1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
|
// The authors have released ID3Lib as Public Domain (PD) and claim no copyright,
// patent or other intellectual property protection in this work. This means that
// it may be modified, redistributed and used in commercial and non-commercial
// software and hardware without restrictions. ID3Lib is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
//
// The ID3Lib authors encourage improvements and optimisations to be sent to the
// ID3Lib coordinator, currently Dirk Mahoney (dirk@id3.org). Approved
// submissions may be altered, and will be included and released under these terms.
//
// Mon Nov 23 18:34:01 1998
#include <string.h>
#include <memory.h>
#include "id3_tag.h"
#include "id3_misc_support.h"
#include "zlib.h"
luint ID3_Frame::Render ( uchar *buffer )
{
luint bytesUsed = 0;
if ( buffer )
{
ID3_FrameHeader header;
ID3_FrameDef *info;
luint flags;
luint extras = 0;
bool didCompress = false;
header.SetVersion ( version, revision );
bytesUsed += header.Size();
// here is where we include things like
// grouping IDs and crypto IDs
if ( strlen ( encryptionID ) )
{
buffer[ bytesUsed ] = encryptionID[ 0 ];
bytesUsed++, extras++;
}
if ( strlen ( groupingID ) )
{
buffer[ bytesUsed ] = groupingID[ 0 ];
bytesUsed++, extras++;
}
// this call is to tell the string fields
// what they should be rendered/parsed as
// (ASCII or Unicode)
UpdateStringTypes();
for ( luint i = 0; i < numFields; i++ )
{
fields[ i ]->SetVersion ( version, revision );
bytesUsed += fields[ i ]->Render ( &buffer[ bytesUsed ] );
}
// if we can compress frames individually and we
// have been asked to compress the frames
if ( compression && version >= 3 )
{
luint newFrameSize;
uchar *newTemp;
bytesUsed -= header.Size();
newFrameSize = bytesUsed + ( bytesUsed / 10 ) + 12;
if ( newTemp = new uchar[ newFrameSize ] )
{
if ( compress ( newTemp, &newFrameSize, &buffer[ header.Size() + extras ], bytesUsed - extras ) == Z_OK )
{
// if the compression actually saves space
if ( ( newFrameSize + sizeof ( luint ) ) < bytesUsed )
{
luint posn;
int i;
posn = header.Size();
extras += sizeof ( luint );
memcpy ( &buffer[ posn + sizeof ( luint ) ], newTemp, newFrameSize );
for ( i = 0; i < sizeof ( luint ); i++ )
buffer[ posn + i ] = (uchar) ( ( bytesUsed >> ( ( sizeof ( luint ) - i - 1 ) * 8 ) ) & 0xFF );
bytesUsed = newFrameSize + sizeof ( luint );
didCompress = true;
}
}
else
ID3_THROW ( ID3E_zlibError );
bytesUsed += header.Size();
delete[] newTemp;
}
else
ID3_THROW ( ID3E_NoMemory );
}
// perform any encryption here
if ( strlen ( encryptionID ) )
{
}
// determine which flags need to be set
if ( info = ID3_FindFrameDef ( frameID ) )
{
flags = 0;
if ( info->tagDiscard )
flags |= ID3FL_TAGALTER;
if ( info->fileDiscard )
flags |= ID3FL_FILEALTER;
if ( didCompress )
flags |= ID3FL_COMPRESSION;
if ( strlen ( encryptionID ) )
flags |= ID3FL_ENCRYPTION;
if ( strlen ( groupingID ) )
flags |= ID3FL_GROUPING;
}
else
ID3_THROW ( ID3E_InvalidFrameID );
header.SetFrameID ( frameID );
header.SetFlags ( flags );
header.SetDataSize ( bytesUsed - header.Size() );
header.Render ( buffer );
hasChanged = false;
}
else
ID3_THROW ( ID3E_NoBuffer );
return bytesUsed;
}
|