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libgiigic 1.1.1-3
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  • sloc: sh: 9,151; ansic: 7,438; makefile: 284
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Source: libgiigic
Priority: optional
Maintainer: Anibal Monsalve Salazar <anibal@debian.org>
Uploaders: Juan Esteban Monsalve Tobon <esteban@v7w.com>
Build-Depends: debhelper (>= 5), autotools-dev, libggi2-dev (>= 1:2.2.1-4), libx11-dev, x-dev
Standards-Version: 3.7.2
Section: libs

Package: libgiigic1-dev
Section: libdevel
Architecture: any
Depends: libgiigic1 (= ${Source-Version}), libggi2-dev (>= 1:2.2.1-4)
Description: development package for libgiigic
 The goal of LibGIIGIC is to provide a single easy to use, but yet
 powerful API for (re)binding any kind of action to all possible
 input devices through LibGII at runtime.
 .
 You likely know this feature from modern computer games, where you
 can say which key (= input source) is used to shoot (= action) with
 your shotgun.
 .
  Homepage: http://www.ggi-project.org/

Package: libgiigic1
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, libggi2 (>= 1:2.2.1-4)
Description: ggi library on top of libgii
 The goal of LibGIIGIC is to provide a single easy to use, but yet
 powerful API for (re)binding any kind of action to all possible
 input devices through LibGII at runtime.
 .
 You likely know this feature from modern computer games, where you
 can say which key (= input source) is used to shoot (= action) with
 your shotgun.
 .
  Homepage: http://www.ggi-project.org/