File: KVectorTest.cpp

package info (click to toggle)
libheinz 2.0.0-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 1,160 kB
  • sloc: cpp: 14,269; ansic: 21; makefile: 2
file content (142 lines) | stat: -rw-r--r-- 4,097 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
#include "catch.hpp"
#include <heinz/Vectors3D.h>

TEST_CASE("KVector:BasicMethods", "")
{
    R3 v;
    CHECK(v.x() == double(0));
    CHECK(v.y() == double(0));
    CHECK(v.z() == double(0));
    R3 v2(1., 2., 3.);
    CHECK(v2.x() == double(1.));
    CHECK(v2.y() == double(2.));
    CHECK(v2.z() == double(3.));
    v2.setX(10.);
    v2.setY(20.);
    v2.setZ(30.);
    CHECK(v2.x() == double(10.));
    CHECK(v2.y() == double(20.));
    CHECK(v2.z() == double(30.));
    v2 = {1., 2., 3.};
    CHECK(v2.x() == double(1.));
    CHECK(v2.y() == double(2.));
    CHECK(v2.z() == double(3.));

    R3 v3(1., 2., 3.);
    CHECK(v3.mag2() == 1 * 1 + 2 * 2 + 3 * 3);
    CHECK(v3.mag2() == v3.mag() * v3.mag());
    CHECK(v3.magxy2() == 1 * 1 + 2 * 2);
    CHECK(v3.magxy2() == Approx(v3.magxy() * v3.magxy()).epsilon(1e-15));
    CHECK(v3.magxy() == std::sqrt(1 * 1 + 2 * 2));
    CHECK(v3.mag() == std::sqrt(1 * 1 + 2 * 2 + 3 * 3));
}

TEST_CASE("KVector:BasicArithmetics", "")
{
    // assignment, self assignment, copy constructor
    R3 v1;
    R3 v2(v1);
    CHECK(v2.x() == double(0));
    CHECK(v2.y() == double(0));
    CHECK(v2.z() == double(0));
    v2 = {1., 2., 3.};
    CHECK(v2.x() == double(1));
    CHECK(v2.y() == double(2));
    CHECK(v2.z() == double(3));
    R3 v3(v2);
    CHECK(v3.x() == double(1));
    CHECK(v3.y() == double(2));
    CHECK(v3.z() == double(3));
    R3 v4 = v3;
    CHECK(v4.x() == double(1));
    CHECK(v4.y() == double(2));
    CHECK(v4.z() == double(3));
    // +=
    R3 a(1., 2., 3.);
    R3 b(10., 20., 30.);
    a += b;
    CHECK(a.x() == double(11));
    CHECK(a.y() == double(22));
    CHECK(a.z() == double(33));
    CHECK(b.x() == double(10));
    CHECK(b.y() == double(20));
    CHECK(b.z() == double(30));
    a = R3(1., 2., 3.);
    a += a;
    CHECK(a.x() == double(2.));
    CHECK(a.y() == double(4.));
    CHECK(a.z() == double(6.));
    // -=
    a = R3(1., 2., 3.);
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wself-assign-overloaded"
    // https://stackoverflow.com/a/57646029/1017348: a pretty stupid warning
    a -= a;
#pragma clang diagnostic pop
    CHECK(a.x() == double(0.));
    CHECK(a.y() == double(0.));
    CHECK(a.z() == double(0.));
    b = R3(1., 2., 3.);
    a -= b;
    CHECK(a.x() == double(-1.));
    CHECK(a.y() == double(-2.));
    CHECK(a.z() == double(-3.));
    // *= and /= with scalar
    a *= 10.0;
    CHECK(a.x() == double(-10.));
    CHECK(a.y() == double(-20.));
    CHECK(a.z() == double(-30.));
    a /= 10.;
    CHECK(a.x() == double(-1.));
    CHECK(a.y() == double(-2.));
    CHECK(a.z() == double(-3.));
    // unary minus
    a = R3(1., 2., 3.);
    b = -a;
    CHECK(a.x() == double(1.));
    CHECK(a.y() == double(2.));
    CHECK(a.z() == double(3.));
    CHECK(b.x() == double(-1.));
    CHECK(b.y() == double(-2.));
    CHECK(b.z() == double(-3.));
    // addition of two vector
    a = R3(1., 2., 3.);
    b = R3(10., 20., 30.);
    R3 c = a + b;
    CHECK(a.x() == double(1.));
    CHECK(a.y() == double(2.));
    CHECK(a.z() == double(3.));
    CHECK(b.x() == double(10.));
    CHECK(b.y() == double(20.));
    CHECK(b.z() == double(30.));
    CHECK(c.x() == double(11.));
    CHECK(c.y() == double(22.));
    CHECK(c.z() == double(33.));
    // substraction of two vectors
    c = b - a;
    CHECK(c.x() == double(9.));
    CHECK(c.y() == double(18.));
    CHECK(c.z() == double(27.));
    // multiplication by a scalar
    a = {1., 2., 3.};
    c = 2 * a * 2;
    CHECK(a.x() == double(1.));
    CHECK(a.y() == double(2.));
    CHECK(a.z() == double(3.));
    CHECK(c.x() == double(4.));
    CHECK(c.y() == double(8.));
    CHECK(c.z() == double(12.));
    // scalar product of two vectors
    a = {1., 2., 3.};
    b = {10., 10., 10.};
    CHECK(a.dot(b) == double(60));
    // crossproduct
    c = a.cross(b);
    CHECK(a.y() * b.z() - a.z() * b.y() == c.x());
    CHECK(a.z() * b.x() - a.x() * b.z() == c.y());
    CHECK(a.x() * b.y() - a.y() * b.x() == c.z());
    // equality
    a = {1., 2., 3.};
    CHECK(a == R3(1., 2., 3.));
    CHECK(a != R3(1., 1., 3.));
}