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Building
========
For build instructions see the README.md
Pull requests
=============
Before filing a pull request run the tests:
```sh
ninja -C _build test
```
Use descriptive commit messages, see
https://wiki.gnome.org/Git/CommitMessages
and check
https://wiki.openstack.org/wiki/GitCommitMessages
for good examples.
Coding Style
============
We mostly use kernel style but
* Use spaces, never tabs
* Use 2 spaces for indentation
GTK style function argument indentation
----------------------------------------
Use GTK style function argument indentation. It's harder for renames but it's
what GNOME upstream projects do.
*Good*:
```c
static gboolean
button_clicked_cb (HdyDialerCycleButton *self,
GdkEventButton *event)
```
*Bad*:
```c
static gboolean
button_clicked_cb (HdyDialerCycleButton *self, GdkEventButton *event)
```
Braces
------
Everything besides functions and structs have the opening curly brace on the same line.
*Good*:
```c
if (i < 0) {
...
}
```
*Bad*:
```c
if (i < 0)
{
...
}
```
Single line `if` or `else` statements don't need braces but if either `if` or
`else` have braces both get them:
*Good*:
```c
if (i < 0)
i++;
else
i--;
```
```c
if (i < 0) {
i++;
j++;
} else {
i--;
}
```
```c
if (i < 0) {
i++;
} else {
i--;
j--;
}
```
*Bad*:
```c
if (i < 0) {
i++;
} else {
i--;
}
```
```c
if (i < 0) {
i++;
j++;
} else
i--;
```
```c
if (i < 0)
i++;
else {
i--;
j--;
}
```
Function calls have a space between function name and invocation:
*Good*:
```c
visible_child_name = gtk_stack_get_visible_child_name (GTK_STACK (self->stack));
```
*Bad*:
```c
visible_child_name = gtk_stack_get_visible_child_name(GTK_STACK(self->stack));
```
Header Inclusion Guards
-----------------------
Guard header inclusion with `#pragma once` rather than the traditional
`#ifndef`-`#define`-`#endif` trio.
Internal headers (for consistency, whether they need to be installed or not)
should contain the following guard to prevent users from directly including
them:
```c
#if !defined(_HANDY_INSIDE) && !defined(HANDY_COMPILATION)
#error "Only <handy.h> can be included directly."
#endif
```
Only after these should you include headers.
Signals
-------
Prefix signal enum names with *SIGNAL_*.
*Good*:
```c
enum {
SIGNAL_CYCLE_START = 0,
SIGNAL_CYCLE_END,
SIGNAL_LAST_SIGNAL,
};
```
Also note that the last element ends with a comma to reduce diff noise when
adding further signals.
Properties
----------
Prefix property enum names with *PROP_*.
*Good*:
```c
enum {
PROP_0 = 0,
PROP_CYCLE_TIMEOUT,
PROP_LAST_PROP,
};
```
Also note that the last element ends with a comma to reduce diff noise when
adding further properties.
Comment style
-------------
In comments use full sentences with proper capitalization and punctuation.
*Good*:
```c
/* Make sure we don't overflow. */
```
*Bad:*
```c
/* overflow check */
```
Callbacks
---------
Signal callbacks have a *_cb* suffix.
*Good*:
```c
g_signal_connect(self, "clicked", G_CALLBACK (button_clicked_cb), NULL);
```
*Bad*:
```c
g_signal_connect(self, "clicked", G_CALLBACK (handle_button_clicked), NULL);
```
Static functions
----------------
Static functions don't need the class prefix. E.g. with a type foo_bar:
*Good*:
```c
static gboolean
button_clicked_cb (HdyDialerCycleButton *self,
GdkEventButton *event)
```
*Bad*:
```c
static gboolean
foo_bar_button_clicked_cb (HdyDialerCycleButton *self,
GdkEventButton *event)
```
Note however that virtual methods like
*<class_name>_{init,constructed,finalize,dispose}* do use the class prefix.
These functions are usually never called directly but only assigned once in
*<class_name>_constructed* so the longer name is kind of acceptable. This also
helps to distinguish virtual methods from regular private methods.
Self argument
-------------
The first argument is usually the object itself so call it *self*. E.g. for a
non public function:
*Good*:
```c
static gboolean
expire_cb (FooButton *self)
{
g_return_val_if_fail (BAR_IS_FOO_BUTTON (self), FALSE);
...
return FALSE;
}
```
And for a public function:
*Good*:
```c
gint
foo_button_get_state (FooButton *self)
{
FooButtonPrivate *priv = bar_foo_get_instance_private(self);
g_return_val_if_fail (BAR_IS_FOO_BUTTON (self), -1);
return priv->state;
}
```
User interface files
--------------------
User interface files should end in *.ui*. If there are multiple ui
files put them in a ui/ subdirectory below the sources
(e.g. *src/ui/main-window.ui*).
### Properties
Use minus signs instead of underscores in property names:
*Good*:
```xml
<property name="margin-start">12</property>
```
*Bad*:
```xml
<property name="margin_start">12</property>
```
Automatic cleanup
-----------------
It's recommended to use `g_auto()`, `g_autoptr()`, `g_autofree()` for
automatic resource cleanup when possible.
*Good*:
```c
g_autoptr(GdkPixbuf) sigterm = pixbuf = gtk_icon_info_load_icon (info, NULL);
```
*Bad*:
```c
GdkPixbuf *pixbuf = gtk_icon_info_load_icon (info, NULL);
...
g_object_unref (pixbuf);
```
Using the above is fine since libhandy doesn't target any older glib versions
or non GCC/Clang compilers at the moment.
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