File: glheader.h

package info (click to toggle)
libglvnd 1.1.0-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 7,104 kB
  • sloc: xml: 53,629; ansic: 37,516; python: 620; makefile: 562; sh: 107; perl: 87; cpp: 30
file content (195 lines) | stat: -rw-r--r-- 6,526 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
/*
 * Mesa 3-D graphics library
 * Version:  7.5
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file glheader.h
 * Wrapper for GL/gl.h and GL/glext.h
 */


#ifndef GLHEADER_H
#define GLHEADER_H


#ifdef WGLAPI
#undef WGLAPI
#endif


#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
#    define WGLAPI __declspec(dllexport)
#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
#    define WGLAPI __declspec(dllimport)
#  else /* for use with static link lib build of Win32 edition only */
#    define WGLAPI __declspec(dllimport)
#  endif /* _STATIC_MESA support */
#endif /* WIN32 / CYGWIN bracket */


#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"


#ifdef __cplusplus
extern "C" {
#endif


/**
 * GL_FIXED is defined in glext.h version 64 but this typedef isn't (yet).
 */
typedef int GLclampx;


#ifndef GL_OES_EGL_image
typedef void *GLeglImageOES;
#endif


#ifndef GL_OES_EGL_image_external
#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
#endif


#ifndef GL_OES_point_size_array
#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
#endif


#ifndef GL_OES_draw_texture
#define GL_TEXTURE_CROP_RECT_OES  0x8B9D
#endif


#ifndef GL_PROGRAM_BINARY_LENGTH_OES
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif

/* GLES 2.0 tokens */
#ifndef GL_RGB565
#define GL_RGB565 0x8D62
#endif

#ifndef GL_TEXTURE_GEN_STR_OES
#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
#endif

#ifndef GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES                                    0x8B90
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
#define GL_PALETTE8_RGB8_OES                                    0x8B95
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
#endif

#ifndef GL_OES_matrix_get
#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
#endif

#ifndef GL_ES_VERSION_2_0
#define GL_SHADER_BINARY_FORMATS            0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
#define GL_SHADER_COMPILER                  0x8DFA
#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
#define GL_MAX_VARYING_VECTORS              0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
#endif

#ifndef GL_ATI_texture_compression_3dc
#define GL_ATI_texture_compression_3dc 1
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif

#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES                                        0x8D64
#endif


/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
 */
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif


/**
 * Internal token to represent a GLSL shader program (a collection of
 * one or more shaders that get linked together).  Note that GLSL
 * shaders and shader programs share one name space (one hash table)
 * so we need a value that's different from any of the
 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
 */
#define GL_SHADER_PROGRAM_MESA 0x9999


/**
 * Internal token for geometry programs.
 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
 */
#define MESA_GEOMETRY_PROGRAM 0x8c26

/* Several fields of struct gl_config can take these as values.  Since
 * GLX header files may not be available everywhere they need to be used,
 * redefine them here.
 */
#define GLX_NONE                           0x8000
#define GLX_SLOW_CONFIG                    0x8001
#define GLX_TRUE_COLOR                     0x8002
#define GLX_DIRECT_COLOR                   0x8003
#define GLX_PSEUDO_COLOR                   0x8004
#define GLX_STATIC_COLOR                   0x8005
#define GLX_GRAY_SCALE                     0x8006
#define GLX_STATIC_GRAY                    0x8007
#define GLX_TRANSPARENT_RGB                0x8008
#define GLX_TRANSPARENT_INDEX              0x8009
#define GLX_NON_CONFORMANT_CONFIG          0x800D
#define GLX_SWAP_EXCHANGE_OML              0x8061
#define GLX_SWAP_COPY_OML                  0x8062
#define GLX_SWAP_UNDEFINED_OML             0x8063

#define GLX_DONT_CARE                      0xFFFFFFFF


#ifdef __cplusplus
}
#endif

#endif /* GLHEADER_H */