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/*
* Copyright (c) 2016, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/gl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "dummy/EGL_dummy.h"
#include "egl_test_utils.h"
#include "utils_misc.h"
typedef struct {
const char *vendorName;
EGLDisplay dpy;
EGLContext ctx;
} TestContextInfo;
void checkIsCurrent(const TestContextInfo *ci);
void testSwitchContext(const TestContextInfo *oldCi, const TestContextInfo *ci);
void testSwitchContextFail(const TestContextInfo *oldCi,
const TestContextInfo *newCi, const TestContextInfo *failCi);
int main(int argc, char **argv)
{
TestContextInfo contexts[3];
int i;
loadEGLExtensions();
contexts[0].vendorName = DUMMY_VENDOR_NAMES[0];
contexts[1].vendorName = DUMMY_VENDOR_NAMES[0];
contexts[2].vendorName = DUMMY_VENDOR_NAMES[1];
for (i=0; i<ARRAY_LEN(contexts); i++) {
DummyEGLContext *dctx;
contexts[i].dpy = eglGetPlatformDisplay(EGL_DUMMY_PLATFORM,
(void *) contexts[i].vendorName, NULL);
if (contexts[i].dpy == EGL_NO_DISPLAY) {
printf("eglGetPlatformDisplay failed\n");
return 1;
}
contexts[i].ctx = eglCreateContext(contexts[i].dpy, NULL, EGL_NO_CONTEXT, NULL);
if (contexts[i].ctx == EGL_NO_CONTEXT) {
printf("Failed to create context for vendor %s\n", contexts[i].vendorName);
return 1;
}
// Make sure the context came from the correct vendor library.
dctx = (DummyEGLContext *) contexts[i].ctx;
if (strcmp(dctx->vendorName, contexts[i].vendorName) != 0) {
printf("EGLContext is from the wrong vendor: Expected \"%s\", but got \"%s\"\n",
contexts[i].vendorName, dctx->vendorName);
return 1;
}
printf("Created context %d = %p\n", i, contexts[i].ctx);
}
// Test successful calls to eglMakeCurrent.
printf("Test NULL -> ctx1\n");
testSwitchContext(NULL, &contexts[0]);
printf("Test ctx1 -> ctx1\n");
testSwitchContext(&contexts[0], &contexts[0]);
printf("Test ctx1 -> ctx2 (same vendor)\n");
testSwitchContext(&contexts[0], &contexts[1]);
printf("Test ctx2 -> ctx3 (different vendor)\n");
testSwitchContext(&contexts[1], &contexts[2]);
printf("Test ctx3 -> NULL\n");
testSwitchContext(&contexts[2], NULL);
// Next, make sure libEGL can deal with cases where the vendor's
// eglMakeCurrent call fails.
printf("Test failed NULL -> ctx1\n");
testSwitchContextFail(NULL, &contexts[0], &contexts[0]);
printf("Test failed ctx1 -> ctx2 (same vendor)\n");
if (!eglMakeCurrent(contexts[0].dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, contexts[0].ctx)) {
printf("eglMakeCurrent failed\n");
return 1;
}
testSwitchContextFail(&contexts[0], &contexts[1], &contexts[1]);
printf("Test failed ctx1 -> NULL\n");
testSwitchContextFail(&contexts[0], NULL, &contexts[0]);
// If the current vendor library fails to release the current context, then
// libEGL should return immediately, so the old context will still be
// current.
printf("Test failed ctx1 -> ctx3 (different vendor, old vendor fails)\n");
testSwitchContextFail(&contexts[0], &contexts[2], &contexts[0]);
// In this case, the old vendor library succeeds, but the new vendor
// library fails. libEGL doesn't keep track of whether the previous context
// is still valid, so it should be left with no current context.
printf("Test failed ctx1 -> ctx3 (different vendor, new vendor fails)\n");
testSwitchContextFail(NULL, &contexts[2], &contexts[2]);
// Cleanup.
