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/*
* LibInputSynth
* Copyright 2018 Collabora Ltd.
* Author: Christoph Haag <christoph.haag@collabora.com>
* SPDX-License-Identifier: MIT
*/
#include "inputsynth-wayland-clutter.h"
struct _InputSynthWaylandClutter
{
InputSynth parent;
ClutterVirtualInputDevice *virt_dev;
};
G_DEFINE_TYPE (InputSynthWaylandClutter, input_synth_wayland_clutter, INPUT_TYPE_SYNTH)
InputSynthWaylandClutter *
input_synth_wayland_clutter_new (void)
{
InputSynthWaylandClutter *self = (InputSynthWaylandClutter*)
g_object_new (INPUT_TYPE_SYNTH_WAYLAND_CLUTTER, 0);
return self;
}
static void
input_synth_wayland_clutter_init (InputSynthWaylandClutter *self)
{
ClutterDeviceManager *manager = clutter_device_manager_get_default ();
// TODO: check if the virtual pointer is supported
// ClutterVirtualDeviceType supported_types =
// clutter_device_manager_get_supported_virtual_device_types (manager);
self->virt_dev =
clutter_device_manager_create_virtual_device (manager,
CLUTTER_POINTER_DEVICE);
}
static void
click_wayland_clutter (InputSynth *self_parent, int x, int y,
int button, gboolean press)
{
(void) x;
(void) y;
InputSynthWaylandClutter *self = INPUT_SYNTH_WAYLAND_CLUTTER (self_parent);
uint32_t clutter_button = (button == 2 ? 3 : (uint32_t) button);
clutter_virtual_input_device_notify_button (self->virt_dev,
CLUTTER_CURRENT_TIME,
clutter_button,
press ?
CLUTTER_BUTTON_STATE_PRESSED :
CLUTTER_BUTTON_STATE_RELEASED);
}
static void
move_cursor_wayland_clutter (InputSynth *self_parent, int x, int y)
{
InputSynthWaylandClutter *self = INPUT_SYNTH_WAYLAND_CLUTTER (self_parent);
clutter_virtual_input_device_notify_absolute_motion (self->virt_dev,
CLUTTER_CURRENT_TIME,
x, y);
}
static void
character_wayland_clutter (InputSynth *self_parent, char character)
{
InputSynthWaylandClutter *self = INPUT_SYNTH_WAYLAND_CLUTTER (self_parent);
/* TODO */
(void) character;
(void) self;
g_printerr ("character input unsupported in this backend\n");
}
static void
input_synth_wayland_clutter_finalize (GObject *gobject)
{
InputSynthWaylandClutter *self = INPUT_SYNTH_WAYLAND_CLUTTER (gobject);
/* TODO: check if this is enough */
g_object_unref (self->virt_dev);
self->virt_dev = NULL;
G_OBJECT_CLASS (input_synth_wayland_clutter_parent_class)->finalize (gobject);
}
static GString *
get_backend_name_wayland_clutter (InputSynth *self_parent)
{
(void) self_parent;
return g_string_new ("Clutter on Wayland");
}
static void
input_synth_wayland_clutter_class_init (InputSynthWaylandClutterClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = input_synth_wayland_clutter_finalize;
InputSynthClass *input_synth_class = INPUT_SYNTH_CLASS (klass);
input_synth_class->click = click_wayland_clutter;
input_synth_class->move_cursor = move_cursor_wayland_clutter;
input_synth_class->character = character_wayland_clutter;
input_synth_class->get_backend_name = get_backend_name_wayland_clutter;
}
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