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/*
* An example of using libInstPatch.
* Splits SoundFonts into multiple SoundFont files, one for each preset.
* The files are named <original_file.sf2-preset.sf2>.
*
* Public domain use as you please
*
* Joshua "Element" Green - Dec 12, 2003
*/
#include <stdio.h>
#include <glib.h>
#include <glib-object.h>
#include <libinstpatch/libinstpatch.h>
/* check if an error is set, if it is then use its message, otherwise note
that there is no detailed error message */
#define ERROR_MSG(err) (err ? err->message : "<No detailed error message>")
static void dup_sfont_properties(IpatchSF2 *src, IpatchSF2 *dest);
static IpatchSF2Preset *recursive_dup_preset(IpatchSF2 *sf,
IpatchSF2Preset *src,
GError **err);
int
main(int argc, char *argv[])
{
IpatchFile *file; /* file object */
IpatchSF2File *new_file; /* new SoundFont file object */
IpatchSF2 *sfont, *newsf; /* source and destination SoundFont objects */
IpatchSF2Writer *sf2writer; /* SoundFont writer object */
IpatchSF2Preset *preset; /* SoundFont preset pointer */
IpatchSF2Preset *new_preset; /* new preset */
IpatchList *list; /* an item list object */
IpatchIter iter; /* an iterator structure (on the stack) */
IpatchItem *item; /* generic item pointer */
char *src_filename; /* file name of source SoundFont */
char *s, *s2;
GError *err = NULL;
int i;
if(argc < 2)
{
fprintf(stderr, "Usage: %s [FILES]\n", argv[0]);
fprintf(stderr, "Splits SoundFont files into individual presets\n");
exit(1);
}
ipatch_init(); /* must initialize libInstPatch first */
for(i = 1; i < argc; i++) /* loop over file names */
{
file = ipatch_file_new(); /* ++ ref new file */
src_filename = argv[i];
/* open the file in read mode */
if(!ipatch_file_open(file, src_filename, "r", &err))
{
fprintf(stderr, "Failed to open file '%s': %s\n",
src_filename, ERROR_MSG(err));
g_clear_error(&err); /* free the error information */
g_object_unref(file); /* -- unref the file to free it */
continue;
}
/* check if its a SoundFont file */
if(ipatch_file_identify(file, &err) != IPATCH_TYPE_SF2_FILE)
{
if(err)
{
fprintf(stderr, "Error while identifying file '%s': %s\n",
src_filename, ERROR_MSG(err));
g_clear_error(&err);
}
else
fprintf(stderr, "File '%s' is not a SoundFont\n",
src_filename);
g_object_unref(file);
continue;
}
/* load the SoundFont file to an object */
if(!(item = ipatch_file_load_object(file, &err))) /* ++ ref sfont */
{
fprintf(stderr, "Failed to load SoundFont file '%s': %s\n",
src_filename, ERROR_MSG(err));
g_clear_error(&err);
g_object_unref(file);
continue;
}
sfont = IPATCH_SF2(item); /* type cast the item to a SoundFont */
g_object_unref(file); /* -- unref file, we are done with it */
/* ++ ref new list of preset children */
list = ipatch_container_get_children(IPATCH_CONTAINER(sfont),
IPATCH_TYPE_SF2_PRESET);
ipatch_list_init_iter(list, &iter); /* initialize iterator to list */
preset = ipatch_sf2_preset_first(&iter); /* first preset */
/* loop over SoundFont presets */
for(; preset; preset = ipatch_sf2_preset_next(&iter))
{
newsf = ipatch_sf2_new(); /* ++ ref new destination SoundFont */
dup_sfont_properties(sfont, newsf); /* duplicate the properties */
/* duplicate the preset (++ ref duplicate) */
if(!(new_preset = recursive_dup_preset(newsf, preset, &err)))
{
fprintf(stderr, "Failed to duplicate preset: %s\n",
ERROR_MSG(err));
g_clear_error(&err);
g_object_unref(newsf);
continue;
}
/* set bank and program # to 0 */
g_object_set(new_preset,
"bank", 0,
"program", 0,
NULL);
/* add the new preset to the new SoundFont */
ipatch_container_add(IPATCH_CONTAINER(newsf),
IPATCH_ITEM(new_preset));
g_object_unref(new_preset); /* -- unref new preset */
/* create new SoundFont file name <OldFile>-<PresetName>.sf2 */
g_object_get(preset, "name", &s, NULL); /* get preset name */
s2 = g_strconcat(src_filename, "-", s, ".sf2", NULL);
g_free(s);
/* create new SoundFont file and set its name */
new_file = ipatch_sf2_file_new(); /* ++ ref new file */
if(!ipatch_file_open(IPATCH_FILE(new_file), s2, "w", &err))
{
fprintf(stderr, "Failed to open file '%s' for writing: %s\n",
s2, ERROR_MSG(err));
g_clear_error(&err);
g_free(s2);
