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/*
Tutorial Four
Copyright (C) 2010 Jasem Mutlaq (mutlaqja@ikarustech.com)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SIMPLE_SKELETON_H
#define SIMPLE_SKELETON_H
/** \file simpleskeleton.h
\brief Construct a basic INDI CCD device that demonstrates ability to define properties from a skeleton file.
\author Jasem Mutlaq
\example simpleskeleton.h
A skeleton file is an external XML file with the driver properties already defined. This tutorial illustrates how to create a driver from
a skeleton file and parse/process the properties. The skeleton file name is tutorial_four_sk.xml
\note Please note that if you create your own skeleton file, you must append _sk postfix to your skeleton file name.
*/
#include "indidevapi.h"
#include "indicom.h"
#include "indibase/defaultdevice.h"
class SimpleSkeleton : public INDI::DefaultDevice
{
public:
SimpleSkeleton();
~SimpleSkeleton();
virtual void ISGetProperties (const char *dev);
virtual bool ISNewNumber (const char *dev, const char *name, double values[], char *names[], int n);
virtual bool ISNewText (const char *dev, const char *name, char *texts[], char *names[], int n);
virtual bool ISNewSwitch (const char *dev, const char *name, ISState *states, char *names[], int n);
virtual bool ISNewBLOB (const char *dev, const char *name, int sizes[], int blobsizes[], char *blobs[], char *formats[], char *names[], int n);
private:
const char *getDefaultName();
virtual bool initProperties();
virtual bool Connect();
virtual bool Disconnect();
};
#endif
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