL;
if (o_current->complex_basename) {
/* printf("sdeleting complex_basename\n");*/
free(o_current->complex_basename);
}
o_current->complex_basename = NULL;
if (o_current->complex_clib) {
/* printf("sdeleting complex_clib\n");*/
free(o_current->complex_clib);
}
o_current->complex_clib = NULL;
if (o_current->complex) {
if (o_current->complex->prim_objs) {
/* printf("sdeleting complex->primitive_objects\n");*/
s_delete_list_fromstart(w_current,
o_current->complex->prim_objs);
}
o_current->complex->prim_objs = NULL;
free(o_current->complex);
o_current->complex = NULL;
}
if (o_current->attribs) {
o_attrib_free_all(w_current, o_current->attribs);
}
o_current->attribs = NULL;
free(o_current); /* assuming it is not null */
o_current=NULL; /* misc clean up */
}
}
@ %def s_delete
@section Function @code{s_delete_list_fromstart()}
@defun s_delete_list_fromstart w_current start
@end defun
<<s_basic.c : s_delete_list_fromstart()>>=
/* deletes everything include the head */
void
s_delete_list_fromstart(TOPLEVEL *w_current, OBJECT *start)
{
OBJECT *temp=NULL; /* literally is a temp */
OBJECT *current=NULL; /* ugg... you have both o_current and current? */
OBJECT *o_current=NULL; /* hack */
temp = start;
current = return_tail(start);
/* do the delete backwards */
/*while(current != NULL && current->type != OBJ_HEAD ) {*/
while(current != NULL) {
o_current = current->prev;
s_delete(w_current, current);
current = o_current;
}
/* now delete the head node */
/* might not need this but what the hell */
/* no longer needed, since it's deleted above */
/*s_delete_head(w_current, start);*/
}
#if 0 /* old way of doing this */
s_delete_list_fromstart(OBJECT *start)
{
OBJECT *traverse=NULL;
OBJECT *o_current=NULL;
for (traverse = start; traverse ; traverse = o_current) {
o_current = traverse->next;
if (traverse->type != OBJ_HEAD) /* don't delete any head nodes */
s_delete(traverse);
else
break; /* found a head node */
}
s_delete(traverse);
}
#endif
@ %def delete_list_fromstart
@section Function @code{s_remove()}
@defun s_remove object
This function removes one object pointed by parameter [[object]] from a list as far as it does not represents a head. If so the function returns NULL. If not it returns the pointer on the object, i.e. the same as the parameter.
@end defun
This function must be followed by a call to [[return_tail()]] on the list it belonged to as it can be the last object. Therefore the tail of the list is modified.
<<s_basic.c : s_remove()>>=
OBJECT *
s_remove(TOPLEVEL *w_current, OBJECT *object)
{
if(object->type == OBJ_HEAD)
return NULL;
if(object->prev != NULL)
object->prev->next = object->next;
if(object->next != NULL)
object->next->prev = object->prev;
object->next = NULL;
object->prev = NULL;
return object;
}
@ %def s_remove
@section Function @code{string_toupper()}
@defun string_toupper in out
@end defun
<<s_basic.c : string_toupper()>>=
void
string_toupper(char *in, char *out)
{
int len;
int i;
len = strlen(in);
for (i = 0 ; i < len ; i++) {
out[i] = toupper(in[i]);
}
}
@ %def string_toupper
@section Function @code{string_tolower()}
@defun string_tolower in out
@end defun
<<s_basic.c : string_tolower()>>=
void
string_tolower(char *in, char *out)
{
int len;
int i;
len = strlen(in);
for (i = 0 ; i < len ; i++) {
out[i] = tolower(in[i]);
}
}
@ %def string_tolower
@section Function @code{colornametovalue()}
@defun colornametovalue string
@end defun
<<s_basic.c : colornametovalue()>>=
int
colornametovalue(char *string)
{
int lower = 0;
int upper = NUMCOLORS - 1;
int middle;
int val;
struct st_old_colors *ptr=NULL;
if (!string) {
return(-1);
}
string_tolower(string, string);
while (lower <= upper) {
middle = (lower + upper) / 2;
ptr = &old_colors[middle];
val = strcmp (ptr->name, string);
if (val < 0) {
lower = middle + 1;
} else if (val == 0) {
return(ptr->value);
} else {
upper = middle - 1;
}
}
return(-1);
}
@ %def colornametovalue
@section Function @code{remove_nl()}
@defun remove_nl string
@end defun
<<s_basic.c : remove_nl()>>=
/* used by o_text_read */
char *
remove_nl(char *string)
{
int i;
if (!string)
return NULL;
i = 0;
while(string[i] != '\0' && string[i] != '\n' && string[i] != '\r') {
i++;
}
string[i] = '\0';
return(string);
}
@ %def remove_nl
@section Function @code{remove_nl()}
@defun remove_last_nl string
@end defun
<<s_basic.c : remove_last_nl()>>=
/* used by o_text_read */
char *
remove_last_nl(char *string)
{
int len;
if (!string)
return NULL;
