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/*
* Copyright (c) 2017, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/**
* \file
*
* This program tests the various GLX functions to create a context.
*/
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "test_utils.h"
#include "dummy/GLX_dummy.h"
static int runTestGLX12(struct window_info *wi);
static int runTestGLX13(struct window_info *wi);
static int runTestGLXAttribsConfig(struct window_info *wi);
static int runTestGLXAttribsScreen(struct window_info *wi);
static int runTestGLXAttribsVendor(struct window_info *wi);
static int runTestCommon(struct window_info *wi, GLXContext ctx, const char *testName);
static PFNGLXCREATECONTEXTATTRIBSARBPROC ptr_glXCreateContextAttribsARB;
static PFNGLXCREATECONTEXTVENDORDUMMYPROC ptr_glXCreateContextVendorDUMMY;
int main(int argc, char **argv)
{
Display *dpy = NULL;
struct window_info wi = {};
int result = 1;
dpy = XOpenDisplay(NULL);
if (dpy == NULL) {
printError("No display! Please re-test with a running X server\n"
"and the DISPLAY environment variable set appropriately.\n");
goto done;
}
// Call glXQueryServerString to make libGLX.so load the vendor library for
// the screen before we try to load any extension functions.
glXQueryServerString(dpy, DefaultScreen(dpy), GLX_EXTENSIONS);
ptr_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
glXGetProcAddress((const GLubyte *) "glXCreateContextAttribsARB");
if (ptr_glXCreateContextAttribsARB == NULL) {
printError("Could not load glXCreateContextAttribsARB\n");
goto done;
}
ptr_glXCreateContextVendorDUMMY = (PFNGLXCREATECONTEXTVENDORDUMMYPROC)
glXGetProcAddress((const GLubyte *) "glXCreateContextVendorDUMMY");
if (ptr_glXCreateContextVendorDUMMY == NULL) {
printError("Could not load glXCreateContextVendorDUMMY\n");
goto done;
}
if (!testUtilsCreateWindowConfig(dpy, &wi, DefaultScreen(dpy))) {
printError("Failed to create window\n");
goto done;
}
// Start by testing the core GLX functions, glXCreateContext and
// glXCreateNewContext.
result = runTestGLX12(&wi);
if (result != 0) {
goto done;
}
result = runTestGLX13(&wi);
if (result != 0) {
goto done;
}
// Next, test using glXCreateContextAttribsARB. This can dispatch one of
// two ways. First, test dispatching using a GLXFBConfig handle.
result = runTestGLXAttribsConfig(&wi);
if (result != 0) {
goto done;
}
// Next, test using the GLX_EXT_no_config_context extension. In this case,
// we'll pass NULL for the GLXFBConfig parameter, but then specify a screen
// number using an attribute.
result = runTestGLXAttribsScreen(&wi);
if (result != 0) {
goto done;
}
// All of the above functions have dispatch stubs in libGLX.so itself, so
// test to make sure that a vendor can provide an extension function and
// dispatch stub to create a context.
result = runTestGLXAttribsVendor(&wi);
if (result != 0) {
goto done;
}
done:
if (dpy != NULL) {
if (wi.dpy != NULL) {
testUtilsDestroyWindow(dpy, &wi);
}
XCloseDisplay(dpy);
}
return result;
}
int runTestGLX12(struct window_info *wi)
{
GLXContext ctx = glXCreateContext(wi->dpy, wi->visinfo, NULL, True);
return runTestCommon(wi, ctx, "glXCreateContext");
}
int runTestGLX13(struct window_info *wi)
{
GLXContext ctx = glXCreateNewContext(wi->dpy, wi->config, GLX_RGBA_TYPE, NULL, True);
return runTestCommon(wi, ctx, "glXCreateNewContext");
}
int runTestGLXAttribsConfig(struct window_info *wi)
{
GLXContext ctx = ptr_glXCreateContextAttribsARB(wi->dpy, wi->config, NULL, True, NULL);
return runTestCommon(wi, ctx, "glXCreateContextAttribsARB(config)");
}
int runTestGLXAttribsScreen(struct window_info *wi)
{
// Create a context using the GLX_EXT_no_config_context extension. In this
// case, we pass NULL for the GLXFBConfig parameter, but then specify a
// screen number using an attribute.
const int attribs[] = {
GLX_SCREEN, wi->visinfo->screen,
None
};
GLXContext ctx = ptr_glXCreateContextAttribsARB(wi->dpy, NULL, NULL, True, attribs);
return runTestCommon(wi, ctx, "glXCreateContextAttribsARB(screen)");
}
int runTestGLXAttribsVendor(struct window_info *wi)
{
GLXContext ctx = ptr_glXCreateContextAttribsARB(wi->dpy, wi->config, NULL, True, NULL);
return runTestCommon(wi, ctx, "glXCreateContextVendorDUMMY");
}
int runTestCommon(struct window_info *wi, GLXContext ctx, const char *testName)
{
int value = -1;
int ret = 1;
if (ctx == NULL) {
printError("%s: failed to create context\n", testName);
goto done;
}
// Call glXQueryContext to make sure that we can dispatch to this context
if (glXQueryContext(wi->dpy, ctx, GLX_CONTEX_ATTRIB_DUMMY, &value) != Success) {
printError("%s: glXQueryContext failed\n", testName);
goto done;
}
if (value != 1) {
printError("%s: glXQueryContext returned wrong value %d\n", testName, value);
goto done;
}
printf("Test succeeded: %s\n", testName);
ret = 0;
done:
if (ctx != NULL) {
glXDestroyContext(wi->dpy, ctx);
}
return ret;
}
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