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
for (i=0; i<ARRAY_LEN(contexts); i++) {
eglDestroyContext(contexts[i].dpy, contexts[i].ctx);
}
return 0;
}
void checkIsCurrent(const TestContextInfo *ci)
{
EGLDisplay dpy = (ci != NULL ? ci->dpy : EGL_NO_DISPLAY);
EGLContext ctx = (ci != NULL ? ci->ctx : EGL_NO_CONTEXT);
EGLDisplay currDpy;
EGLContext currCtx;
// Make sure the current display and context are correct.
currDpy = eglGetCurrentDisplay();
if (currDpy != dpy) {
printf("eglGetCurrentDisplay returned %p, expected %p\n", currDpy, dpy);
exit(1);
}
currCtx = eglGetCurrentContext();
if (currCtx != ctx) {
printf("eglGetCurrentContext returned %p, expected %p\n", currCtx, ctx);
exit(1);
}
if (ci != NULL) {
const char *str;
// Make sure the vendor library's view of things matches libEGL's.
currCtx = ptr_eglTestDispatchDisplay(dpy, DUMMY_COMMAND_GET_CURRENT_CONTEXT, 0);
if (currCtx != ctx) {
printf("eglTestDispatchDisplay returned %p, expected %p\n", currCtx, ctx);
exit(1);
}
// Make sure the correct dispatch table is set in libGLdispatch.
str = (const char *) glGetString(GL_VENDOR);
if (str != NULL) {
if (strcmp(str, ci->vendorName) != 0) {
printf("glGetString returned wrong name: Expected \"%s\", got \"%s\"\n",
ci->vendorName, str);
exit(1);
}
} else {
printf("glGetString returned NULL, expected \"%s\"\n", ci->vendorName);
exit(1);
}
}
}
void testSwitchContext(const TestContextInfo *oldCi, const TestContextInfo *newCi)
{
EGLDisplay newDpy = (newCi != NULL ? newCi->dpy : oldCi->dpy);
EGLContext newCtx = (newCi != NULL ? newCi->ctx : EGL_NO_CONTEXT);
if (!eglMakeCurrent(newDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, newCtx)) {
printf("eglMakeCurrent failed with error 0x%04x\n", eglGetError());
exit(1);
}
checkIsCurrent(newCi);
if (oldCi != NULL && newCi != NULL && oldCi->dpy != newCi->dpy) {
// If we're switching vendors, then make sure the old display got the
// eglMakeCurrent call to release the old context.
EGLContext currCtx = ptr_eglTestDispatchDisplay(oldCi->dpy, DUMMY_COMMAND_GET_CURRENT_CONTEXT, 0);
if (currCtx != EGL_NO_CONTEXT) {
printf("eglGetCurrentContext returned %p, expected EGL_NO_CONTEXT\n", currCtx);
exit(1);
}
}
}
void testSwitchContextFail(const TestContextInfo *oldCi,
const TestContextInfo *newCi, const TestContextInfo *failCi)
{
EGLDisplay newDpy = (newCi != NULL ? newCi->dpy : oldCi->dpy);
EGLContext newCtx = (newCi != NULL ? newCi->ctx : EGL_NO_CONTEXT);
EGLint error;
assert(failCi != NULL);
assert(oldCi == failCi || newCi == failCi);
if (!ptr_eglTestDispatchDisplay(failCi->dpy,
DUMMY_COMMAND_FAIL_NEXT_MAKE_CURRENT, EGL_BAD_ACCESS)) {
printf("eglFailNextMakeCurrent failed\n");
exit(1);
}
if (eglMakeCurrent(newDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, newCtx)) {
printf("eglMakeCurrent succeeded, but should have failed.\n");
exit(1);
}
error = eglGetError();
if (error != EGL_BAD_ACCESS) {
printf("eglMakeCurrent set the wrong error\n");
exit(1);
}
checkIsCurrent(oldCi);
}
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