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Source: libgiigic
Section: libs
Priority: optional
Maintainer: Bradley Smith <bradsmith@debian.org>
Build-Depends: debhelper (>= 7), autotools-dev, libggi2-dev (>= 1:2.2.1-4), libx11-dev, x11proto-core-dev, quilt
Standards-Version: 3.8.0
Homepage: http://www.ggi-project.org/
Vcs-Git: http://git.brad-smith.co.uk/git/debian/pkg-libgiigic.git
Vcs-Browser: http://git.brad-smith.co.uk/?p=debian/pkg-libgiigic.git
Package: libgiigic1-dev
Section: libdevel
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, libgiigic1 (= ${binary:Version}), libggi2-dev (>= 1:2.2.1-4)
Description: development package for libgiigic
The goal of LibGIIGIC is to provide a single easy to use, but yet powerful
API for (re)binding any kind of action to all possible input devices
through LibGII at runtime.
.
You likely know this feature from modern computer games, where you can say
which key (= input source) is used to shoot (= action) with your shotgun.
Package: libgiigic1
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, libggi2 (>= 1:2.2.1-4)
Description: ggi library on top of libgii
The goal of LibGIIGIC is to provide a single easy to use, but yet powerful
API for (re)binding any kind of action to all possible input devices
through LibGII at runtime.
.
You likely know this feature from modern computer games, where you can say
which key (= input source) is used to shoot (= action) with your shotgun.
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