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#
# this is an example of various ways to include inline image data in your
# gtk2-perl programs.
# -- muppet, 29 nov 03
#
use Gtk2 -init;
#
# This is the text of a regular XPM file, reformatted to be valid Perl syntax.
# Note in particular the use of single quotes instead of double quotes; this
# makes sure that Perl doesn't treat the embedded $ and @ characters as
# special.
#
my @question_xpm = (
'32 32 17 1',
' c None',
'. c #030303',
'+ c #1A1A1A',
'@ c #4A4A4A',
'# c #616161',
'$ c #939393',
'% c #AAAAAA',
'& c #D2D2D2',
'* c #DCDCDC',
'= c #E2E2E2',
'- c #E6E6E6',
'; c #EDEDED',
'> c #343434',
', c #AEAEAE',
'x c #7B7B7B',
') c #C5C5C5',
'! c #F3F3F3',
' ',
' ',
' ',
' )&&&&)), ',
' )=*=--=-=;*& ',
' )*-;;!;;!;;;** ',
' )=;!)x@>+>#)!;!* ',
' &*!;#.>x%%x..>&!!& ',
' =;!@.$!!;;!=+.+;;=& ',
' );!%..;!;--;!$..x!;& ',
' *;;#..&!-&*;!&..>!;& ',
' &=;#..x!=&*;!&..>!;& ',
' )*;*@>&;&)=;!$..@!;& ',
' &*;;;;=&=;!!+..,!;* ',
' &--***=;!*@..#!;= ',
' )&)&=;!$..+x!;=& ',
' %&;!#.@%;!!=& ',
' &&;$.x!!;;-* ',
' &-!#.!!;=&) ',
' )-!@@;;*) ',
' )*;x$;-) ',
' &;!!!;;* ',
' &*!&@@);=& ',
' *=;@..@;=) ',
' *-;@..>!;* ',
' )-;)>>&-*& ',
' )=!!;;=) ',
' &=-;=) ',
' )**) ',
' ',
' ',
' ');
$pixbuf_from_xpm_data = Gtk2::Gdk::Pixbuf->new_from_xpm_data (@question_xpm);
#
# here we create a Pixbuf from raw rgba image data created on the fly.
# beware that this isn't the most efficient thing to do; if you have
# heavy bit-banging to do, you may be more interested in writing some
# xs code to get direct access to the pixel data in C.
#
my ($width, $height) = (64, 64);
my $data = pack "C*", map { ($_, $_/2, 64, $_) } map { ($_) x $width } (0..($height-1));
$pixbuf_from_raw_data = Gtk2::Gdk::Pixbuf->new_from_data
($data, # the data. this will be copied.
'rgb', # only currently supported colorspace
1, # true, because we do have alpha channel data
8, # gdk-pixbuf currently allows only 8-bit samples
$width, # width in pixels
$height, # height in pixels
$width * 4); # rowstride -- we have RGBA data, so it's four
# bytes per pixel.
#
# Gtk+ ships with a utility program called gdk-pixbuf-csource, which turns
# any image understood by gdk-pixbuf into a C data structure that can be
# parsed by gdk_pixbuf_new_from_inline(). here's an example of that output:
#
#----
#/* GdkPixbuf RGBA C-Source image dump */
#
#static const guint8 my_pixbuf[] =
#{ ""
# /* Pixbuf magic (0x47646b50) */
# "GdkP"
# /* length: header (24) + pixel_data (64) */
# "\0\0\0X"
# /* pixdata_type (0x1010002) */
# "\1\1\0\2"
# /* rowstride (16) */
# "\0\0\0\20"
# /* width (4) */
# "\0\0\0\4"
# /* height (4) */
# "\0\0\0\4"
# /* pixel_data: */
# "\377\0\0\377\377\0\0\377\0\0\0\0\0\0\377\377\377\0\0\377\0\0\0\0\0\0"
# "\377\377\0\0\377\377\0\0\0\0\0\0\377\377\0\0\377\377\377\0\0\377\0\0"
# "\377\377\0\0\377\377\377\0\0\377\377\0\0\377"};
#----
#
# obviously, this C syntax is not valid Perl. you can mangle that into Perl
# code and create the proper binary string using pack, as shown below, but
# in my experience, it's more trouble than it's worth. Since the data is in
# a Perl scalar which will be garbage-collected, the image data must always
# be copied, so you lose the ability to use static image data. Also, the
# direct output from that tool is not useful. [FIXME perhaps we should make
# a tool dedicated to gtk2-perl?]
#
my $my_pixbuf = pack "a4a4a4a4a4a4a64",
"GdkP", # Pixbuf magic (0x47646b50)
"\0\0\0X", # length: header (24) + pixel_data (64)
"\1\1\0\2", # pixdata_type (0x1010002)
"\0\0\0\20", # rowstride (16)
"\0\0\0\4", # width (4)
"\0\0\0\4", # height (4)
# pixel_data:
"\377\0\0\377\377\0\0\377\0\0\0\0\0\0\377\377\377\0\0\377\0\0\0\0\0\0"
."\377\377\0\0\377\377\0\0\0\0\0\0\377\377\0\0\377\377\377\0\0\377\0\0"
."\377\377\0\0\377\377\377\0\0\377\377\0\0\377";
$pixbuf_from_inline = Gtk2::Gdk::Pixbuf->new_from_inline ($my_pixbuf);
$dlg = Gtk2::Dialog->new;
$hbox = Gtk2::HBox->new (1, 6);
$dlg->vbox->add ($hbox);
$frame = Gtk2::Frame->new ('xpm data');
$frame->add (Gtk2::Image->new_from_pixbuf ($pixbuf_from_xpm_data));
$hbox->add ($frame);
$frame = Gtk2::Frame->new ('raw data');
$frame->add (Gtk2::Image->new_from_pixbuf ($pixbuf_from_raw_data));
$hbox->add ($frame);
$frame = Gtk2::Frame->new ('inline data');
$frame->add (Gtk2::Image->new_from_pixbuf ($pixbuf_from_inline));
$hbox->add ($frame);
$dlg->add_button ('gtk-close' => 'close');
$dlg->show_all;
$dlg->run;
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