g_object_unref(new_file);
g_object_unref(newsf);
continue;
}
/* save the new SoundFont file */
sf2writer = ipatch_sf2_writer_new(newsf, new_file);
if(!ipatch_sf2_write(sf2writer, &err))
{
fprintf(stderr, "Failed to save new SoundFont '%s': %s\n",
s2, ERROR_MSG(err));
g_clear_error(&err);
}
g_object_unref(sf2writer);
g_free(s2);
g_object_unref(new_file);
g_object_unref(newsf);
}
g_object_unref(list); /* -- unref the list we are done with it */
g_object_unref(sfont); /* -- unref source SoundFont */
} /* for each file */
}
/* duplicate text information between 2 SoundFont files (name, author, engine
Version, etc) */
static void
dup_sfont_properties(IpatchSF2 *src, IpatchSF2 *dest)
{
GParamSpec **props, **p; /* array of properties and an index pointer */
GParamSpec *pspec;
char *s;
props = g_object_class_list_properties(G_OBJECT_GET_CLASS(src), NULL);
for(p = props; *p; p++) /* loop over all properties */
{
pspec = *p;
/* string property? */
if(G_PARAM_SPEC_VALUE_TYPE(pspec) == G_TYPE_STRING)
{
g_object_get(src, pspec->name, &s, NULL); /* get the value */
/* if the value is set then set it on the destination sfont */
if(s)
{
g_object_set(dest, pspec->name, s, NULL);
g_free(s); /* free the value string */
}
}
}
}
/* YUCK! This is the messy part, need to come up with some nicer API for
duplicating objects between toplevel patch files, this mess is also
seen in the Swami paste routines */
/* recursively duplicate a SoundFont preset (i.e., the preset, its instruments
and the samples of those instruments */
static IpatchSF2Preset *
recursive_dup_preset(IpatchSF2 *sf, IpatchSF2Preset *src, GError **err)
{
IpatchItem *dup_preset;
IpatchSF2Zone *pzone, *izone;
IpatchItem *inst, *dup_inst, *sample, *dup_sample;
IpatchList *pzone_list, *izone_list;
IpatchIter pzone_iter, izone_iter;
/* duplicate the preset (still references insts from old sfont) */
if(!(dup_preset = ipatch_item_duplicate(IPATCH_ITEM(src), NULL, err)))
{
return (NULL);
}
/* ++ ref new list */
pzone_list = ipatch_container_get_children(IPATCH_CONTAINER(dup_preset),
IPATCH_TYPE_SF2_PZONE);
ipatch_list_init_iter(pzone_list, &pzone_iter);
pzone = ipatch_sf2_zone_first(&pzone_iter);
while(pzone) /* loop over preset zones */
{
/* ++ ref the preset zone's instrument */
inst = ipatch_sf2_zone_ref_item(pzone);
if(inst) /* not a global preset zone? */
{
/* ++ ref new duplicate instrument */
if(!(dup_inst = ipatch_item_duplicate(inst, NULL, err)))
{
g_object_unref(inst);
g_object_unref(pzone_list);
g_object_unref(dup_preset);
return (NULL);
}
g_object_unref(inst); /* don't need inst no more */
/* point preset zone to the new instrument */
ipatch_sf2_zone_set_item(pzone, dup_inst);
/* add the instrument to the SoundFont */
ipatch_container_add(IPATCH_CONTAINER(sf), IPATCH_ITEM(dup_inst));
izone_list = /* ++ ref new list */
ipatch_container_get_children(IPATCH_CONTAINER(dup_inst),
IPATCH_TYPE_SF2_IZONE);
ipatch_list_init_iter(izone_list, &izone_iter);
izone = ipatch_sf2_zone_first(&izone_iter);
while(izone) /* loop over instrument zones */
{
/* ++ ref instrument zone's sample */
sample = ipatch_sf2_zone_ref_item(izone);
if(sample) /* not a global zone? */
{
/* ++ ref new duplicate sample */
if(!(dup_sample = ipatch_item_duplicate(sample, NULL, err)))
{
g_object_unref(izone_list);
g_object_unref(dup_inst);
g_object_unref(pzone_list);
g_object_unref(dup_preset);
return (NULL);
}
g_object_unref(sample); /* -- don't need sample no more */
/* point instrument zone to the new sample */
ipatch_sf2_zone_set_item(izone, dup_sample);
/* add the sample to the SoundFont */
ipatch_container_add(IPATCH_CONTAINER(sf),
IPATCH_ITEM(dup_sample));
g_object_unref(dup_sample); /* -- unref dup sample */
}
izone = ipatch_sf2_zone_next(&izone_iter);
} /* while instrument zones */
g_object_unref(izone_list); /* -- unref instrument zone list */
g_object_unref(dup_inst); /* -- unref duplicate instrument */
} /* if not global preset zone */
pzone = ipatch_sf2_zone_next(&pzone_iter);
}
g_object_unref(pzone_list); /* -- unref preset zone list */
return (IPATCH_SF2_PRESET(dup_preset)); /* !! caller takes over reference */
}
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