len = strlen(string);
if (string[len-1] == '\n' || string[len-1] == '\r')
string[len-1] = '\0';
return(string);
}
@ %def remove_last_nl
@section Function @code{vsnprintf()}
@defun vsnprintf buff bufsiz fmt ap
@end defun
<<s_basic.c : vsnprintf()>>=
void vsnprintf(char *buff, size_t bufsiz, const char *fmt, va_list ap)
{
char *tmpbuf = buff;
vsprintf(tmpbuf, fmt, ap);
}
@ %def vsnprintf
@section Function @code{remove_string()}
@defun remove_string string start end
@end defun
<<s_basic.c : remove_string()>>=
/* this function is called by expand_env_variables */
/* changes and returns new string, frees the one that was passed in */
char *
remove_string(char *string, int start, int end)
{
char *return_string;
int i;
int len;
int j;
if (!string) {
return(NULL);
}
len = strlen(string);
return_string = (char *) malloc(sizeof(char)*(len+1));
j = 0;
for (i = 0 ; i < len; i++) {
if (i >= start && i <= end) {
/* do nothing */
/* removing characters */
} else {
return_string[j] = string[i];
j++;
}
}
return_string[j] = '\0';
/* free original string */
free(string);
return(return_string);
}
@ %def remove_string
@section Function @code{insert_string()}
@defun insert_string string start insert_string
@end defun
<<s_basic.c : insert_string()>>=
/* this function is called by expand_env_variables */
/* changes and returns new string, frees the one that was passed in */
char *
insert_string(char *string, int start, char *insert_string)
{
char *new_string=NULL;
int i;
int len;
int insert_len;
int total_len;
int j;
int orig_count=0;
/* this should never happen */
if (!insert_string) {
return(NULL);
}
/* this should never happen either */
if (!string) {
return(NULL);
}
len = strlen(string);
insert_len = strlen(insert_string);
total_len = len+insert_len;
new_string = (char *) malloc(sizeof(char)*(total_len+1));
i = 0;
while (i < total_len) {
if (i == start) {
for (j = 0 ; j < insert_len; j++) {
new_string[i+j] = insert_string[j];
}
i = j+i;
} else {
new_string[i] = string[orig_count];
i++;
orig_count++;
}
}
new_string[i] = '\0';
/* now free the original string */
free(string);
return(new_string);
}
@ %def insert_string
@section Function @code{expand_env_variables()}
@defun expand_env_variables string
@end defun
<<s_basic.c : expand_env_variables()>>=
/* this function changes and then returns the string which has the
* expanded environment variables, frees passed in string */
/* Environment variables MUST be in the form ${variable_name} */
/* $variable_name is not valid here */
char *
expand_env_variables(char *string)
{
char wanted_var[80]; /* size is hack */
char *return_string=NULL;
char *environment_string=NULL;
int changed=1;
int found_dollar=0;
int found_lbrac=0;
int found_rbrac=0;
int start_of_variable= -1;
int end_of_variable= -1;
int count=0;
int i,j;
if (!string) {
return(NULL);
}
return_string = string;
while(changed) {
changed=0;
j=0;
for (i = 0 ; i < strlen(return_string); i++) {
switch(return_string[i]) {
case('$'):
#if DEBUG
printf("found a $\n");
#endif
found_dollar=1;
start_of_variable=i;
break;
case('{'):
if (found_dollar) {
found_lbrac=1;
count=1;
}
break;
case('}'):
if (found_dollar) {
found_rbrac=1;
/* ends filling of wanted_var */
found_lbrac=0;
end_of_variable=i;
}
break;
}
/* the > 1 bit is so that we don't store the { */
if (found_dollar && found_lbrac && (count > 1)) {
wanted_var[j] = return_string[i];
j++; /* check for size */
}
/* skip over initial { */
count++;
if (found_rbrac && !found_lbrac) {
wanted_var[j] = '\0';
#if DEBUG
printf("variable wanted: _%s_\n", wanted_var);
printf("Between index: %d and %d\n",
start_of_variable,
end_of_variable);
#endif
environment_string = getenv(wanted_var);
#if DEBUG
if (environment_string) {
printf("%s = _%s_\n", wanted_var,
environment_string);
}
#endif
return_string = remove_string(return_string,
start_of_variable,
end_of_variable);
#if DEBUG
printf("removed string: _%s_\n", return_string);
#endif
if (environment_string) {
return_string = insert_string(
return_string,
start_of_variable,
environment_string);
}
#if DEBUG
printf("final string: _%s_\n", return_string);
#endif
changed=1;
/* end of search */
found_dollar=0;
found_rbrac=0;
count=0;
start_of_variable= -1;
end_of_variable= -1;
break;
}
}
}
if (found_dollar) {
fprintf(stderr, "Found malformed environment variable (use ${varname})!\n");
}
return(return_string);
}
@ %def expand_env_variables
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